stash/internal/manager/task_generate_interactive_heatmap_speed.go
WithoutPants f69bd8a94f
Restructure go project (#2356)
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
2022-03-17 11:33:59 +11:00

88 lines
2.1 KiB
Go

package manager
import (
"context"
"database/sql"
"fmt"
"github.com/stashapp/stash/pkg/fsutil"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/scene"
)
type GenerateInteractiveHeatmapSpeedTask struct {
Scene models.Scene
Overwrite bool
fileNamingAlgorithm models.HashAlgorithm
TxnManager models.TransactionManager
}
func (t *GenerateInteractiveHeatmapSpeedTask) GetDescription() string {
return fmt.Sprintf("Generating heatmap and speed for %s", t.Scene.Path)
}
func (t *GenerateInteractiveHeatmapSpeedTask) Start(ctx context.Context) {
if !t.shouldGenerate() {
return
}
videoChecksum := t.Scene.GetHash(t.fileNamingAlgorithm)
funscriptPath := scene.GetFunscriptPath(t.Scene.Path)
heatmapPath := instance.Paths.Scene.GetInteractiveHeatmapPath(videoChecksum)
generator := NewInteractiveHeatmapSpeedGenerator(funscriptPath, heatmapPath)
err := generator.Generate()
if err != nil {
logger.Errorf("error generating heatmap: %s", err.Error())
return
}
median := sql.NullInt64{
Int64: generator.InteractiveSpeed,
Valid: true,
}
var s *models.Scene
if err := t.TxnManager.WithReadTxn(context.TODO(), func(r models.ReaderRepository) error {
var err error
s, err = r.Scene().FindByPath(t.Scene.Path)
return err
}); err != nil {
logger.Error(err.Error())
return
}
if err := t.TxnManager.WithTxn(context.TODO(), func(r models.Repository) error {
qb := r.Scene()
scenePartial := models.ScenePartial{
ID: s.ID,
InteractiveSpeed: &median,
}
_, err := qb.Update(scenePartial)
return err
}); err != nil {
logger.Error(err.Error())
}
}
func (t *GenerateInteractiveHeatmapSpeedTask) shouldGenerate() bool {
if !t.Scene.Interactive {
return false
}
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
return !t.doesHeatmapExist(sceneHash) || t.Overwrite
}
func (t *GenerateInteractiveHeatmapSpeedTask) doesHeatmapExist(sceneChecksum string) bool {
if sceneChecksum == "" {
return false
}
imageExists, _ := fsutil.FileExists(instance.Paths.Scene.GetInteractiveHeatmapPath(sceneChecksum))
return imageExists
}