stash/internal/manager/task_generate_sprite.go
WithoutPants 5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00

66 lines
1.8 KiB
Go

package manager
import (
"context"
"fmt"
"github.com/stashapp/stash/pkg/fsutil"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/models"
)
type GenerateSpriteTask struct {
Scene models.Scene
Overwrite bool
fileNamingAlgorithm models.HashAlgorithm
}
func (t *GenerateSpriteTask) GetDescription() string {
return fmt.Sprintf("Generating sprites for %s", t.Scene.Path())
}
func (t *GenerateSpriteTask) Start(ctx context.Context) {
if !t.Overwrite && !t.required() {
return
}
ffprobe := instance.FFProbe
videoFile, err := ffprobe.NewVideoFile(t.Scene.Path())
if err != nil {
logger.Errorf("error reading video file: %s", err.Error())
return
}
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(sceneHash)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(sceneHash)
generator, err := NewSpriteGenerator(*videoFile, sceneHash, imagePath, vttPath, 9, 9)
if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error())
return
}
generator.Overwrite = t.Overwrite
if err := generator.Generate(); err != nil {
logger.Errorf("error generating sprite: %s", err.Error())
logErrorOutput(err)
return
}
}
// required returns true if the sprite needs to be generated
func (t GenerateSpriteTask) required() bool {
sceneHash := t.Scene.GetHash(t.fileNamingAlgorithm)
return !t.doesSpriteExist(sceneHash)
}
func (t *GenerateSpriteTask) doesSpriteExist(sceneChecksum string) bool {
if sceneChecksum == "" {
return false
}
imageExists, _ := fsutil.FileExists(instance.Paths.Scene.GetSpriteImageFilePath(sceneChecksum))
vttExists, _ := fsutil.FileExists(instance.Paths.Scene.GetSpriteVttFilePath(sceneChecksum))
return imageExists && vttExists
}