mirror of
https://github.com/cdr/code-server.git
synced 2025-12-06 08:27:17 +01:00
* Move integration types into code-server
This will be easier to maintain than to have it as a patch.
* Disable connection token
Using a flag means we will not need to patch it out. I think this is
new from 1.64?
* Add product.json to build process
This way we do not have to patch it.
* Ship with remote agent package.json
Instead of the root one. This contains fewer dependencies.
* Let Code handle errors
This way we will not have to patch Code to make this work and I think it
makes sense to let Code handle the request.
If we do want to handle errors we can do it cleanly by patching their
error handler to throw instead.
* Move manifest override into code-server
This way we will not have to patch it.
* Move to patches
- Switch submodule to track upstream
- Add quilt to the process
- Add patches
The node-* ignore was ignoring one of the diffs so I removed it. This
was added when we were curling Node as node-v{version}-darwin-x64 for
the macOS build but this no longer happens (we use the Node action to
install a specific version now so we just use the system-wide Node).
* Use pre-packaged Code
19 lines
1.5 KiB
Diff
19 lines
1.5 KiB
Diff
Add connection type to web sockets
|
|
|
|
This allows the backend to distinguish them. In our case we use them to count a
|
|
single "open" of Code so we need to be able to distinguish between web sockets
|
|
from two instances and two web sockets used in a single instance.
|
|
|
|
Index: code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
|
|
===================================================================
|
|
--- code-server.orig/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
|
|
+++ code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
|
|
@@ -231,7 +231,7 @@ async function connectToRemoteExtensionH
|
|
|
|
let socket: ISocket;
|
|
try {
|
|
- socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
|
|
+ socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `type=${connectionTypeToString(connectionType)}&reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
|
|
} catch (error) {
|
|
options.logService.error(`${logPrefix} socketFactory.connect() failed or timed out. Error:`);
|
|
options.logService.error(error);
|