* Add reveal in file manager button to file info panel
Adds a folder icon button next to the path field in the Scene, Image,
and Gallery file info panels. Clicking it calls a new GraphQL mutation
that opens the file's enclosing directory in the system file manager
(Finder on macOS, Explorer on Windows, xdg-open on Linux).
Also fixes the existing revealInFileManager implementations which were
constructing exec.Command but never calling Run(), making them no-ops:
- darwin: add Run() to open -R
- windows: add Run() and fix flag from \select to /select,<path>
- linux: implement with xdg-open on the parent directory
- desktop.go: use os.Stat instead of FileExists so folders work too
* Disallow reveal operation if request not from loopback
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Co-authored-by: 1509x <1509x@users.noreply.github.com>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend