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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
150 lines
2.4 KiB
Go
150 lines
2.4 KiB
Go
package job
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import (
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"testing"
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"time"
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"github.com/stretchr/testify/assert"
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)
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func createProgress(m *Manager, j *Job) Progress {
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return Progress{
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updater: &updater{
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m: m,
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job: j,
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},
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total: 100,
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defined: true,
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processed: 10,
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percent: 10,
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}
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}
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func TestProgressIndefinite(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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p.Indefinite()
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assert := assert.New(t)
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// ensure job progress was updated
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assert.Equal(ProgressIndefinite, j.Progress)
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}
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func TestProgressSetTotal(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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p.SetTotal(50)
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assert := assert.New(t)
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// ensure job progress was updated
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assert.Equal(0.2, j.Progress)
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p.SetTotal(0)
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assert.Equal(ProgressIndefinite, j.Progress)
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p.SetTotal(-10)
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assert.Equal(ProgressIndefinite, j.Progress)
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p.SetTotal(9)
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assert.Equal(float64(1), j.Progress)
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}
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func TestProgressSetProcessed(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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p.SetProcessed(30)
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assert := assert.New(t)
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// ensure job progress was updated
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assert.Equal(0.3, j.Progress)
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p.SetProcessed(-10)
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assert.Equal(float64(0), j.Progress)
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p.SetProcessed(200)
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assert.Equal(float64(1), j.Progress)
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}
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func TestProgressSetPercent(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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p.SetPercent(0.3)
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assert := assert.New(t)
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// ensure job progress was updated
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assert.Equal(0.3, j.Progress)
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p.SetPercent(-10)
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assert.Equal(float64(0), j.Progress)
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p.SetPercent(200)
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assert.Equal(float64(1), j.Progress)
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}
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func TestProgressIncrement(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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p.SetProcessed(49)
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p.Increment()
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assert := assert.New(t)
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// ensure job progress was updated
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assert.Equal(0.5, j.Progress)
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p.SetProcessed(100)
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p.Increment()
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assert.Equal(float64(1), j.Progress)
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}
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func TestExecuteTask(t *testing.T) {
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m := NewManager()
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j := &Job{}
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p := createProgress(m, j)
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c := make(chan struct{}, 1)
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const taskDesciption = "taskDescription"
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go p.ExecuteTask(taskDesciption, func() {
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<-c
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})
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time.Sleep(sleepTime)
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assert := assert.New(t)
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m.mutex.Lock()
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// ensure task is added to the job details
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assert.Equal(taskDesciption, j.Details[0])
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m.mutex.Unlock()
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// allow task to finish
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close(c)
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time.Sleep(sleepTime)
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m.mutex.Lock()
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// ensure task is removed from the job details
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assert.Len(j.Details, 0)
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m.mutex.Unlock()
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}
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