stash/pkg/models/paths/paths_scene_markers.go
WithoutPants aacf07feef
Restructure ffmpeg (#2392)
* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
2022-04-18 10:50:10 +10:00

29 lines
723 B
Go

package paths
import (
"path/filepath"
"strconv"
)
type sceneMarkerPaths struct {
generatedPaths
}
func newSceneMarkerPaths(p Paths) *sceneMarkerPaths {
sp := sceneMarkerPaths{
generatedPaths: *p.Generated,
}
return &sp
}
func (sp *sceneMarkerPaths) GetVideoPreviewPath(checksum string, seconds int) string {
return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".mp4")
}
func (sp *sceneMarkerPaths) GetWebpPreviewPath(checksum string, seconds int) string {
return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".webp")
}
func (sp *sceneMarkerPaths) GetScreenshotPath(checksum string, seconds int) string {
return filepath.Join(sp.Markers, checksum, strconv.Itoa(seconds)+".jpg")
}