Commit graph

125 commits

Author SHA1 Message Date
DingDongSoLong4
f92ba7ba53
Fix allTags cache reset (#3444) 2023-02-17 13:51:03 +11:00
DingDongSoLong4
bd747317d4
Update dependencies (again) (#3442)
* Update dependencies
* Upgrade rollup
* Remove all index.ts reexport files
2023-02-17 09:42:44 +11:00
DingDongSoLong4
a1851b3713
Update dependencies (#3123)
* Update localforage, remove query-string
* Update fontawesome and flag-icons
* Update formatjs
* Update axios and videojs
* Update apollo client and graphql
* Update bootstrap and react
* Update polyfills
* Update vite
* Update ESLint
* Update stylelint
* Update configs
* Rebuild yarn.lock
2023-02-16 14:06:44 +11:00
WithoutPants
9351a0b2a4
Add anonymise database task (#3186) 2022-12-23 09:15:27 +11:00
DingDongSoLong4
821587b166
Player mobile improvements (#3120)
* Add videojs-mobile-ui
* Prevent marker wrapping and fix alignment
* Fix marker update on delete
* Change hotkey modifier behaviour
* Update KeyboardShortcuts.md
2022-11-23 15:55:24 +11:00
CJ
0664c5b974
Track watch activity for scenes. (#3055)
* track watchtime and view time
* add view count sorting, added continue position filter
* display metrics in file info
* add toggle for tracking activity
* save activity every 10 seconds
* reset resume when video is nearly complete
* start from beginning when playing scene in queue

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-21 12:55:15 +11:00
DingDongSoLong4
420c6fa9d7
Fix duplicate log messages (#3116) 2022-11-18 14:39:30 +11:00
skier233
7eae751d1c
Stash rating system (#2830)
* add rating100 fields to represent rating range 1-100
* deprecate existing (1-5) rating fields
* add half- and quarter-star options for rating system
* add decimal rating system option

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-16 09:31:44 +11:00
WithoutPants
4a054ab081
Support file-less scenes. Add scene split, merge and reassign file (#3006)
* Reassign scene file functionality
* Implement scene create
* Add scene create UI
* Add sceneMerge backend support
* Add merge scene to UI
* Populate split create with scene details
* Add merge button to duplicate checker
* Handle file-less scenes in marker preview generate
* Make unique file name for file-less scene exports
* Add o-counter to scene update input
* Hide rescan for file-less scenes
* Generate heatmap if no speed set on file
* Fix count in scene/image queries
2022-11-14 16:35:09 +11:00
WithoutPants
d2743cf5fb
Change performer height to be numeric (#3060)
* Make height an int. Add height_cm field
* Change UI to use height_cm
* Use number fields for height/weight
* Add migration note
2022-11-08 14:09:03 +11:00
DingDongSoLong4
7540d3b477
Fix react hook order errors (#3081)
* Fix react hook order error on tag page
* Make all filter hooks actual hooks
2022-11-07 15:49:37 +11:00
WithoutPants
e3cd36f25f
Use primary tag name as marker title where title is empty (#2994)
* Fix display of marker popovers
* Use primary tag as title where marker title empty
2022-10-11 14:21:56 +11:00
WithoutPants
ef9e138a2d
[Files Refactor] Object file management (#2790)
* Add Make Primary file function
* Add delete file functionality
2022-10-06 14:50:06 +11:00
Joe Scylla
9083796a42
#1810 Truncate large numbers on buttons (#2781)
* #1810 Truncate large numbers on buttons
* Apply to card popovers as well

Co-authored-by: Roland Karle <roland.karle@aufwind-group.de>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-10-06 12:43:17 +11:00
pickleahead
4c73f2f845
Add descriptions to tags and display tag cards on hover (#2708)
* add descriptions to tags
* display tag description and tag image on hover

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-10-06 10:01:06 +11:00
HijackHornet
b588597f3e
[Feature] Config option for sub content display (#2832)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-09-30 11:28:47 +10:00
DingDongSoLong4
25bc750295
Performance improvements (#2925)
* Add sqlite_stat4 build tag
* Simplify studio filter criterion queries
* Prevent useList loading data before filter initialized
2022-09-30 10:49:51 +10:00
WithoutPants
5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00
WithoutPants
30877c75fb Release notes dialog (#2726)
* Move manual docs
* Move changelog docs
* Add migration notes
* Move changelog to settings
* Add release notes dialog
* Add new changelog
2022-09-06 07:03:40 +00:00
WithoutPants
3b4b20e9b2
React code splitting (#2603)
* Code split using react lazy
* Split locales
* Move to lodash-es
* Import individual icons
2022-06-22 14:41:31 +10:00
CJ
9264c15540
Customize recommendations (#2592)
* refactored common code in recommendation row
* Implement front page options in config
* Allow customisation from front page
* Rename recommendations to front page
* Add generic UI settings
* Support adding premade filters

