stash/pkg/manager/task_transcode.go
SmallCoccinelle 4a0c4c4847
Reorder waitgroup completion (#1748)
Rather than passing a pointer to a waitgroup into task.Start(..)
functions, handle the waitgroup.Done() at the callsite.

This makes waitgroup handling local to its definition rather than it
being spread out over multiple files. Tasks now simply execute, and
the policy of waiting on them is handled by the caller.
2021-09-22 13:22:59 +10:00

111 lines
3.3 KiB
Go

package manager
import (
"github.com/stashapp/stash/pkg/ffmpeg"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/manager/config"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
type GenerateTranscodeTask struct {
Scene models.Scene
Overwrite bool
fileNamingAlgorithm models.HashAlgorithm
}
func (t *GenerateTranscodeTask) Start() {
hasTranscode := HasTranscode(&t.Scene, t.fileNamingAlgorithm)
if !t.Overwrite && hasTranscode {
return
}
var container ffmpeg.Container
if t.Scene.Format.Valid {
container = ffmpeg.Container(t.Scene.Format.String)
} else { // container isn't in the DB
// shouldn't happen unless user hasn't scanned after updating to PR#384+ version
tmpVideoFile, err := ffmpeg.NewVideoFile(instance.FFProbePath, t.Scene.Path, false)
if err != nil {
logger.Errorf("[transcode] error reading video file: %s", err.Error())
return
}
container = ffmpeg.MatchContainer(tmpVideoFile.Container, t.Scene.Path)
}
videoCodec := t.Scene.VideoCodec.String
audioCodec := ffmpeg.MissingUnsupported
if t.Scene.AudioCodec.Valid {
audioCodec = ffmpeg.AudioCodec(t.Scene.AudioCodec.String)
}
if ffmpeg.IsStreamable(videoCodec, audioCodec, container) {
return
}
videoFile, err := ffmpeg.NewVideoFile(instance.FFProbePath, t.Scene.Path, false)
if err != nil {
logger.Errorf("[transcode] error reading video file: %s", err.Error())
return
}
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
outputPath := instance.Paths.Generated.GetTmpPath(sceneHash + ".mp4")
transcodeSize := config.GetInstance().GetMaxTranscodeSize()
options := ffmpeg.TranscodeOptions{
OutputPath: outputPath,
MaxTranscodeSize: transcodeSize,
}
encoder := ffmpeg.NewEncoder(instance.FFMPEGPath)
if videoCodec == ffmpeg.H264 { // for non supported h264 files stream copy the video part
if audioCodec == ffmpeg.MissingUnsupported {
encoder.CopyVideo(*videoFile, options)
} else {
encoder.TranscodeAudio(*videoFile, options)
}
} else {
if audioCodec == ffmpeg.MissingUnsupported {
//ffmpeg fails if it trys to transcode an unsupported audio codec
encoder.TranscodeVideo(*videoFile, options)
} else {
encoder.Transcode(*videoFile, options)
}
}
if err := utils.SafeMove(outputPath, instance.Paths.Scene.GetTranscodePath(sceneHash)); err != nil {
logger.Errorf("[transcode] error generating transcode: %s", err.Error())
return
}
logger.Debugf("[transcode] <%s> created transcode: %s", sceneHash, outputPath)
}
// return true if transcode is needed
// used only when counting files to generate, doesn't affect the actual transcode generation
// if container is missing from DB it is treated as non supported in order not to delay the user
func (t *GenerateTranscodeTask) isTranscodeNeeded() bool {
videoCodec := t.Scene.VideoCodec.String
container := ""
audioCodec := ffmpeg.MissingUnsupported
if t.Scene.AudioCodec.Valid {
audioCodec = ffmpeg.AudioCodec(t.Scene.AudioCodec.String)
}
if t.Scene.Format.Valid {
container = t.Scene.Format.String
}
if ffmpeg.IsStreamable(videoCodec, audioCodec, ffmpeg.Container(container)) {
return false
}
hasTranscode := HasTranscode(&t.Scene, t.fileNamingAlgorithm)
if !t.Overwrite && hasTranscode {
return false
}
return true
}