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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
62 lines
1.3 KiB
Go
62 lines
1.3 KiB
Go
package models
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import (
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"fmt"
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"strconv"
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)
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type MoviesScenes struct {
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MovieID int `json:"movie_id"`
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// SceneID int `json:"scene_id"`
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SceneIndex *int `json:"scene_index"`
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}
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func (s MoviesScenes) SceneMovieInput() *SceneMovieInput {
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return &SceneMovieInput{
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MovieID: strconv.Itoa(s.MovieID),
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SceneIndex: s.SceneIndex,
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}
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}
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func (s MoviesScenes) Equal(o MoviesScenes) bool {
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return o.MovieID == s.MovieID && ((o.SceneIndex == nil && s.SceneIndex == nil) ||
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(o.SceneIndex != nil && s.SceneIndex != nil && *o.SceneIndex == *s.SceneIndex))
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}
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type UpdateMovieIDs struct {
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Movies []MoviesScenes `json:"movies"`
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Mode RelationshipUpdateMode `json:"mode"`
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}
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func (u *UpdateMovieIDs) SceneMovieInputs() []*SceneMovieInput {
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if u == nil {
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return nil
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}
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ret := make([]*SceneMovieInput, len(u.Movies))
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for _, id := range u.Movies {
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ret = append(ret, id.SceneMovieInput())
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}
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return ret
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}
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func UpdateMovieIDsFromInput(i []*SceneMovieInput) (*UpdateMovieIDs, error) {
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ret := &UpdateMovieIDs{
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Mode: RelationshipUpdateModeSet,
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}
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for _, v := range i {
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mID, err := strconv.Atoi(v.MovieID)
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if err != nil {
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return nil, fmt.Errorf("invalid movie ID: %s", v.MovieID)
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}
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ret.Movies = append(ret.Movies, MoviesScenes{
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MovieID: mID,
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SceneIndex: v.SceneIndex,
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})
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}
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return ret, nil
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}
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