code-server/src/node/wrapper.ts
Asher acc50a5d36
Update dependencies and force-update qs (#6440)
* Update dependencies and force-update qs

This is mainly an attempt to get rid of as many resolutions as possible
since it seems they are unnecessary except for qs (according to yarn/npm
audit).

For qs use 6.9.7 since Express is using 6.9.6 and that matches the most
closely.

Also add overrides since this is npm's version of yarn's resolutions and
we need it for the shrinkwrap to generate with the right dependencies.

Decided to keep pinning @types/node as well although I am not sure it is
necessary.  Express is pulling in v20 types.  Since this is
development-only we only need it in resolutions.

* Run formatter

Some rules seem to have changed with the dependency updates.

* Replace deprecated bodyParser.json() usage

* Audit npm shrinkwrap as well

* Skip installing dependencies in audit

It seems the tools only require the lock files.

* Fix tests when using ipv6

* Add missing openssl dependency to flake
2023-09-21 16:13:34 -08:00

396 lines
11 KiB
TypeScript

import { field, Logger, logger } from "@coder/logger"
import * as cp from "child_process"
import * as path from "path"
import * as rfs from "rotating-file-stream"
import { Emitter } from "../common/emitter"
import { DefaultedArgs, redactArgs } from "./cli"
import { paths } from "./util"
const timeoutInterval = 10000 // 10s, matches VS Code's timeouts.
/**
* Listen to a single message from a process. Reject if the process errors,
* exits, or times out.
*
* `fn` is a function that determines whether the message is the one we're
* waiting for.
*/
export function onMessage<M, T extends M>(
proc: cp.ChildProcess | NodeJS.Process,
fn: (message: M) => message is T,
customLogger?: Logger,
): Promise<T> {
return new Promise((resolve, reject) => {
const cleanup = () => {
proc.off("error", onError)
proc.off("exit", onExit)
proc.off("message", onMessage)
clearTimeout(timeout)
}
const timeout = setTimeout(() => {
cleanup()
reject(new Error("timed out"))
}, timeoutInterval)
const onError = (error: Error) => {
cleanup()
reject(error)
}
const onExit = (code: number) => {
cleanup()
reject(new Error(`exited unexpectedly with code ${code}`))
}
const onMessage = (message: M) => {
if (fn(message)) {
cleanup()
resolve(message)
} else {
;(customLogger || logger).debug("got unhandled message", field("message", message))
}
}
proc.on("message", onMessage)
// NodeJS.Process doesn't have `error` but binding anyway shouldn't break
// anything. It does have `exit` but the types aren't working.
;(proc as cp.ChildProcess).on("error", onError)
;(proc as cp.ChildProcess).on("exit", onExit)
})
}
interface ParentHandshakeMessage {
type: "handshake"
args: DefaultedArgs
}
interface ChildHandshakeMessage {
type: "handshake"
}
interface RelaunchMessage {
type: "relaunch"
version: string
}
type ChildMessage = RelaunchMessage | ChildHandshakeMessage
type ParentMessage = ParentHandshakeMessage
class ProcessError extends Error {
public constructor(
message: string,
public readonly code: number | undefined,
) {
super(message)
this.name = this.constructor.name
Error.captureStackTrace(this, this.constructor)
}
}
/**
* Wrapper around a process that tries to gracefully exit when a process exits
* and provides a way to prevent `process.exit`.
*/
abstract class Process {
/**
* Emit this to trigger a graceful exit.
*/
protected readonly _onDispose = new Emitter<NodeJS.Signals | undefined>()
/**
* Emitted when the process is about to be disposed.
*/
public readonly onDispose = this._onDispose.event
/**
* Uniquely named logger for the process.
*/
public abstract logger: Logger
public constructor() {
process.on("SIGINT", () => this._onDispose.emit("SIGINT"))
process.on("SIGTERM", () => this._onDispose.emit("SIGTERM"))
process.on("exit", () => this._onDispose.emit(undefined))
this.onDispose((signal, wait) => {
// Remove listeners to avoid possibly triggering disposal again.
process.removeAllListeners()
// Try waiting for other handlers to run first then exit.
this.logger.debug("disposing", field("code", signal))
wait.then(() => this.exit(0))
setTimeout(() => this.exit(0), 5000)
})
}
/**
* Ensure control over when the process exits.
*/
public preventExit(): void {
;(process.exit as any) = (code?: number) => {
this.logger.warn(`process.exit() was prevented: ${code || "unknown code"}.`)
}
}
private readonly processExit: (code?: number) => never = process.exit
/**
* Will always exit even if normal exit is being prevented.
*/
public exit(error?: number | ProcessError): never {
if (error && typeof error !== "number") {
this.processExit(typeof error.code === "number" ? error.code : 1)
} else {
this.processExit(error)
}
}
}
/**
* Child process that will clean up after itself if the parent goes away and can
* perform a handshake with the parent and ask it to relaunch.
*/
export class ChildProcess extends Process {
public logger = logger.named(`child:${process.pid}`)
public constructor(private readonly parentPid: number) {
super()
// Kill the inner process if the parent dies. This is for the case where the
// parent process is forcefully terminated and cannot clean up.
setInterval(() => {
try {
// process.kill throws an exception if the process doesn't exist.
process.kill(this.parentPid, 0)
} catch (_) {
// Consider this an error since it should have been able to clean up
// the child process unless it was forcefully killed.
this.logger.error(`parent process ${parentPid} died`)
this._onDispose.emit(undefined)
}
}, 5000)
}
/**
