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* Move stashbox package under pkg * Remove StashBox from method names * Add fingerprint conversion methods to Fingerprint Refactor Fingerprints methods * Make FindSceneByFingerprints accept fingerprints not scene ids * Refactor SubmitSceneDraft to not require readers * Have SubmitFingerprints accept scenes Remove SceneReader dependency * Move ScrapedScene to models package * Move ScrapedImage into models package * Move ScrapedGallery into models package * Move Scene relationship matching out of stashbox package This is now expected to be done in the client code * Remove TagFinder dependency from stashbox.Client * Make stashbox scene find full hierarchy of studios * Move studio resolution into separate method * Move studio matching out of stashbox package This is now client code responsibility * Move performer matching out of FindPerformerByID and FindPerformerByName * Refactor performer querying logic and remove unused stashbox models Renames FindStashBoxPerformersByPerformerNames to QueryPerformers and accepts names instead of performer ids * Refactor SubmitPerformerDraft to not load relationships This will be the responsibility of the calling code * Remove repository references
179 lines
3.7 KiB
Go
179 lines
3.7 KiB
Go
// Package sliceutil provides utilities for working with slices.
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package sliceutil
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import (
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"slices"
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)
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// AppendUnique appends toAdd to the vs slice if toAdd does not already
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// exist in the slice. It returns the new or unchanged slice.
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func AppendUnique[T comparable](vs []T, toAdd T) []T {
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if slices.Contains(vs, toAdd) {
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return vs
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}
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return append(vs, toAdd)
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}
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// AppendUniques appends a slice of values to the vs slice. It only
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// appends values that do not already exist in the slice.
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// It returns the new or unchanged slice.
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func AppendUniques[T comparable](vs []T, toAdd []T) []T {
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if len(toAdd) == 0 {
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return vs
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}
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// Extend the slice's capacity to avoid multiple re-allocations even in the worst case
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vs = slices.Grow(vs, len(toAdd))
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for _, v := range toAdd {
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vs = AppendUnique(vs, v)
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}
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return vs
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}
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// Exclude returns a copy of the vs slice, excluding all values
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// that are also present in the toExclude slice.
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func Exclude[T comparable](vs []T, toExclude []T) []T {
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ret := make([]T, 0, len(vs))
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for _, v := range vs {
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if !slices.Contains(toExclude, v) {
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ret = append(ret, v)
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}
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}
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return ret
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}
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// Unique returns a copy of the vs slice, with non-unique values removed.
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func Unique[T comparable](vs []T) []T {
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distinctValues := make(map[T]struct{}, len(vs))
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ret := make([]T, 0, len(vs))
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for _, v := range vs {
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if _, exists := distinctValues[v]; !exists {
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distinctValues[v] = struct{}{}
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ret = append(ret, v)
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}
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}
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return ret
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}
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// Delete returns a copy of the vs slice with toDel values removed.
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func Delete[T comparable](vs []T, toDel T) []T {
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ret := make([]T, 0, len(vs))
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for _, v := range vs {
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if v != toDel {
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ret = append(ret, v)
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}
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}
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return ret
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}
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// Intersect returns a slice containing values that exist in both provided slices.
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func Intersect[T comparable](a []T, b []T) []T {
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var ret []T
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for _, v := range a {
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if slices.Contains(b, v) {
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ret = append(ret, v)
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}
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}
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return ret
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}
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// NotIntersect returns a slice containing values that do not exist in both provided slices.
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func NotIntersect[T comparable](a []T, b []T) []T {
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var ret []T
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for _, v := range a {
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if !slices.Contains(b, v) {
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ret = append(ret, v)
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}
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}
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for _, v := range b {
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if !slices.Contains(a, v) {
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ret = append(ret, v)
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}
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}
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return ret
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}
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// SliceSame returns true if the two provided slices have equal elements,
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// regardless of order.
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func SliceSame[T comparable](a []T, b []T) bool {
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if len(a) != len(b) {
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return false
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}
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visited := make(map[int]struct{})
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for i := range a {
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found := false
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for j := range b {
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if _, exists := visited[j]; exists {
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continue
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}
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if a[i] == b[j] {
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found = true
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visited[j] = struct{}{}
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break
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}
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}
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if !found {
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return false
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}
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}
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return true
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}
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// Filter returns a slice containing the elements of the vs slice
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// that meet the condition specified by f.
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func Filter[T any](vs []T, f func(T) bool) []T {
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var ret []T
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for _, v := range vs {
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if f(v) {
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ret = append(ret, v)
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}
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}
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return ret
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}
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// Map returns the result of applying f to each element of the vs slice.
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func Map[T any, V any](vs []T, f func(T) V) []V {
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ret := make([]V, len(vs))
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for i, v := range vs {
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ret[i] = f(v)
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}
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return ret
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}
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func PtrsToValues[T any](vs []*T) []T {
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ret := make([]T, len(vs))
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for i, v := range vs {
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ret[i] = *v
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}
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return ret
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}
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func ValuesToPtrs[T any](vs []T) []*T {
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ret := make([]*T, len(vs))
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for i, v := range vs {
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// We can do this safely because go.mod indicates Go 1.22
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// See: https://go.dev/blog/loopvar-preview
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ret[i] = &v
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}
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return ret
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}
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// Flatten returns a single slice containing all elements of the provided
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// slice of slices.
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func Flatten[T any](vs [][]T) []T {
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var ret []T
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for _, v := range vs {
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ret = append(ret, v...)
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}
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return ret
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}
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