stash/pkg/manager/task_generate_sprite.go
SmallCoccinelle 4a0c4c4847
Reorder waitgroup completion (#1748)
Rather than passing a pointer to a waitgroup into task.Start(..)
functions, handle the waitgroup.Done() at the callsite.

This makes waitgroup handling local to its definition rather than it
being spread out over multiple files. Tasks now simply execute, and
the policy of waiting on them is handled by the caller.
2021-09-22 13:22:59 +10:00

58 lines
1.6 KiB
Go

package manager
import (
"github.com/stashapp/stash/pkg/ffmpeg"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
type GenerateSpriteTask struct {
Scene models.Scene
Overwrite bool
fileNamingAlgorithm models.HashAlgorithm
}
func (t *GenerateSpriteTask) Start() {
if !t.Overwrite && !t.required() {
return
}
videoFile, err := ffmpeg.NewVideoFile(instance.FFProbePath, t.Scene.Path, false)
if err != nil {
logger.Errorf("error reading video file: %s", err.Error())
return
}
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(sceneHash)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(sceneHash)
generator, err := NewSpriteGenerator(*videoFile, sceneHash, imagePath, vttPath, 9, 9)
if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error())
return
}
generator.Overwrite = t.Overwrite
if err := generator.Generate(); err != nil {
logger.Errorf("error generating sprite: %s", err.Error())
return
}
}
// required returns true if the sprite needs to be generated
func (t GenerateSpriteTask) required() bool {
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
return !t.doesSpriteExist(sceneHash)
}
func (t *GenerateSpriteTask) doesSpriteExist(sceneChecksum string) bool {
if sceneChecksum == "" {
return false
}
imageExists, _ := utils.FileExists(instance.Paths.Scene.GetSpriteImageFilePath(sceneChecksum))
vttExists, _ := utils.FileExists(instance.Paths.Scene.GetSpriteVttFilePath(sceneChecksum))
return imageExists && vttExists
}