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* Restructure data layer part 2 (#2599) * Refactor and separate image model * Refactor image query builder * Handle relationships in image query builder * Remove relationship management methods * Refactor gallery model/query builder * Add scenes to gallery model * Convert scene model * Refactor scene models * Remove unused methods * Add unit tests for gallery * Add image tests * Add scene tests * Convert unnecessary scene value pointers to values * Convert unnecessary pointer values to values * Refactor scene partial * Add scene partial tests * Refactor ImagePartial * Add image partial tests * Refactor gallery partial update * Add partial gallery update tests * Use zero/null package for null values * Add files and scan system * Add sqlite implementation for files/folders * Add unit tests for files/folders * Image refactors * Update image data layer * Refactor gallery model and creation * Refactor scene model * Refactor scenes * Don't set title from filename * Allow galleries to freely add/remove images * Add multiple scene file support to graphql and UI * Add multiple file support for images in graphql/UI * Add multiple file for galleries in graphql/UI * Remove use of some deprecated fields * Remove scene path usage * Remove gallery path usage * Remove path from image * Move funscript to video file * Refactor caption detection * Migrate existing data * Add post commit/rollback hook system * Lint. Comment out import/export tests * Add WithDatabase read only wrapper * Prepend tasks to list * Add 32 pre-migration * Add warnings in release and migration notes
98 lines
2.3 KiB
Go
98 lines
2.3 KiB
Go
package job
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import (
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"context"
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"time"
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)
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// JobExec represents the implementation of a Job to be executed.
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type JobExec interface {
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Execute(ctx context.Context, progress *Progress)
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}
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type jobExecImpl struct {
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fn func(ctx context.Context, progress *Progress)
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}
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func (j *jobExecImpl) Execute(ctx context.Context, progress *Progress) {
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j.fn(ctx, progress)
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}
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// MakeJobExec returns a simple JobExec implementation using the provided
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// function.
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func MakeJobExec(fn func(ctx context.Context, progress *Progress)) JobExec {
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return &jobExecImpl{
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fn: fn,
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}
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}
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// Status is the status of a Job
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type Status string
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const (
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// StatusReady means that the Job is not yet started.
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StatusReady Status = "READY"
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// StatusRunning means that the job is currently running.
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StatusRunning Status = "RUNNING"
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// StatusStopping means that the job is cancelled but is still running.
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StatusStopping Status = "STOPPING"
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// StatusFinished means that the job was completed.
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StatusFinished Status = "FINISHED"
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// StatusCancelled means that the job was cancelled and is now stopped.
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StatusCancelled Status = "CANCELLED"
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// StatusFailed means that the job failed.
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StatusFailed Status = "FAILED"
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)
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// Job represents the status of a queued or running job.
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type Job struct {
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ID int
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Status Status
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// details of the current operations of the job
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Details []string
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Description string
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// Progress in terms of 0 - 1.
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Progress float64
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StartTime *time.Time
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EndTime *time.Time
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AddTime time.Time
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outerCtx context.Context
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exec JobExec
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cancelFunc context.CancelFunc
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}
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// TimeElapsed returns the total time elapsed for the job.
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// If the EndTime is set, then it uses this to calculate the elapsed time, otherwise it uses time.Now.
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func (j *Job) TimeElapsed() time.Duration {
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var end time.Time
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if j.EndTime != nil {
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end = time.Now()
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} else {
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end = *j.EndTime
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}
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return end.Sub(*j.StartTime)
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}
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func (j *Job) cancel() {
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if j.Status == StatusReady {
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j.Status = StatusCancelled
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} else if j.Status == StatusRunning {
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j.Status = StatusStopping
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}
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if j.cancelFunc != nil {
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j.cancelFunc()
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}
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}
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// IsCancelled returns true if cancel has been called on the context.
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func IsCancelled(ctx context.Context) bool {
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select {
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case <-ctx.Done():
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return true
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default:
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return false
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}
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}
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