mutation SceneMarkerCreate( $title: String! $seconds: Float! $end_seconds: Float $scene_id: ID! $primary_tag_id: ID! $tag_ids: [ID!] = [] ) { sceneMarkerCreate( input: { title: $title seconds: $seconds end_seconds: $end_seconds scene_id: $scene_id primary_tag_id: $primary_tag_id tag_ids: $tag_ids } ) { ...SceneMarkerData } } mutation SceneMarkerUpdate( $id: ID! $title: String! $seconds: Float! $end_seconds: Float $scene_id: ID! $primary_tag_id: ID! $tag_ids: [ID!] = [] ) { sceneMarkerUpdate( input: { id: $id title: $title seconds: $seconds end_seconds: $end_seconds scene_id: $scene_id primary_tag_id: $primary_tag_id tag_ids: $tag_ids } ) { ...SceneMarkerData } } mutation BulkSceneMarkerUpdate($input: BulkSceneMarkerUpdateInput!) { bulkSceneMarkerUpdate(input: $input) { ...SceneMarkerData } } mutation SceneMarkerDestroy($id: ID!) { sceneMarkerDestroy(id: $id) } mutation SceneMarkersDestroy($ids: [ID!]!) { sceneMarkersDestroy(ids: $ids) }