stash/pkg/manager/manager_tasks.go
bnkai 5c0ec39db1 Calculate and print job totals for scan and generate tasks (#188)
* Calculate and print job totals for scan and generate tasks

* Cosmetic print fixes
2019-11-15 12:23:58 -05:00

319 lines
6.4 KiB
Go

package manager
import (
"path/filepath"
"sync"
"time"
"github.com/bmatcuk/doublestar"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/manager/config"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
type TaskStatus struct {
Status JobStatus
Progress float64
LastUpdate time.Time
stopping bool
}
func (t *TaskStatus) Stop() bool {
t.stopping = true
t.updated()
return true
}
func (t *TaskStatus) SetStatus(s JobStatus) {
t.Status = s
t.updated()
}
func (t *TaskStatus) setProgress(upTo int, total int) {
if total == 0 {
t.Progress = 1
}
t.Progress = float64(upTo) / float64(total)
t.updated()
}
func (t *TaskStatus) indefiniteProgress() {
t.Progress = -1
t.updated()
}
func (t *TaskStatus) updated() {
t.LastUpdate = time.Now()
}
func (s *singleton) Scan(nameFromMetadata bool) {
if s.Status.Status != Idle {
return
}
s.Status.SetStatus(Scan)
s.Status.indefiniteProgress()
go func() {
defer s.returnToIdleState()
var results []string
for _, path := range config.GetStashPaths() {
globPath := filepath.Join(path, "**/*.{zip,m4v,mp4,mov,wmv,avi,mpg,mpeg,rmvb,rm,flv,asf,mkv,webm}") // TODO: Make this configurable
globResults, _ := doublestar.Glob(globPath)
results = append(results, globResults...)
}
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
total := len(results)
logger.Infof("Starting scan of %d files. %d New files found", total, s.neededScan(results))
var wg sync.WaitGroup
s.Status.Progress = 0
for i, path := range results {
s.Status.setProgress(i, total)
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
wg.Add(1)
task := ScanTask{FilePath: path, NameFromMetadata: nameFromMetadata}
go task.Start(&wg)
wg.Wait()
}
logger.Info("Finished scan")
}()
}
func (s *singleton) Import() {
if s.Status.Status != Idle {
return
}
s.Status.SetStatus(Import)
s.Status.indefiniteProgress()
go func() {
defer s.returnToIdleState()
var wg sync.WaitGroup
wg.Add(1)
task := ImportTask{}
go task.Start(&wg)
wg.Wait()
}()
}
func (s *singleton) Export() {
if s.Status.Status != Idle {
return
}
s.Status.SetStatus(Export)
s.Status.indefiniteProgress()
go func() {
defer s.returnToIdleState()
var wg sync.WaitGroup
wg.Add(1)
task := ExportTask{}
go task.Start(&wg)
wg.Wait()
}()
}
func (s *singleton) Generate(sprites bool, previews bool, markers bool, transcodes bool) {
if s.Status.Status != Idle {
return
}
s.Status.SetStatus(Generate)
s.Status.indefiniteProgress()
qb := models.NewSceneQueryBuilder()
//this.job.total = await ObjectionUtils.getCount(Scene);
instance.Paths.Generated.EnsureTmpDir()
go func() {
defer s.returnToIdleState()
scenes, err := qb.All()
if err != nil {
logger.Errorf("failed to get scenes for generate")
return
}
delta := utils.Btoi(sprites) + utils.Btoi(previews) + utils.Btoi(markers) + utils.Btoi(transcodes)
var wg sync.WaitGroup
s.Status.Progress = 0
total := len(scenes)
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
totalsNeeded := s.neededGenerate(scenes, sprites, previews, markers, transcodes)
logger.Infof("Generating %d sprites %d previews %d markers %d transcodes", totalsNeeded.sprites, totalsNeeded.previews, totalsNeeded.markers, totalsNeeded.transcodes)
for i, scene := range scenes {
s.Status.setProgress(i, total)
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
if scene == nil {
logger.Errorf("nil scene, skipping generate")
continue
}
wg.Add(delta)
// Clear the tmp directory for each scene
if sprites || previews || markers {
instance.Paths.Generated.EmptyTmpDir()
}
if sprites {
task := GenerateSpriteTask{Scene: *scene}
go task.Start(&wg)
}
if previews {
task := GeneratePreviewTask{Scene: *scene}
go task.Start(&wg)
}
if markers {
task := GenerateMarkersTask{Scene: *scene}
go task.Start(&wg)
}
if transcodes {
task := GenerateTranscodeTask{Scene: *scene}
go task.Start(&wg)
}
wg.Wait()
}
}()
}
func (s *singleton) Clean() {
if s.Status.Status != Idle {
return
}
s.Status.SetStatus(Clean)
s.Status.indefiniteProgress()
qb := models.NewSceneQueryBuilder()
go func() {
defer s.returnToIdleState()
logger.Infof("Starting cleaning of tracked files")
scenes, err := qb.All()
if err != nil {
logger.Errorf("failed to fetch list of scenes for cleaning")
return
}
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
var wg sync.WaitGroup
s.Status.Progress = 0
total := len(scenes)
for i, scene := range scenes {
s.Status.setProgress(i, total)
if s.Status.stopping {
logger.Info("Stopping due to user request")
return
}
if scene == nil {
logger.Errorf("nil scene, skipping generate")
continue
}
wg.Add(1)
task := CleanTask{Scene: *scene}
go task.Start(&wg)
wg.Wait()
}
logger.Info("Finished Cleaning")
}()
}
func (s *singleton) returnToIdleState() {
if r := recover(); r != nil {
logger.Info("recovered from ", r)
}
if s.Status.Status == Generate {
instance.Paths.Generated.RemoveTmpDir()
}
s.Status.SetStatus(Idle)
s.Status.indefiniteProgress()
s.Status.stopping = false
}
func (s *singleton) neededScan(paths []string) int64 {
var neededScans int64 = 0
for _, path := range paths {
task := ScanTask{FilePath: path}
if !task.doesPathExist() {
neededScans++
}
}
return neededScans
}
type totalsGenerate struct {
sprites int64
previews int64
markers int64
transcodes int64
}
func (s *singleton) neededGenerate(scenes []*models.Scene, sprites, previews, markers, transcodes bool) *totalsGenerate {
var totals totalsGenerate
for _, scene := range scenes {
if scene != nil {
if sprites {
task := GenerateSpriteTask{Scene: *scene}
if !task.doesSpriteExist(task.Scene.Checksum) {
totals.sprites++
}
}
if previews {
task := GeneratePreviewTask{Scene: *scene}
if !task.doesPreviewExist(task.Scene.Checksum) {
totals.previews++
}
}
if markers {
task := GenerateMarkersTask{Scene: *scene}
totals.markers += int64(task.isMarkerNeeded())
}
if transcodes {
task := GenerateTranscodeTask{Scene: *scene}
if task.isTranscodeNeeded() {
totals.transcodes++
}
}
}
}
return &totals
}