* Add root paths parameter to GetOrCreateFolderHierarchy
Ensures that folders are only created up to the root library paths.
* Create full folder hierarchy when scanning a new folder
During a recursive scan, folders should be created as they are encountered (folders are handled in a single thread). This change applies only during a selective scan. Creates up to the root library folder.
* Create folder hierarchy on new file scan
This should only apply when scanning a specific file, as parent folders should be been created during a recursive scan.
* Fix existing folders with missing parents during scan
* Add reveal in file manager button to file info panel
Adds a folder icon button next to the path field in the Scene, Image,
and Gallery file info panels. Clicking it calls a new GraphQL mutation
that opens the file's enclosing directory in the system file manager
(Finder on macOS, Explorer on Windows, xdg-open on Linux).
Also fixes the existing revealInFileManager implementations which were
constructing exec.Command but never calling Run(), making them no-ops:
- darwin: add Run() to open -R
- windows: add Run() and fix flag from \select to /select,<path>
- linux: implement with xdg-open on the parent directory
- desktop.go: use os.Stat instead of FileExists so folders work too
* Disallow reveal operation if request not from loopback
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Co-authored-by: 1509x <1509x@users.noreply.github.com>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Add mockery config file
* Move basic file/folder structs to models
* Fix hack due to import loop
* Move file interfaces to models
* Move folder interfaces to models
* Move scene interfaces to models
* Move scene marker interfaces to models
* Move image interfaces to models
* Move gallery interfaces to models
* Move gallery chapter interfaces to models
* Move studio interfaces to models
* Move movie interfaces to models
* Move performer interfaces to models
* Move tag interfaces to models
* Move autotag interfaces to models
* Regenerate mocks