stash/pkg/scene/delete.go
WithoutPants 5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00

207 lines
5.6 KiB
Go

package scene
import (
"context"
"path/filepath"
"github.com/stashapp/stash/pkg/file"
"github.com/stashapp/stash/pkg/file/video"
"github.com/stashapp/stash/pkg/fsutil"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/models/paths"
)
// FileDeleter is an extension of file.Deleter that handles deletion of scene files.
type FileDeleter struct {
*file.Deleter
FileNamingAlgo models.HashAlgorithm
Paths *paths.Paths
}
// MarkGeneratedFiles marks for deletion the generated files for the provided scene.
func (d *FileDeleter) MarkGeneratedFiles(scene *models.Scene) error {
sceneHash := scene.GetHash(d.FileNamingAlgo)
if sceneHash == "" {
return nil
}
markersFolder := filepath.Join(d.Paths.Generated.Markers, sceneHash)
exists, _ := fsutil.FileExists(markersFolder)
if exists {
if err := d.Dirs([]string{markersFolder}); err != nil {
return err
}
}
var files []string
thumbPath := d.Paths.Scene.GetThumbnailScreenshotPath(sceneHash)
exists, _ = fsutil.FileExists(thumbPath)
if exists {
files = append(files, thumbPath)
}
normalPath := d.Paths.Scene.GetScreenshotPath(sceneHash)
exists, _ = fsutil.FileExists(normalPath)
if exists {
files = append(files, normalPath)
}
streamPreviewPath := d.Paths.Scene.GetVideoPreviewPath(sceneHash)
exists, _ = fsutil.FileExists(streamPreviewPath)
if exists {
files = append(files, streamPreviewPath)
}
streamPreviewImagePath := d.Paths.Scene.GetWebpPreviewPath(sceneHash)
exists, _ = fsutil.FileExists(streamPreviewImagePath)
if exists {
files = append(files, streamPreviewImagePath)
}
transcodePath := d.Paths.Scene.GetTranscodePath(sceneHash)
exists, _ = fsutil.FileExists(transcodePath)
if exists {
files = append(files, transcodePath)
}
spritePath := d.Paths.Scene.GetSpriteImageFilePath(sceneHash)
exists, _ = fsutil.FileExists(spritePath)
if exists {
files = append(files, spritePath)
}
vttPath := d.Paths.Scene.GetSpriteVttFilePath(sceneHash)
exists, _ = fsutil.FileExists(vttPath)
if exists {
files = append(files, vttPath)
}
heatmapPath := d.Paths.Scene.GetInteractiveHeatmapPath(sceneHash)
exists, _ = fsutil.FileExists(heatmapPath)
if exists {
files = append(files, heatmapPath)
}
return d.Files(files)
}
// MarkMarkerFiles deletes generated files for a scene marker with the
// provided scene and timestamp.
func (d *FileDeleter) MarkMarkerFiles(scene *models.Scene, seconds int) error {
videoPath := d.Paths.SceneMarkers.GetVideoPreviewPath(scene.GetHash(d.FileNamingAlgo), seconds)
imagePath := d.Paths.SceneMarkers.GetWebpPreviewPath(scene.GetHash(d.FileNamingAlgo), seconds)
screenshotPath := d.Paths.SceneMarkers.GetScreenshotPath(scene.GetHash(d.FileNamingAlgo), seconds)
var files []string
exists, _ := fsutil.FileExists(videoPath)
if exists {
files = append(files, videoPath)
}
exists, _ = fsutil.FileExists(imagePath)
if exists {
files = append(files, imagePath)
}
exists, _ = fsutil.FileExists(screenshotPath)
if exists {
files = append(files, screenshotPath)
}
return d.Files(files)
}
type Destroyer interface {
Destroy(ctx context.Context, id int) error
}
type MarkerDestroyer interface {
FindBySceneID(ctx context.Context, sceneID int) ([]*models.SceneMarker, error)
Destroy(ctx context.Context, id int) error
}
// Destroy deletes a scene and its associated relationships from the
// database.
func (s *Service) Destroy(ctx context.Context, scene *models.Scene, fileDeleter *FileDeleter, deleteGenerated, deleteFile bool) error {
mqb := s.MarkerDestroyer
markers, err := mqb.FindBySceneID(ctx, scene.ID)
if err != nil {
return err
}
for _, m := range markers {
if err := DestroyMarker(ctx, scene, m, mqb, fileDeleter); err != nil {
return err
}
}
// TODO - we currently destroy associated files so that they will be rescanned.
// A better way would be to keep the file entries in the database, and recreate
// associated objects during the scan process if there are none already.
if err := s.destroyFiles(ctx, scene, fileDeleter, deleteFile); err != nil {
return err
}
if deleteGenerated {
if err := fileDeleter.MarkGeneratedFiles(scene); err != nil {
return err
}
}
if err := s.Repository.Destroy(ctx, scene.ID); err != nil {
return err
}
return nil
}
func (s *Service) destroyFiles(ctx context.Context, scene *models.Scene, fileDeleter *FileDeleter, deleteFile bool) error {
for _, f := range scene.Files {
// only delete files where there is no other associated scene
otherScenes, err := s.Repository.FindByFileID(ctx, f.ID)
if err != nil {
return err
}
if len(otherScenes) > 1 {
// other scenes associated, don't remove
continue
}
if err := file.Destroy(ctx, s.File, f, fileDeleter.Deleter, deleteFile); err != nil {
return err
}
// don't delete files in zip archives
if deleteFile && f.ZipFileID == nil {
funscriptPath := video.GetFunscriptPath(f.Path)
funscriptExists, _ := fsutil.FileExists(funscriptPath)
if funscriptExists {
if err := fileDeleter.Files([]string{funscriptPath}); err != nil {
return err
}
}
}
}
return nil
}
// DestroyMarker deletes the scene marker from the database and returns a
// function that removes the generated files, to be executed after the
// transaction is successfully committed.
func DestroyMarker(ctx context.Context, scene *models.Scene, sceneMarker *models.SceneMarker, qb MarkerDestroyer, fileDeleter *FileDeleter) error {
if err := qb.Destroy(ctx, sceneMarker.ID); err != nil {
return err
}
// delete the preview for the marker
seconds := int(sceneMarker.Seconds)
return fileDeleter.MarkMarkerFiles(scene, seconds)
}