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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
33 lines
748 B
Go
33 lines
748 B
Go
package manager
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import (
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"github.com/stashapp/stash/pkg/models"
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"github.com/stashapp/stash/pkg/scene"
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)
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// MigrateHashTask renames generated files between oshash and MD5 based on the
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// value of the fileNamingAlgorithm flag.
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type MigrateHashTask struct {
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Scene *models.Scene
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fileNamingAlgorithm models.HashAlgorithm
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}
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// Start starts the task.
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func (t *MigrateHashTask) Start() {
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if t.Scene.OSHash() == "" || t.Scene.Checksum() == "" {
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// nothing to do
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return
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}
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oshash := t.Scene.OSHash()
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checksum := t.Scene.Checksum()
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oldHash := oshash
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newHash := checksum
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if t.fileNamingAlgorithm == models.HashAlgorithmOshash {
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oldHash = checksum
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newHash = oshash
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}
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scene.MigrateHash(instance.Paths, oldHash, newHash)
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}
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