mutation SceneCreate( $input: SceneCreateInput!) { sceneCreate(input: $input) { ...SceneData } } mutation SceneUpdate( $input: SceneUpdateInput!) { sceneUpdate(input: $input) { ...SceneData } } mutation BulkSceneUpdate( $input: BulkSceneUpdateInput!) { bulkSceneUpdate(input: $input) { ...SceneData } } mutation ScenesUpdate($input : [SceneUpdateInput!]!) { scenesUpdate(input: $input) { ...SceneData } } mutation SceneSaveActivity($id: ID!, $resume_time: Float, $playDuration: Float) { sceneSaveActivity(id: $id, resume_time: $resume_time, playDuration: $playDuration) } mutation SceneIncrementPlayCount($id: ID!) { sceneIncrementPlayCount(id: $id) } mutation SceneIncrementO($id: ID!) { sceneIncrementO(id: $id) } mutation SceneDecrementO($id: ID!) { sceneDecrementO(id: $id) } mutation SceneResetO($id: ID!) { sceneResetO(id: $id) } mutation SceneDestroy($id: ID!, $delete_file: Boolean, $delete_generated : Boolean) { sceneDestroy(input: {id: $id, delete_file: $delete_file, delete_generated: $delete_generated}) } mutation ScenesDestroy($ids: [ID!]!, $delete_file: Boolean, $delete_generated : Boolean) { scenesDestroy(input: {ids: $ids, delete_file: $delete_file, delete_generated: $delete_generated}) } mutation SceneGenerateScreenshot($id: ID!, $at: Float) { sceneGenerateScreenshot(id: $id, at: $at) } mutation SceneAssignFile($input: AssignSceneFileInput!) { sceneAssignFile(input: $input) } mutation SceneMerge($input: SceneMergeInput!) { sceneMerge(input: $input) { id } }