stash/pkg/scene/update.go
WithoutPants 5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00

139 lines
3.4 KiB
Go

package scene
import (
"context"
"errors"
"fmt"
"time"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/sliceutil/intslice"
"github.com/stashapp/stash/pkg/utils"
)
type Updater interface {
PartialUpdater
UpdateCover(ctx context.Context, sceneID int, cover []byte) error
}
type PartialUpdater interface {
UpdatePartial(ctx context.Context, id int, updatedScene models.ScenePartial) (*models.Scene, error)
}
var ErrEmptyUpdater = errors.New("no fields have been set")
// UpdateSet is used to update a scene and its relationships.
type UpdateSet struct {
ID int
Partial models.ScenePartial
// in future these could be moved into a separate struct and reused
// for a Creator struct
// Not set if nil. Set to []byte{} to clear existing
CoverImage []byte
}
// IsEmpty returns true if there is nothing to update.
func (u *UpdateSet) IsEmpty() bool {
withoutID := u.Partial
return withoutID == models.ScenePartial{} &&
u.CoverImage == nil
}
// Update updates a scene by updating the fields in the Partial field, then
// updates non-nil relationships. Returns an error if there is no work to
// be done.
func (u *UpdateSet) Update(ctx context.Context, qb Updater, screenshotSetter ScreenshotSetter) (*models.Scene, error) {
if u.IsEmpty() {
return nil, ErrEmptyUpdater
}
partial := u.Partial
updatedAt := time.Now()
partial.UpdatedAt = models.NewOptionalTime(updatedAt)
ret, err := qb.UpdatePartial(ctx, u.ID, partial)
if err != nil {
return nil, fmt.Errorf("error updating scene: %w", err)
}
if u.CoverImage != nil {
if err := qb.UpdateCover(ctx, u.ID, u.CoverImage); err != nil {
return nil, fmt.Errorf("error updating scene cover: %w", err)
}
if err := screenshotSetter.SetScreenshot(ret, u.CoverImage); err != nil {
return nil, fmt.Errorf("error setting scene screenshot: %w", err)
}
}
return ret, nil
}
// UpdateInput converts the UpdateSet into SceneUpdateInput for hook firing purposes.
func (u UpdateSet) UpdateInput() models.SceneUpdateInput {
// ensure the partial ID is set
ret := u.Partial.UpdateInput(u.ID)
if u.CoverImage != nil {
// convert back to base64
data := utils.GetBase64StringFromData(u.CoverImage)
ret.CoverImage = &data
}
return ret
}
func AddPerformer(ctx context.Context, qb PartialUpdater, o *models.Scene, performerID int) (bool, error) {
if !intslice.IntInclude(o.PerformerIDs, performerID) {
if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
PerformerIDs: &models.UpdateIDs{
IDs: []int{performerID},
Mode: models.RelationshipUpdateModeAdd,
},
}); err != nil {
return false, err
}
return true, nil
}
return false, nil
}
func AddTag(ctx context.Context, qb PartialUpdater, o *models.Scene, tagID int) (bool, error) {
if !intslice.IntInclude(o.TagIDs, tagID) {
if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
TagIDs: &models.UpdateIDs{
IDs: []int{tagID},
Mode: models.RelationshipUpdateModeAdd,
},
}); err != nil {
return false, err
}
return true, nil
}
return false, nil
}
func AddGallery(ctx context.Context, qb PartialUpdater, o *models.Scene, galleryID int) (bool, error) {
if !intslice.IntInclude(o.GalleryIDs, galleryID) {
if _, err := qb.UpdatePartial(ctx, o.ID, models.ScenePartial{
TagIDs: &models.UpdateIDs{
IDs: []int{galleryID},
Mode: models.RelationshipUpdateModeAdd,
},
}); err != nil {
return false, err
}
return true, nil
}
return false, nil
}