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* Add gql client generation files * Update dependencies * Add stash-box client generation to the makefile * Move scraped scene object matchers to models * Add stash-box to scrape with dropdown * Add scrape scene from fingerprint in UI
59 lines
1 KiB
Go
59 lines
1 KiB
Go
package graphql
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import (
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"encoding/json"
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"fmt"
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"io"
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"strconv"
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)
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func MarshalID(s string) Marshaler {
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return WriterFunc(func(w io.Writer) {
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io.WriteString(w, strconv.Quote(s))
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})
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}
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func UnmarshalID(v interface{}) (string, error) {
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switch v := v.(type) {
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case string:
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return v, nil
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case json.Number:
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return string(v), nil
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case int:
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return strconv.Itoa(v), nil
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case int64:
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return strconv.FormatInt(v, 10), nil
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case float64:
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return fmt.Sprintf("%f", v), nil
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case bool:
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if v {
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return "true", nil
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} else {
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return "false", nil
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}
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case nil:
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return "null", nil
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default:
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return "", fmt.Errorf("%T is not a string", v)
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}
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}
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func MarshalIntID(i int) Marshaler {
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return WriterFunc(func(w io.Writer) {
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writeQuotedString(w, strconv.Itoa(i))
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})
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}
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func UnmarshalIntID(v interface{}) (int, error) {
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switch v := v.(type) {
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case string:
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return strconv.Atoi(v)
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case int:
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return v, nil
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case int64:
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return int(v), nil
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case json.Number:
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return strconv.Atoi(string(v))
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default:
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return 0, fmt.Errorf("%T is not an int", v)
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}
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}
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