mirror of
https://github.com/stashapp/stash.git
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* Refactor transcode generation * Move phash generation into separate package * Refactor image thumbnail generation * Move JSONTime to separate package * Ffmpeg refactoring * Refactor live transcoding * Refactor scene marker preview generation * Refactor preview generation * Refactor screenshot generation * Refactor sprite generation * Change ffmpeg.IsStreamable to return error * Move frame rate calculation into ffmpeg * Refactor file locking * Refactor title set during scan * Add missing lockmanager instance * Return error instead of logging in MatchContainer
29 lines
723 B
Go
29 lines
723 B
Go
package paths
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import (
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"path/filepath"
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"strconv"
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)
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type sceneMarkerPaths struct {
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generatedPaths
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}
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func newSceneMarkerPaths(p Paths) *sceneMarkerPaths {
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sp := sceneMarkerPaths{
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generatedPaths: *p.Generated,
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}
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return &sp
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}
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func (sp *sceneMarkerPaths) GetVideoPreviewPath(checksum string, seconds int) string {
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return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".mp4")
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}
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func (sp *sceneMarkerPaths) GetWebpPreviewPath(checksum string, seconds int) string {
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return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".webp")
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}
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func (sp *sceneMarkerPaths) GetScreenshotPath(checksum string, seconds int) string {
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return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".jpg")
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}
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