stash/pkg/models/model_joins.go
WithoutPants 5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00

62 lines
1.3 KiB
Go

package models
import (
"fmt"
"strconv"
)
type MoviesScenes struct {
MovieID int `json:"movie_id"`
// SceneID int `json:"scene_id"`
SceneIndex *int `json:"scene_index"`
}
func (s MoviesScenes) SceneMovieInput() *SceneMovieInput {
return &SceneMovieInput{
MovieID: strconv.Itoa(s.MovieID),
SceneIndex: s.SceneIndex,
}
}
func (s MoviesScenes) Equal(o MoviesScenes) bool {
return o.MovieID == s.MovieID && ((o.SceneIndex == nil && s.SceneIndex == nil) ||
(o.SceneIndex != nil && s.SceneIndex != nil && *o.SceneIndex == *s.SceneIndex))
}
type UpdateMovieIDs struct {
Movies []MoviesScenes `json:"movies"`
Mode RelationshipUpdateMode `json:"mode"`
}
func (u *UpdateMovieIDs) SceneMovieInputs() []*SceneMovieInput {
if u == nil {
return nil
}
ret := make([]*SceneMovieInput, len(u.Movies))
for _, id := range u.Movies {
ret = append(ret, id.SceneMovieInput())
}
return ret
}
func UpdateMovieIDsFromInput(i []*SceneMovieInput) (*UpdateMovieIDs, error) {
ret := &UpdateMovieIDs{
Mode: RelationshipUpdateModeSet,
}
for _, v := range i {
mID, err := strconv.Atoi(v.MovieID)
if err != nil {
return nil, fmt.Errorf("invalid movie ID: %s", v.MovieID)
}
ret.Movies = append(ret.Movies, MoviesScenes{
MovieID: mID,
SceneIndex: v.SceneIndex,
})
}
return ret, nil
}