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Having NODE_OPTIONS set is unexpected and although the later flag should override the previous flag it is not certain that will always be the case. Also some users are having issues with the 2 GB limit.
379 lines
11 KiB
TypeScript
379 lines
11 KiB
TypeScript
import { field, Logger, logger } from "@coder/logger"
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import * as cp from "child_process"
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import * as path from "path"
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import * as rfs from "rotating-file-stream"
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import { Emitter } from "../common/emitter"
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import { DefaultedArgs } from "./cli"
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import { paths } from "./util"
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const timeoutInterval = 10000 // 10s, matches VS Code's timeouts.
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/**
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* Listen to a single message from a process. Reject if the process errors,
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* exits, or times out.
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*
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* `fn` is a function that determines whether the message is the one we're
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* waiting for.
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*/
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export function onMessage<M, T extends M>(
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proc: cp.ChildProcess | NodeJS.Process,
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fn: (message: M) => message is T,
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customLogger?: Logger,
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): Promise<T> {
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return new Promise((resolve, reject) => {
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const cleanup = () => {
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proc.off("error", onError)
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proc.off("exit", onExit)
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proc.off("message", onMessage)
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clearTimeout(timeout)
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}
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const timeout = setTimeout(() => {
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cleanup()
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reject(new Error("timed out"))
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}, timeoutInterval)
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const onError = (error: Error) => {
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cleanup()
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reject(error)
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}
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const onExit = (code: number) => {
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cleanup()
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reject(new Error(`exited unexpectedly with code ${code}`))
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}
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const onMessage = (message: M) => {
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;(customLogger || logger).trace("got message", field("message", message))
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if (fn(message)) {
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cleanup()
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resolve(message)
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}
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}
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proc.on("message", onMessage)
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// NodeJS.Process doesn't have `error` but binding anyway shouldn't break
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// anything. It does have `exit` but the types aren't working.
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;(proc as cp.ChildProcess).on("error", onError)
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;(proc as cp.ChildProcess).on("exit", onExit)
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})
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}
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interface ParentHandshakeMessage {
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type: "handshake"
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args: DefaultedArgs
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}
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interface ChildHandshakeMessage {
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type: "handshake"
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}
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interface RelaunchMessage {
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type: "relaunch"
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version: string
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}
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type ChildMessage = RelaunchMessage | ChildHandshakeMessage
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type ParentMessage = ParentHandshakeMessage
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class ProcessError extends Error {
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public constructor(message: string, public readonly code: number | undefined) {
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super(message)
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this.name = this.constructor.name
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Error.captureStackTrace(this, this.constructor)
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}
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}
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/**
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* Wrapper around a process that tries to gracefully exit when a process exits
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* and provides a way to prevent `process.exit`.
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*/
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abstract class Process {
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/**
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* Emit this to trigger a graceful exit.
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*/
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protected readonly _onDispose = new Emitter<NodeJS.Signals | undefined>()
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/**
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* Emitted when the process is about to be disposed.
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*/
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public readonly onDispose = this._onDispose.event
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/**
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* Uniquely named logger for the process.
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*/
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public abstract logger: Logger
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public constructor() {
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process.on("SIGINT", () => this._onDispose.emit("SIGINT"))
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process.on("SIGTERM", () => this._onDispose.emit("SIGTERM"))
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process.on("exit", () => this._onDispose.emit(undefined))
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this.onDispose((signal, wait) => {
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// Remove listeners to avoid possibly triggering disposal again.
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process.removeAllListeners()
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// Try waiting for other handlers to run first then exit.
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this.logger.debug("disposing", field("code", signal))
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wait.then(() => this.exit(0))
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setTimeout(() => this.exit(0), 5000)
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})
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}
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/**
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* Ensure control over when the process exits.
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*/
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public preventExit(): void {
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;(process.exit as any) = (code?: number) => {
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this.logger.warn(`process.exit() was prevented: ${code || "unknown code"}.`)
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}
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}
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private readonly processExit: (code?: number) => never = process.exit
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/**
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* Will always exit even if normal exit is being prevented.
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*/
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public exit(error?: number | ProcessError): never {
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if (error && typeof error !== "number") {
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this.processExit(typeof error.code === "number" ? error.code : 1)
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} else {
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this.processExit(error)
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}
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}
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}
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/**
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* Child process that will clean up after itself if the parent goes away and can
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* perform a handshake with the parent and ask it to relaunch.
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*/
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class ChildProcess extends Process {
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public logger = logger.named(`child:${process.pid}`)
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public constructor(private readonly parentPid: number) {
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super()
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// Kill the inner process if the parent dies. This is for the case where the
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// parent process is forcefully terminated and cannot clean up.
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setInterval(() => {
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try {
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// process.kill throws an exception if the process doesn't exist.
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process.kill(this.parentPid, 0)
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} catch (_) {
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// Consider this an error since it should have been able to clean up
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// the child process unless it was forcefully killed.
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this.logger.error(`parent process ${parentPid} died`)
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this._onDispose.emit(undefined)
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}
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}, 5000)
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}
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/**
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* Initiate the handshake and wait for a response from the parent.
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*/
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public async handshake(): Promise<DefaultedArgs> {
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this.send({ type: "handshake" })
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const message = await onMessage<ParentMessage, ParentHandshakeMessage>(
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process,
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(message): message is ParentHandshakeMessage => {
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return message.type === "handshake"
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},
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this.logger,
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)
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return message.args
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}
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/**
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* Notify the parent process that it should relaunch the child.
