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* Bump react-bootstrap * Bump library versions and clean up hooks * Bump intl libraries * Fix image pasting
359 lines
9.8 KiB
TypeScript
359 lines
9.8 KiB
TypeScript
import React, { useEffect, useState } from "react";
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import { Button, Form } from "react-bootstrap";
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import _ from "lodash";
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import { useBulkSceneUpdate } from "src/core/StashService";
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import * as GQL from "src/core/generated-graphql";
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import { StudioSelect, LoadingIndicator } from "src/components/Shared";
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import { useToast } from "src/hooks";
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import MultiSet from "../Shared/MultiSet";
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interface IListOperationProps {
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selected: GQL.SlimSceneDataFragment[];
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onScenesUpdated: () => void;
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}
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export const SceneSelectedOptions: React.FC<IListOperationProps> = (
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props: IListOperationProps
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) => {
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const Toast = useToast();
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const [rating, setRating] = useState<string>("");
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const [studioId, setStudioId] = useState<string>();
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const [performerMode, setPerformerMode] = React.useState<
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GQL.BulkUpdateIdMode
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>(GQL.BulkUpdateIdMode.Add);
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const [performerIds, setPerformerIds] = useState<string[]>();
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const [tagMode, setTagMode] = React.useState<GQL.BulkUpdateIdMode>(
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GQL.BulkUpdateIdMode.Add
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);
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const [tagIds, setTagIds] = useState<string[]>();
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const [updateScenes] = useBulkSceneUpdate(getSceneInput());
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// Network state
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const [isLoading, setIsLoading] = useState(true);
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function makeBulkUpdateIds(
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ids: string[],
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mode: GQL.BulkUpdateIdMode
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): GQL.BulkUpdateIds {
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return {
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mode,
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ids,
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};
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}
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function getSceneInput(): GQL.BulkSceneUpdateInput {
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// need to determine what we are actually setting on each scene
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const aggregateRating = getRating(props.selected);
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const aggregateStudioId = getStudioId(props.selected);
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const aggregatePerformerIds = getPerformerIds(props.selected);
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const aggregateTagIds = getTagIds(props.selected);
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const sceneInput: GQL.BulkSceneUpdateInput = {
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ids: props.selected.map((scene) => {
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return scene.id;
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}),
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};
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// if rating is undefined
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if (rating === "") {
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// and all scenes have the same rating, then we are unsetting the rating.
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if (aggregateRating) {
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// an undefined rating is ignored in the server, so set it to 0 instead
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sceneInput.rating = 0;
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}
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// otherwise not setting the rating
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} else {
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// if rating is set, then we are setting the rating for all
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sceneInput.rating = Number.parseInt(rating, 10);
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}
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// if studioId is undefined
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if (studioId === undefined) {
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// and all scenes have the same studioId,
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// then unset the studioId, otherwise ignoring studioId
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if (aggregateStudioId) {
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// an undefined studio_id is ignored in the server, so set it to empty string instead
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sceneInput.studio_id = "";
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}
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} else {
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// if studioId is set, then we are setting it
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sceneInput.studio_id = studioId;
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}
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// if performerIds are empty
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if (
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performerMode === GQL.BulkUpdateIdMode.Set &&
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(!performerIds || performerIds.length === 0)
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) {
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// and all scenes have the same ids,
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if (aggregatePerformerIds.length > 0) {
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// then unset the performerIds, otherwise ignore
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sceneInput.performer_ids = makeBulkUpdateIds(
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performerIds || [],
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performerMode
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);
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}
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} else {
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// if performerIds non-empty, then we are setting them
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sceneInput.performer_ids = makeBulkUpdateIds(
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performerIds || [],
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performerMode
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);
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}
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// if tagIds non-empty, then we are setting them
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if (
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tagMode === GQL.BulkUpdateIdMode.Set &&
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(!tagIds || tagIds.length === 0)
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) {
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// and all scenes have the same ids,
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if (aggregateTagIds.length > 0) {
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// then unset the tagIds, otherwise ignore
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sceneInput.tag_ids = makeBulkUpdateIds(tagIds || [], tagMode);
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}
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} else {
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// if tagIds non-empty, then we are setting them
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sceneInput.tag_ids = makeBulkUpdateIds(tagIds || [], tagMode);
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}
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return sceneInput;
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}
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async function onSave() {
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setIsLoading(true);
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try {
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await updateScenes();
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Toast.success({ content: "Updated scenes" });
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} catch (e) {
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Toast.error(e);
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}
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setIsLoading(false);
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props.onScenesUpdated();
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}
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function getRating(state: GQL.SlimSceneDataFragment[]) {
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let ret: number | undefined;
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.rating ?? undefined;
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first = false;
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} else if (ret !== scene.rating) {
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ret = undefined;
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}
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});
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return ret;
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}
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function getStudioId(state: GQL.SlimSceneDataFragment[]) {
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let ret: string | undefined;
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene?.studio?.id;
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first = false;
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} else {
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const studio = scene?.studio?.id;
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if (ret !== studio) {
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ret = undefined;
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}
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}
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});
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return ret;
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}
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function getPerformerIds(state: GQL.SlimSceneDataFragment[]) {
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let ret: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.performers ? scene.performers.map((p) => p.id).sort() : [];
