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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
48 lines
843 B
Go
48 lines
843 B
Go
package file
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import (
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"io"
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"io/fs"
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"os"
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)
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// Opener provides an interface to open a file.
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type Opener interface {
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Open() (io.ReadCloser, error)
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}
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type fsOpener struct {
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fs FS
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name string
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}
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func (o *fsOpener) Open() (io.ReadCloser, error) {
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return o.fs.Open(o.name)
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}
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// FS represents a file system.
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type FS interface {
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Lstat(name string) (fs.FileInfo, error)
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Open(name string) (fs.ReadDirFile, error)
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OpenZip(name string) (*ZipFS, error)
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}
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// OsFS is a file system backed by the OS.
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type OsFS struct{}
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func (f *OsFS) Lstat(name string) (fs.FileInfo, error) {
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return os.Lstat(name)
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}
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func (f *OsFS) Open(name string) (fs.ReadDirFile, error) {
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return os.Open(name)
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}
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func (f *OsFS) OpenZip(name string) (*ZipFS, error) {
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info, err := f.Lstat(name)
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if err != nil {
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return nil, err
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}
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return newZipFS(f, name, info)
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}
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