* add InteractiveSpeed to scene model
* add InteractiveHeatmapSpeedGenerator
* add GenerateInteractiveHeatmapSpeedTask
* add InteractiveHeatmapSpeedTask to GenerateJob
* add InteractiveHeatmap on sceneRoutes
* delete heatmap when scene is destroyed
* render interactive heatmap in GridCard
* render InteractiveSpeed on SceneCard
* render InteractiveSpeed in SceneFileInfoPanel
* InteractiveSpeed filters
* Avoid redundant logging in migrations
Return the error and let the caller handle the logging of the error if
needed.
While here, defer m.Close() to the function boundary.
* Treat errors as values
Use %v rather than %s and pass the errors directly.
* Generate a wrapped error on stat-failure
* Log 3 unchecked errors
Rather than ignore errors, log them at
the WARNING log level.
The server has been functioning without these, so assume they are not at
the ERROR level.
* Propagate errors upward
Failure in path generation was ignored. Propagate the errors upward the
call stack, so it can be handled at the level of orchestration.
* Warn on errors
Log errors rather than quenching them.
Errors are logged at the Warn-level for now.
* Check error when creating test databases
Use the builtin log package and stop the program fatally on error.
* Add warnings to uncheck task errors
Focus on the task system in a single commit, logging unchecked
errors as warnings.
* Warn-on-error in API routes
Look through the API routes, and make sure errors are being logged if
they occur. Prefer the Warn-log-level because none of these has proven
to be fatal in the system up until now.
* Propagate error when adding Util API
* Propagate error on adding util API
* Return unhandled error
* JS log API: propagate and log errors
* JS Plugins: log GQL addition failures.
* Warn on failure to write to stdin
* Warn on failure to stop task
* Wrap viper.BindEnv
The current viper code only errors if no name is provided, so it should
never fail. Rewrite the code flow to factor through a panic-function.
This removes error warnings from this part of the code.
* Log errors in concurrency test
If we can't initialize the configuration, treat the test as a failure.
* Warn on errors in configuration code
* Plug an unchecked error in gallery zip walking
* Warn on screenshot serving failure
* Warn on encoder screenshot failure
* Warn on errors in path-handling code
* Undo the errcheck on configurations for now.
* Use one-line initializers where applicable
rather than using
err := f()
if err!= nil { ..
prefer the shorter
if err := f(); err != nil { ..
If f() isn't too long of a name, or wraps a function with a body.
* Generate screenshot images for markers
In some scenarios it might not be possible to use the preview video or
image of markers, i.e. when only static images are supported like in
Kodi. So generate a static screenshot as well.
* Make generating animated and static image optional for markers
* Use screenshot for markers when preview type is set to static image
* Remove stuff which isn't being used
Some fields, functions and structs aren't in use by the project. Remove
them for janitorial reasons.
* Remove more unused code
All of these functions are currently not in use. Clean up the code by
removal, since the version control has the code if need be.
* Remove unused functions
There's a large set of unused functions and variables in the code base.
Remove these, so it clearer what code to support going forward.
Dead code has been eliminated.
Where applicable, comment const-sections in tests, so reserved
identifiers are still known.
* Fix use-def of tsURL
The first def of tsURL doesn't matter because there's no use before
we hit the 2nd def.
* Remove dead code assignment
Setting logFile = "" is effectively dead code, because there's no use
of it later.
* Comment out found
The variable 'found' is dead in the function (because no post-process
action is following it). Comment it for now.
* Comment dead code in tests
These might provide hints as to what isn't covered at the moment.
* Dead code removal
In the case of constants where iota is involved, move the iota so it
matches the current key values.
This avoids problems with persistently stored key IDs.
* Add funscript route to scenes
Adds a /scene/:id/funscript route which serves a funscript file, if present.
Current convention is that these are files stored with the same path, but with the extension ".funscript".
* Look for funscript during scan
This is stored in the Scene record and used to drive UI changes for funscript support.
Currently, that's limited to a funscript link in the Scene's file info.
* Add filtering and sorting for interactive
* Add Handy connection key to interface config
* Add Handy client and placeholder component.
Uses defucilis/thehandy, but not thehandy-react as I had difficulty integrating the context with the existing components.
Instead, the expensive calculation for the server time offset is put in localStorage for reuse.
A debounce was added when scrubbing the video, as otherwise it spammed the Handy API with updates to the current offset.
* Make config instance-based
* Remove config dependency in paths
* Refactor config init
* Allow startup without database
* Get system status at UI initialise
* Add setup wizard
* Cache and Metadata optional. Database mandatory
* Handle metadata not set during full import/export
* Add links
* Remove config check middleware
* Stash not mandatory
* Panic on missing mandatory config fields
* Redirect setup to main page if setup not required
* Add migration UI
* Remove unused stuff
* Move UI initialisation into App
* Don't create metadata paths on RefreshConfig
* Add folder selector for generated in setup
* Env variable to set and create config file.
Make docker images use a fixed config file.
* Set config file during setup