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first = false;
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} else {
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const perfIds = scene.performers
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? scene.performers.map((p) => p.id).sort()
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: [];
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if (!_.isEqual(ret, perfIds)) {
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ret = [];
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}
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}
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});
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return ret;
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}
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function getTagIds(state: GQL.SlimSceneDataFragment[]) {
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let ret: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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if (first) {
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ret = scene.tags ? scene.tags.map((t) => t.id).sort() : [];
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first = false;
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} else {
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const tIds = scene.tags ? scene.tags.map((t) => t.id).sort() : [];
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if (!_.isEqual(ret, tIds)) {
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ret = [];
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}
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}
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});
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return ret;
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}
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useEffect(() => {
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const state = props.selected;
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let updateRating = "";
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let updateStudioID: string | undefined;
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let updatePerformerIds: string[] = [];
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let updateTagIds: string[] = [];
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let first = true;
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state.forEach((scene: GQL.SlimSceneDataFragment) => {
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const sceneRating = scene.rating?.toString() ?? "";
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const sceneStudioID = scene?.studio?.id;
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const scenePerformerIDs = (scene.performers ?? [])
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.map((p) => p.id)
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.sort();
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const sceneTagIDs = (scene.tags ?? []).map((p) => p.id).sort();
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if (first) {
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updateRating = sceneRating;
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updateStudioID = sceneStudioID;
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updatePerformerIds = scenePerformerIDs;
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updateTagIds = sceneTagIDs;
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first = false;
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} else {
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if (sceneRating !== updateRating) {
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updateRating = "";
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}
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if (sceneStudioID !== updateStudioID) {
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updateStudioID = undefined;
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}
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if (!_.isEqual(scenePerformerIDs, updatePerformerIds)) {
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updatePerformerIds = [];
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}
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if (!_.isEqual(sceneTagIDs, updateTagIds)) {
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updateTagIds = [];
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}
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}
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});
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setRating(updateRating);
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setStudioId(updateStudioID);
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if (performerMode === GQL.BulkUpdateIdMode.Set) {
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setPerformerIds(updatePerformerIds);
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}
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if (tagMode === GQL.BulkUpdateIdMode.Set) {
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setTagIds(updateTagIds);
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}
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setIsLoading(false);
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}, [props.selected, performerMode, tagMode]);
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function renderMultiSelect(
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type: "performers" | "tags",
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ids: string[] | undefined
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) {
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let mode = GQL.BulkUpdateIdMode.Add;
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switch (type) {
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case "performers":
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mode = performerMode;
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break;
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case "tags":
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mode = tagMode;
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break;
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}
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return (
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<MultiSet
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type={type}
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onUpdate={(items) => {
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const itemIDs = items.map((i) => i.id);
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switch (type) {
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case "performers":
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setPerformerIds(itemIDs);
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break;
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case "tags":
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setTagIds(itemIDs);
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break;
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}
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}}
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onSetMode={(newMode) => {
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switch (type) {
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case "performers":
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setPerformerMode(newMode);
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break;
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case "tags":
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setTagMode(newMode);
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break;
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}
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}}
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ids={ids ?? []}
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mode={mode}
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/>
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);
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}
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if (isLoading) return <LoadingIndicator />;
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function render() {
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return (
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<div className="operation-container">
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<Form.Group
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controlId="rating"
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className="operation-item rating-operation"
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>
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<Form.Label>Rating</Form.Label>
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<Form.Control
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as="select"
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className="btn-secondary"
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value={rating}
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onChange={(event: React.ChangeEvent<HTMLSelectElement>) =>
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setRating(event.currentTarget.value)
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}
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>
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{["", "1", "2", "3", "4", "5"].map((opt) => (
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<option key={opt} value={opt}>
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{opt}
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</option>
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))}
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</Form.Control>
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</Form.Group>
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<Form.Group controlId="studio" className="operation-item">
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<Form.Label>Studio</Form.Label>
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<StudioSelect
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onSelect={(items) => setStudioId(items[0]?.id)}
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ids={studioId ? [studioId] : []}
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/>
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</Form.Group>
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<Form.Group className="operation-item" controlId="performers">
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<Form.Label>Performers</Form.Label>
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{renderMultiSelect("performers", performerIds)}
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</Form.Group>
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<Form.Group className="operation-item" controlId="performers">
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<Form.Label>Tags</Form.Label>
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{renderMultiSelect("tags", tagIds)}
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</Form.Group>
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<Button variant="primary" onClick={onSave} className="apply-operation">
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Apply
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</Button>
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</div>
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);
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}
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return render();
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};
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