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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
139 lines
3.4 KiB
Go
139 lines
3.4 KiB
Go
package scene
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/stashapp/stash/pkg/models"
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"github.com/stashapp/stash/pkg/sliceutil/intslice"
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"github.com/stashapp/stash/pkg/utils"
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)
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type Updater interface {
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PartialUpdater
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UpdateCover(ctx context.Context, sceneID int, cover []byte) error
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}
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type PartialUpdater interface {
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UpdatePartial(ctx context.Context, id int, updatedScene models.ScenePartial) (*models.Scene, error)
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}
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var ErrEmptyUpdater = errors.New("no fields have been set")
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// UpdateSet is used to update a scene and its relationships.
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type UpdateSet struct {
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ID int
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Partial models.ScenePartial
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// in future these could be moved into a separate struct and reused
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// for a Creator struct
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// Not set if nil. Set to []byte{} to clear existing
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CoverImage []byte
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}
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// IsEmpty returns true if there is nothing to update.
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func (u *UpdateSet) IsEmpty() bool {
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withoutID := u.Partial
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return withoutID == models.ScenePartial{} &&
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u.CoverImage == nil
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}
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// Update updates a scene by updating the fields in the Partial field, then
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// updates non-nil relationships. Returns an error if there is no work to
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// be done.
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func (u *UpdateSet) Update(ctx context.Context, qb Updater, screenshotSetter ScreenshotSetter) (*models.Scene, error) {
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if u.IsEmpty() {
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return nil, ErrEmptyUpdater
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}
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partial := u.Partial
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updatedAt := time.Now()
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partial.UpdatedAt = models.NewOptionalTime(updatedAt)
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ret, err := qb.UpdatePartial(ctx, u.ID, partial)
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if err != nil {
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return nil, fmt.Errorf("error updating scene: %w", err)
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}
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if u.CoverImage != nil {
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if err := qb.UpdateCover(ctx, u.ID, u.CoverImage); err != nil {
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return nil, fmt.Errorf("error updating scene cover: %w", err)
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}
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if err := screenshotSetter.SetScreenshot(ret, u.CoverImage); err != nil {
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return nil, fmt.Errorf("error setting scene screenshot: %w", err)
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}
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}
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return ret, nil
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}
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// UpdateInput converts the UpdateSet into SceneUpdateInput for hook firing purposes.
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func (u UpdateSet) UpdateInput() models.SceneUpdateInput {
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// ensure the partial ID is set
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ret := u.Partial.UpdateInput(u.ID)
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if u.CoverImage != nil {
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// convert back to base64
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data := utils.GetBase64StringFromData(u.CoverImage)
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ret.CoverImage = &data
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}
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return ret
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}
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func AddPerformer(ctx context.Context, qb PartialUpdater, o *models.Scene, performerID int) (bool, error) {
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if !intslice.IntInclude(o.PerformerIDs, performerID) {
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if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
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PerformerIDs: &models.UpdateIDs{
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IDs: []int{performerID},
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Mode: models.RelationshipUpdateModeAdd,
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},
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}); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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func AddTag(ctx context.Context, qb PartialUpdater, o *models.Scene, tagID int) (bool, error) {
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if !intslice.IntInclude(o.TagIDs, tagID) {
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if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
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TagIDs: &models.UpdateIDs{
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IDs: []int{tagID},
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Mode: models.RelationshipUpdateModeAdd,
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},
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}); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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func AddGallery(ctx context.Context, qb PartialUpdater, o *models.Scene, galleryID int) (bool, error) {
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if !intslice.IntInclude(o.GalleryIDs, galleryID) {
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if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
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TagIDs: &models.UpdateIDs{
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IDs: []int{galleryID},
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Mode: models.RelationshipUpdateModeAdd,
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},
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}); err != nil {
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return false, err
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}
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return true, nil
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}
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return false, nil
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}
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