8.2 KiB
Building from Source
Pre-requisites
- Go
- GolangCI - A meta-linter which runs several linters in parallel
- To install, follow the local installation instructions
- Yarn - Yarn package manager
Environment
Windows
- Download and install Go for Windows
- Download and extract MinGW64 (scroll down and select x86_64-posix-seh, don't use the autoinstaller, it doesn't work)
- Search for "Advanced System Settings" and open the System Properties dialog.
- Click the
Environment Variablesbutton - Under System Variables find
Path. Edit and addC:\MinGW\bin(replace with the correct path to where you extracted MingW64).
- Click the
NOTE: The make command in Windows will be mingw32-make with MinGW. For example, make pre-ui will be mingw32-make pre-ui.
macOS
- If you don't have it already, install the Homebrew package manager.
- Install dependencies:
brew install go git yarn gcc make node ffmpeg
Linux
Arch Linux
- Install dependencies:
sudo pacman -S go git yarn gcc make nodejs ffmpeg --needed
Ubuntu
- Install dependencies:
sudo apt-get install golang git yarnpkg gcc nodejs ffmpeg -y
OpenBSD
- Install dependencies
doas pkg_add gmake go git yarn node cmake - Compile a custom ffmpeg from ports. The default ffmpeg in OpenBSD's packages is not compiled with WebP support, which is required by Stash.
- If you've already installed ffmpeg, uninstall it:
doas pkg_delete ffmpeg - If you haven't already, fetch the ports tree and verify.
- Find the ffmpeg port in
/usr/ports/graphics/ffmpeg, and patch the Makefile to include libwebp- Add
webptoWANTLIB - Add
graphics/libwebpto the list inLIB_DEPENDS - Add
-lwebp -lwebpdecoder -lwebpdemux -lwebpmuxtoLIBavcodec_EXTRALIBS - Add
--enable-libwebto the list inCONFIGURE_ARGS - If you've already built ffmpeg from ports before, you may need to also increment
REVISION - Run
doas make install
- Add
- Follow the instructions below to build a release, but replace the final step
make build-releasewithgmake flags-release stash, to avoid the PIE buildmode.
- If you've already installed ffmpeg, uninstall it:
NOTE: The make command in OpenBSD will be gmake. For example, make pre-ui will be gmake pre-ui.
Commands
make pre-ui- Installs the UI dependencies. This only needs to be run once after cloning the repository, or if the dependencies are updated.make generate- Generates Go and UI GraphQL files. Requiresmake pre-uito have been run.make generate-stash-box-client- Generate Go files for the Stash-box client code.make ui- Builds the UI. Requiresmake pre-uito have been run.make stash- Builds thestashbinary (make sure to build the UI as well... see below)make stash-macapp- Builds theStash.appmacOS app (only works when on macOS, for cross-compilation see below)make phasher- Builds thephasherbinarymake build- Builds both thestashandphasherbinaries, alias formake stash phashermake build-release- Builds release versions (debug information removed) of both thestashandphasherbinaries, alias formake flags-release flags-pie buildmake docker-build- Locally builds and tags a complete 'stash/build' docker imagemake docker-cuda-build- Locally builds and tags a complete 'stash/cuda-build' docker imagemake validate- Runs all of the tests and checks required to submit a PRmake lint- Runsgolangci-linton the backendmake it- Runs all unit and integration testsmake fmt- Formats the Go source codemake fmt-ui- Formats the UI source codemake server-start- Runs a development stash server in the.localdirectorymake server-clean- Removes the.localdirectory and all of its contentsmake ui-start- Runs the UI in development mode. Requires a running Stash server to connect to - the server URL can be changed from the default ofhttp://localhost:9999using the environment variableVITE_APP_PLATFORM_URL, but keep in mind that authentication cannot be used since the session authorization cookie cannot be sent cross-origin. The UI runs on port3000or the next available port.
When building, you can optionally prepend flags-* targets to the target list in your make command to use different build flags:
flags-release(e.g.make flags-release stash) - Remove debug information from the binary.flags-pie(e.g.make flags-pie build) - Build a PIE (Position Independent Executable) binary. This provides increased security, but it is unsupported on some systems (notably 32-bit ARM and OpenBSD).flags-static(e.g.make flags-static phasher) - Build a statically linked binary (the default is a dynamically linked binary).flags-static-pie(e.g.make flags-static-pie stash) - Build a statically linked PIE binary (usingflags-staticandflags-pieseparately will not work).flags-static-windows(e.g.make flags-static-windows build) - Identical toflags-static-pie, but does not enable thenetgobuild tag, which is not needed for static builds on Windows.
Local development quickstart
- Run
make pre-uito install UI dependencies - Run
make generateto create generated files - In one terminal, run
make server-startto run the server code - In a separate terminal, run
make ui-startto run the UI in development mode - Open the UI in a browser:
http://localhost:3000/
Changes to the UI code can be seen by reloading the browser page.
Changes to the backend code require a server restart (CTRL-C in the server terminal, followed by make server-start again) to be seen.
On first launch:
- On the "Stash Setup Wizard" screen, choose a directory with some files to test with
- Press "Next" to use the default locations for the database and generated content
- Press the "Confirm" and "Finish" buttons to get into the UI
- On the side menu, navigate to "Tasks -> Library -> Scan" and press the "Scan" button
- You're all set! Set any other configurations you'd like and test your code changes.
To start fresh with new configuration:
- Stop the server (
CTRL-Cin the server terminal) - Run
make server-cleanto clear all config, database, and generated files (under.local) - Run
make server-startto restart the server - Follow the "On first launch" steps above
Building a release
Simply run make or make release, or equivalently:
- Run
make pre-uito install UI dependencies - Run
make generateto create generated files - Run
make uito build the frontend - Run
make build-releaseto build a release executable for your current platform
Cross-compiling
This project uses a modification of the CI-GoReleaser Docker container for cross-compilation, defined in docker/compiler/Dockerfile.
To cross-compile the app yourself:
- Run
make pre-ui,make generateandmake uioutside the container, to generate files and build the UI. - Pull the latest compiler image from Docker Hub:
docker pull stashapp/compiler - Run
docker run --rm --mount type=bind,source="$(pwd)",target=/stash -w /stash -it stashapp/compiler /bin/bashto open a shell inside the container. - From inside the container, run
make build-cc-allto build for all platforms, or runmake build-cc-{platform}to build for a specific platform (have a look at theMakefilefor the list of targets). - You will find the compiled binaries in
dist/.
NOTE: Since the container is run as UID 0 (root), the resulting binaries (and the dist/ folder itself, if it had to be created) will be owned by root.
Profiling
Stash can be profiled using the --cpuprofile <output profile filename> command line flag.
The resulting file can then be used with pprof as follows:
go tool pprof <path to binary> <path to profile filename>
With graphviz installed and in the path, a call graph can be generated with:
go tool pprof -svg <path to binary> <path to profile filename> > <output svg file>