code-server/src/node/entry.ts
Asher a1af9e2a56
chore: move to patches (#4997)
* Move integration types into code-server

This will be easier to maintain than to have it as a patch.

* Disable connection token

Using a flag means we will not need to patch it out.  I think this is
new from 1.64?

* Add product.json to build process

This way we do not have to patch it.

* Ship with remote agent package.json

Instead of the root one.  This contains fewer dependencies.

* Let Code handle errors

This way we will not have to patch Code to make this work and I think it
makes sense to let Code handle the request.

If we do want to handle errors we can do it cleanly by patching their
error handler to throw instead.

* Move manifest override into code-server

This way we will not have to patch it.

* Move to patches

- Switch submodule to track upstream
- Add quilt to the process
- Add patches

The node-* ignore was ignoring one of the diffs so I removed it.  This
was added when we were curling Node as node-v{version}-darwin-x64 for
the macOS build but this no longer happens (we use the Node action to
install a specific version now so we just use the system-wide Node).

* Use pre-packaged Code
2022-03-22 15:07:14 -05:00

66 lines
2.2 KiB
TypeScript

import { logger } from "@coder/logger"
import { optionDescriptions, parse, readConfigFile, setDefaults, shouldOpenInExistingInstance } from "./cli"
import { getVersionString, getVersionJsonString } from "./constants"
import { openInExistingInstance, runCodeServer, runCodeCli, shouldSpawnCliProcess } from "./main"
import { isChild, wrapper } from "./wrapper"
async function entry(): Promise<void> {
// There's no need to check flags like --help or to spawn in an existing
// instance for the child process because these would have already happened in
// the parent and the child wouldn't have been spawned. We also get the
// arguments from the parent so we don't have to parse twice and to account
// for environment manipulation (like how PASSWORD gets removed to avoid
// leaking to child processes).
if (isChild(wrapper)) {
const args = await wrapper.handshake()
wrapper.preventExit()
const server = await runCodeServer(args)
wrapper.onDispose(() => server.dispose())
return
}
const cliArgs = parse(process.argv.slice(2))
const configArgs = await readConfigFile(cliArgs.config)
const args = await setDefaults(cliArgs, configArgs)
if (args.help) {
console.log("code-server", getVersionString())
console.log("")
console.log(`Usage: code-server [options] [path]`)
console.log(` - Opening a directory: code-server ./path/to/your/project`)
console.log(` - Opening a saved workspace: code-server ./path/to/your/project.code-workspace`)
console.log("")
console.log("Options")
optionDescriptions().forEach((description) => {
console.log("", description)
})
return
}
if (args.version) {
if (args.json) {
console.log(getVersionJsonString())
} else {
console.log(getVersionString())
}
return
}
if (shouldSpawnCliProcess(args)) {
logger.debug("Found VS Code arguments; spawning VS Code CLI")
return runCodeCli(args)
}
const socketPath = await shouldOpenInExistingInstance(cliArgs)
if (socketPath) {
logger.debug("Trying to open in existing instance")
return openInExistingInstance(args, socketPath)
}
return wrapper.start(args)
}
entry().catch((error) => {
logger.error(error.message)
wrapper.exit(error)
})