* Add indexes for path and checksum to images
The scenes table has unique indexes/constraints on path and checksum
colums. The images table doesn't, which doesn't really make sense, as
scanning uses these colums extensively which warrents an index, and both
should be unique as well.
Adding these indexes thus heavily improves the scanning tasks
performance. On a database containing 4700 images a (re)scan of those
4700 files, which thus shouldn't do anything, took 1.2 seconds, with the
indexes added this only takes 0.4 seconds. Taking the same test on a
generated database containing 4M images + the actual 4700 images took 26
minutes for a rescan, and with the index existing also only takes 0.4
seconds.
* Add images.checksum unique constraint in code with fallback
Work around the issue where in some cases duplicate images (/checksums
on images) might exist. This as discussed in #1740 by creating the index
on startup and in case of an error logging the duplicates. This so the
users where this scenario exists can correct the database (by searching
on the logged checksum(s) and removing the duplicates) and after a
restart the unique index / constraint will still be created. In case
when creating the unique index fails a "normal" / non-unique index is
created as surrogate so the user will still get the performance benefit
(for example during scanning) without being forced to remove the
duplicates and restart beforehand. This surrogate is also automatically
cleaned up after the unique index is succesfully created.
NORMAL sync is safe when using WAL journaliing.
It cuts the amount of sync calls to the disk, resulting in faster write
operation. On power loss, the database will perhaps lose some ongoing
commits, but that is all.
The expectation is that if the database lives on the same disk as the
stash, this could help performance quite a bit under heavier operation.
* Avoid redundant logging in migrations
Return the error and let the caller handle the logging of the error if
needed.
While here, defer m.Close() to the function boundary.
* Treat errors as values
Use %v rather than %s and pass the errors directly.
* Generate a wrapped error on stat-failure
* Log 3 unchecked errors
Rather than ignore errors, log them at
the WARNING log level.
The server has been functioning without these, so assume they are not at
the ERROR level.
* Propagate errors upward
Failure in path generation was ignored. Propagate the errors upward the
call stack, so it can be handled at the level of orchestration.
* Warn on errors
Log errors rather than quenching them.
Errors are logged at the Warn-level for now.
* Check error when creating test databases
Use the builtin log package and stop the program fatally on error.
* Add warnings to uncheck task errors
Focus on the task system in a single commit, logging unchecked
errors as warnings.
* Warn-on-error in API routes
Look through the API routes, and make sure errors are being logged if
they occur. Prefer the Warn-log-level because none of these has proven
to be fatal in the system up until now.
* Propagate error when adding Util API
* Propagate error on adding util API
* Return unhandled error
* JS log API: propagate and log errors
* JS Plugins: log GQL addition failures.
* Warn on failure to write to stdin
* Warn on failure to stop task
* Wrap viper.BindEnv
The current viper code only errors if no name is provided, so it should
never fail. Rewrite the code flow to factor through a panic-function.
This removes error warnings from this part of the code.
* Log errors in concurrency test
If we can't initialize the configuration, treat the test as a failure.
* Warn on errors in configuration code
* Plug an unchecked error in gallery zip walking
* Warn on screenshot serving failure
* Warn on encoder screenshot failure
* Warn on errors in path-handling code
* Undo the errcheck on configurations for now.
* Use one-line initializers where applicable
rather than using
err := f()
if err!= nil { ..
prefer the shorter
if err := f(); err != nil { ..
If f() isn't too long of a name, or wraps a function with a body.
* Add migration to create studio aliases table
* Refactor studioQueryBuilder.Query to use filterBuilder
* Expand GraphQL API with aliases support for studio
* Add aliases support for studios to the UI
* List aliases in details panel
* Allow editing aliases in edit panel
* Add 'aliases' filter when searching
* Find studios by alias in filter / select
* Add auto-tagging based on studio aliases
* Support studio aliases for filename parsing
* Support importing and exporting of studio aliases
* Search for studio alias as well during scraping
* Add migration script for tag relations table
* Expand hierarchical filter features
Expand the features of the hierarchical multi input filter with support
for using a relations table, which only has parent_id and child_id
columns, and support adding an additional intermediate table to join on,
for example for scenes and tags which are linked by the scenes_tags
table as well.
* Add hierarchical filtering for tags
* Add hierarchical tags support to scene markers
Refactor filtering of scene markers to filterBuilder and in the process
add support for hierarchical tags as well.
* List parent and child tags on tag details page
* Support setting parent and child tags
Add support for setting parent and child tags during tag creation and
tag updates.
* Validate no loops are created in tags hierarchy
* Update tag merging to support tag hierarcy
* Add unit tests for tags.EnsureUniqueHierarchy
* Fix applying recursive to with clause
The SQL `RECURSIVE` of a `WITH` clause only needs to be applied once,
imediately after the `WITH`. So this fixes the query building to do just
that, automatically applying the `RECURSIVE` keyword when any added with
clause is added as recursive.