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*/
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public relaunch(version: string): void {
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this.send({ type: "relaunch", version })
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}
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/**
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* Send a message to the parent.
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*/
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private send(message: ChildMessage): void {
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if (!process.send) {
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throw new Error("not spawned with IPC")
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}
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process.send(message)
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}
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}
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/**
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* Parent process wrapper that spawns the child process and performs a handshake
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* with it. Will relaunch the child if it receives a SIGUSR1 or SIGUSR2 or is
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* asked to by the child. If the child otherwise exits the parent will also
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* exit.
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*/
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export class ParentProcess extends Process {
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public logger = logger.named(`parent:${process.pid}`)
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private child?: cp.ChildProcess
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private started?: Promise<void>
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private readonly logStdoutStream: rfs.RotatingFileStream
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private readonly logStderrStream: rfs.RotatingFileStream
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protected readonly _onChildMessage = new Emitter<ChildMessage>()
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protected readonly onChildMessage = this._onChildMessage.event
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private args?: DefaultedArgs
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public constructor(private currentVersion: string) {
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super()
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process.on("SIGUSR1", async () => {
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this.logger.info("Received SIGUSR1; hotswapping")
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this.relaunch()
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})
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process.on("SIGUSR2", async () => {
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this.logger.info("Received SIGUSR2; hotswapping")
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this.relaunch()
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})
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const opts = {
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size: "10M",
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maxFiles: 10,
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}
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this.logStdoutStream = rfs.createStream(path.join(paths.data, "coder-logs", "code-server-stdout.log"), opts)
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this.logStderrStream = rfs.createStream(path.join(paths.data, "coder-logs", "code-server-stderr.log"), opts)
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this.onDispose(() => this.disposeChild())
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this.onChildMessage((message) => {
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switch (message.type) {
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case "relaunch":
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this.logger.info(`Relaunching: ${this.currentVersion} -> ${message.version}`)
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this.currentVersion = message.version
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this.relaunch()
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break
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default:
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this.logger.error(`Unrecognized message ${message}`)
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break
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}
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})
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}
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private async disposeChild(): Promise<void> {
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this.started = undefined
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if (this.child) {
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const child = this.child
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child.removeAllListeners()
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child.kill()
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// Wait for the child to exit otherwise its output will be lost which can
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// be especially problematic if you're trying to debug why cleanup failed.
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await new Promise((r) => child!.on("exit", r))
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}
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}
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private async relaunch(): Promise<void> {
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this.disposeChild()
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try {
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this.started = this._start()
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await this.started
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} catch (error: any) {
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this.logger.error(error.message)
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this.exit(typeof error.code === "number" ? error.code : 1)
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}
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}
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public start(args: DefaultedArgs): Promise<void> {
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// Store for relaunches.
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this.args = args
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if (!this.started) {
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this.started = this._start()
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}
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return this.started
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}
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private async _start(): Promise<void> {
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const child = this.spawn()
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this.child = child
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// Log child output to stdout/stderr and to the log directory.
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if (child.stdout) {
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child.stdout.on("data", (data) => {
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this.logStdoutStream.write(data)
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process.stdout.write(data)
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})
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}
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if (child.stderr) {
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child.stderr.on("data", (data) => {
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this.logStderrStream.write(data)
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process.stderr.write(data)
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})
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}
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this.logger.debug(`spawned inner process ${child.pid}`)
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await this.handshake(child)
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child.once("exit", (code) => {
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this.logger.debug(`inner process ${child.pid} exited unexpectedly`)
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this.exit(code || 0)
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})
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}
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private spawn(): cp.ChildProcess {
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// Use spawn (instead of fork) to use the new binary in case it was updated.
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return cp.spawn(process.argv[0], process.argv.slice(1), {
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env: {
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...process.env,
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CODE_SERVER_PARENT_PID: process.pid.toString(),
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},
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stdio: ["pipe", "pipe", "pipe", "ipc"],
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})
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}
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/**
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* Wait for a handshake from the child then reply.
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*/
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private async handshake(child: cp.ChildProcess): Promise<void> {
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if (!this.args) {
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throw new Error("started without args")
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}
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await onMessage<ChildMessage, ChildHandshakeMessage>(
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child,
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(message): message is ChildHandshakeMessage => {
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return message.type === "handshake"
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},
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this.logger,
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)
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this.send(child, { type: "handshake", args: this.args })
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}
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/**
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* Send a message to the child.
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*/
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private send(child: cp.ChildProcess, message: ParentMessage): void {
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child.send(message)
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}
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}
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/**
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* Process wrapper.
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*/
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export const wrapper =
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typeof process.env.CODE_SERVER_PARENT_PID !== "undefined"
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? new ChildProcess(parseInt(process.env.CODE_SERVER_PARENT_PID))
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: new ParentProcess(require("../../package.json").version)
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export function isChild(proc: ChildProcess | ParentProcess): proc is ChildProcess {
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return proc instanceof ChildProcess
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}
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// It's possible that the pipe has closed (for example if you run code-server
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// --version | head -1). Assume that means we're done.
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if (!process.stdout.isTTY) {
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process.stdout.on("error", () => wrapper.exit())
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}
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// Don't let uncaught exceptions crash the process.
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process.on("uncaughtException", (error) => {
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wrapper.logger.error(`Uncaught exception: ${error.message}`)
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if (typeof error.stack !== "undefined") {
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wrapper.logger.error(error.stack)
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}
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})
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