* Initiate the handshake and wait for a response from the parent.
*/
public async handshake(): Promise<DefaultedArgs> {
this.logger.debug("initiating handshake")
this.send({ type: "handshake" })
const message = await onMessage<ParentMessage, ParentHandshakeMessage>(
process,
(message): message is ParentHandshakeMessage => {
return message.type === "handshake"
},
this.logger,
)
this.logger.debug(
"got message",
field("message", {
type: message.type,
args: redactArgs(message.args),
}),
)
return message.args
}
/**
* Notify the parent process that it should relaunch the child.
*/
public relaunch(version: string): void {
this.send({ type: "relaunch", version })
}
/**
* Send a message to the parent.
*/
private send(message: ChildMessage): void {
if (!process.send) {
throw new Error("not spawned with IPC")
}
process.send(message)
}
}
/**
* Parent process wrapper that spawns the child process and performs a handshake
* with it. Will relaunch the child if it receives a SIGUSR1 or SIGUSR2 or is
* asked to by the child. If the child otherwise exits the parent will also
* exit.
*/
export class ParentProcess extends Process {
public logger = logger.named(`parent:${process.pid}`)
private child?: cp.ChildProcess
private started?: Promise<void>
private readonly logStdoutStream: rfs.RotatingFileStream
private readonly logStderrStream: rfs.RotatingFileStream
protected readonly _onChildMessage = new Emitter<ChildMessage>()
protected readonly onChildMessage = this._onChildMessage.event
private args?: DefaultedArgs
public constructor(private currentVersion: string) {
super()
process.on("SIGUSR1", async () => {
this.logger.info("Received SIGUSR1; hotswapping")
this.relaunch()
})
process.on("SIGUSR2", async () => {
this.logger.info("Received SIGUSR2; hotswapping")
this.relaunch()
})
const opts = {
size: "10M",
maxFiles: 10,
}
this.logStdoutStream = rfs.createStream(path.join(paths.data, "coder-logs", "code-server-stdout.log"), opts)
this.logStderrStream = rfs.createStream(path.join(paths.data, "coder-logs", "code-server-stderr.log"), opts)
this.onDispose(() => this.disposeChild())
this.onChildMessage((message) => {
switch (message.type) {
case "relaunch":
this.logger.info(`Relaunching: ${this.currentVersion} -> ${message.version}`)
this.currentVersion = message.version
this.relaunch()
break
default:
this.logger.error(`Unrecognized message ${message}`)
break
}
})
}
private async disposeChild(): Promise<void> {
this.started = undefined
if (this.child) {
const child = this.child
child.removeAllListeners()
child.kill()
// Wait for the child to exit otherwise its output will be lost which can
// be especially problematic if you're trying to debug why cleanup failed.
await new Promise((r) => child!.on("exit", r))
}
}
private async relaunch(): Promise<void> {
this.disposeChild()
try {
this.started = this._start()
await this.started
} catch (error: any) {
this.logger.error(error.message)
this.exit(typeof error.code === "number" ? error.code : 1)
}
}
public start(args: DefaultedArgs): Promise<void> {
// Our logger was created before we parsed CLI arguments so update the level
// in case it has changed.
this.logger.level = logger.level
// Store for relaunches.
this.args = args
if (!this.started) {
this.started = this._start()
}
return this.started
}
private async _start(): Promise<void> {
const child = this.spawn()
this.child = child
// Log child output to stdout/stderr and to the log directory.
if (child.stdout) {
child.stdout.on("data", (data) => {
this.logStdoutStream.write(data)
process.stdout.write(data)
})
}
if (child.stderr) {
child.stderr.on("data", (data) => {
this.logStderrStream.write(data)
process.stderr.write(data)
})
}
this.logger.debug(`spawned child process ${child.pid}`)
await this.handshake(child)
child.once("exit", (code) => {
this.logger.debug(`inner process ${child.pid} exited unexpectedly`)
this.exit(code || 0)
})
}
private spawn(): cp.ChildProcess {
return cp.fork(path.join(__dirname, "entry"), {
env: {
...process.env,
CODE_SERVER_PARENT_PID: process.pid.toString(),
NODE_EXEC_PATH: process.execPath,
},
stdio: ["pipe", "pipe", "pipe", "ipc"],
})
}
/**
* Wait for a handshake from the child then reply.
*/
private async handshake(child: cp.ChildProcess): Promise<void> {
if (!this.args) {
throw new Error("started without args")
}
const message = await onMessage<ChildMessage, ChildHandshakeMessage>(
child,
(message): message is ChildHandshakeMessage => {
return message.type === "handshake"
},
this.logger,
)
this.logger.debug("got message", field("message", message))
this.send(child, { type: "handshake", args: this.args })
}
/**
* Send a message to the child.
*/
private send(child: cp.ChildProcess, message: ParentMessage): void {
child.send(message)
}
}
/**
* Process wrapper.
*/
export const wrapper =
typeof process.env.CODE_SERVER_PARENT_PID !== "undefined"
? new ChildProcess(parseInt(process.env.CODE_SERVER_PARENT_PID))
: new ParentProcess(require("../../package.json").version)
export function isChild(proc: ChildProcess | ParentProcess): proc is ChildProcess {
return proc instanceof ChildProcess
}
// It's possible that the pipe has closed (for example if you run code-server
// --version | head -1). Assume that means we're done.
if (!process.stdout.isTTY) {
process.stdout.on("error", () => wrapper.exit())
}
// Don't let uncaught exceptions crash the process.
process.on("uncaughtException", (error) => {
wrapper.logger.error(`Uncaught exception: ${error.message}`)
if (typeof error.stack !== "undefined") {
wrapper.logger.error(error.stack)
}
})