* Rename hierarchical root id column
* Rewrite hierarchical filtering for performance
Completely rewrite the hierarchical filtering to optimize for
performance. Doing the recursive query in combination with a complex
query seems to break SQLite optimizing some things which means that the
recursive part might be 2,5 second slower than adding a static
`VALUES()` list. This is mostly noticable in case of the tag hierarchy
where setting an exclusion with any depth (or depth: all) being applied
has this performance impact of 2,5 second. "Include" also suffered this
issue, but some rewritten query by joining in the *_tags table in one
pass and applying a `WHERE x IS NOT NULL` filter did seem to optimize
that case. But that optimization isn't applied to the `IS NULL` filter
of "exclude". Running a simple query beforehand to get all (recursive)
items and then applying them to the query doesn't have this performance
penalty.
* Remove UI references to child studios and tags
* Add parents to tag export
* Support importing of parent relationship for tags
* Assign stable ids to parent / child badges
* Silence Apollo warning on parents/children fields on tags
Silence warning triggered by Apollo GraphQL by explicitly instructing it
to use the incoming parents/children values. By default it already does
this, but it triggers a warning as it might be unintended that it uses
the incoming values (instead of for example merging both arrays).
Setting merge to false still applies the same behaviour (use only
incoming values) but silences the warning as it's explicitly configured
to work like this.
* Rework detecting unique tag hierarchy
Completely rework the unique tag hierarchy to detect invalid hierarchies
for which a tag is "added in the middle". So when there are tags A <- B
and A <- C, you could previously edit tag B and add tag C as a sub tag
without it being noticed as parent A being applied twice (to tag C).
While afterwards saving tag C would fail as tag A was applied as parent
twice. The updated code correctly detects this scenario as well.
Furthermore the error messaging has been reworked a bit and the message
now mentions both the direct parent / sub tag as well as the tag which
would results in the error. So in aboves example it would now show the
message that tag C can't be applied because tag A already is a parent.
* Update relations on cached tags when needed
Update the relations on cached tags when a tag is created / updated /
deleted so these always reflect the correct state. Otherwise (re)opening
a tag might still show the old relations untill the page is fully
reloaded or the list is navigated. But this obviously is strange when
you for example have tag A, create or update tag B to have a relation to
tag A, and from tags B page click through to tag A and it doesn't show
that it is linked to tag B.
* Fix error string capitalization
Error strings often follow another string. Hence, they should not be
capitalized, unless referencing a name.
* Uncapitalize more error strings
While here, use %v on the error directly, which makes it easier to wrap
the error later with %w if need be.
* Uncapitalize more error strings
While here, rename Url to URL as a nitpick.
* When stopping, close the database
This patch is likely to cause errornous behavior in the application.
This is due to the fact that the application doesn't gracefully shut
down, but is forcefully terminated.
However, the purpose is to uncover what needs to be done, to make
it a more graceful shutdown.
* Add Tag Update/UpdateFull
* Tag alias implementation
* Refactor tag page
* Add aliases in UI
* Include tag aliases in q filter
* Include aliases in tag select
* Add aliases to auto-tagger
* Use aliases in scraper
* Add tag aliases for filename parser
* Add funscript route to scenes
Adds a /scene/:id/funscript route which serves a funscript file, if present.
Current convention is that these are files stored with the same path, but with the extension ".funscript".
* Look for funscript during scan
This is stored in the Scene record and used to drive UI changes for funscript support.
Currently, that's limited to a funscript link in the Scene's file info.
* Add filtering and sorting for interactive
* Add Handy connection key to interface config
* Add Handy client and placeholder component.
Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components.
Instead, the expensive calculation for the server time offset is put in localStorage for reuse.
A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
* Make config instance-based
* Remove config dependency in paths
* Refactor config init
* Allow startup without database
* Get system status at UI initialise
* Add setup wizard
* Cache and Metadata optional. Database mandatory
* Handle metadata not set during full import/export
* Add links
* Remove config check middleware
* Stash not mandatory
* Panic on missing mandatory config fields
* Redirect setup to main page if setup not required
* Add migration UI
* Remove unused stuff
* Move UI initialisation into App
* Don't create metadata paths on RefreshConfig
* Add folder selector for generated in setup
* Env variable to set and create config file.
Make docker images use a fixed config file.
* Set config file during setup
* Add scraping support for performer tags
* Add performer count to tag cards
* Refactor sqlite test setup
* Add performer tag filtering in gallery and image
* Add bulk update performer
* Add Performers tab to tag page
* Add count filters and sort bys for tags
* Move scene count to icon in performer card #1148
* Fix integer overflow for scene size on 32bit systems
* Cast to double in sqlite to prevent potential overflow
* Add migration to reset scene sizes and scan logic to repopulate if empty
* Add organized boolean to scene model (#729)
* Add organized button to scene page
* Add flag to galleries and images
* Import/export changes
* Make organized flag not null
* Ignore organized scenes for autotag
Co-authored-by: com1234 <com1234@notarealemail.com>
* Added natural sort for scene and images
* Use natural sort for movie names
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Add movie migration
* Update server and UI code for type changes
* Add studio to movies
* Movie blobs to end
* Document movie duration
* Add filtering on movie studio
* Initial UI prototype
* Add backend support to update multiple scenes
* Fix title editing issues
* Add query regex support. UI improvements
* Rewrite parser. Add fields button and page size
* Add helper text for escaping {} characters
* Validate date
* Only set values if different from original
* Only update scenes that have something changed
* Add built in parser input recipes
* Make pattern matching case-insensistive