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-06-14 10:34:04 +10:00
cj
dce4591911
Recommendations page bug fixes and refactoring (#2578)
* Changed Most Active Studios to Latest Studios
* dynamically create view all link and created message for view all
* created shared determineSlidesToScroll method
* removed added code in Shared/index.ts
* renamed getSlickSettings to getSlickSliderSettings
* Updated row headers to follow plex naming convention
* removed extra s in Sceness
* updated row header css to better align header text with view all anchor
2022-05-12 12:57:41 +10:00
WithoutPants
9e606feb76
Refresh marker panel on marker create (#2502)
* Update scene markers on create
* Improve display of markers without titles
* Fix marker title not populating
2022-04-21 11:33:04 +10:00
WithoutPants
2afb467bb1
Persist lightbox settings (#2406)
* Persist lightbox settings in local forage
* Add lightbox settings to backend
* Add lightbox settings to interface settings page
2022-03-23 08:18:12 +11:00
WithoutPants
0737ca953d
Add title, rating, o-counter to image lightbox (#2274) 2022-03-03 11:39:03 +11:00
mmavx
3fdc32b432
Add bulk movie update (#2283)
* Add bulk movie edit dialog
* Implement common bulk edit functions

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-02-16 13:03:57 +11:00
InfiniteTF
a3c20ce8da
Add support for submitting performer/scene drafts to stash-box (#2234)
* Add support for submitting performer/scene drafts to stash-box

Co-authored-by: Kermie <kermie@isinthe.house>
2022-02-01 15:06:51 +11:00
WithoutPants
d176e9f192
Settings UI refactor (#2086)
* Full width settings page
* Group settings
* Make config fields optional
* auto save on change
* Add settings context
* Refactor stash library section
* Restructure settings
* Refactor tasks page
* Add collapse buttons for setting groups
* Add collapse buttons in library
* Add loading indicator
* Simplify task options. Add details to manual
* Add manual links to tasks page
* Add help tooltips
* Refactor about page
* Refactor log page
* Refactor tools panel
* Refactor plugin page
* Refactor task queue
* Improve disabled styling
2021-12-14 15:06:05 +11:00
kermieisinthehouse
27c0fc8a18
Varied macOS fixes (#2044)
* Fix selects, fix ffprobe download, fix baseurl in dev server
2021-11-22 12:44:24 +11:00
SmallCoccinelle
c1f89611e2
Refactor scraper top half (#1893)
* Simplify scraper listing

Introduce an enum, scraper.Kind, which explains what we are looking
for. Make it possible to match this from a scraper struct.

Use the enum to rewrite all the listing code to use the same code path.

* Use a map, nitpick ScrapePerformerList

Let the cache store a map from ID of a scraper to the scraper. This
improves lookups when there are many scrapers, making it practically
O(1) rather than O(n). If many scrapers are stored, this is faster.

Since range expressions work unchanged, we don't have to change much,
and things will still work.

make Kind a Stringer

Rename ScraperPerformerList -> ScraperPerformerQuery since that name
is used in the other scrapers, and we value consistency.

Tune ScraperPerformerQuery:

* Return static errors
* Use the new functionality

* When loading scrapers, do so directly

Rather than first walking the directory structure to obtain file paths,
fold the load directly in the the filepath walk. This makes the code
for more direct.

* Use static ErrNotFound

If a scraper isn't found, return one static error. This paves the way
for eventually doing our own error-presenter in gqlgen.

* Store the cache in the Resolver state

Putting the scraperCache directly in the resolver avoids the need to
call manager.GetInstance() all over the place to get access to the
scraper cache. The cache is stored by pointer, so it should be safe,
since the cache will just update its internal state rather than being
overwritten.

We can now utilize the resolver state to grab the cache where needed.

While here, pass context.Context from the resolver down into a function,
which removes a context.TODO()

* Introduce ScrapedContent

Create a union in the GraphQL schema for all scraped content. This
simplifies the internal implementation because we get variance on
the output content type.

Introduce a new type ScrapedContentType which signifies the scraped
content you want as a caller.

Use these to generalize the List interface and the URL scraping
interface.

* Simplify the scraper API

Introduce a new interface for scraping. This interface is then
used in the upper half of the scraper code, to make the code use one
code flow rather than multiple code flows. Variance is currently at
the old scraper structure.

Add extending interfaces for the different ways of invoking scrapes.
Use interface conversions to convert a scraper from the cache to a
scraper supporting the extra methods.

The return path returns models.ScrapedContent.

Write a general postProcess function in the scraper, handling all
ScrapedContent via type switching. This consolidates all postprocessing
code flows.

Introduce marhsallers in the resolver code for converting ScrapedContent
into the underlying concrete types. Use this to plug the existing
fields in the Query resolver, so everything still works.

* ScrapedContent: add more marshalling functions

Handle all marshalling of ScrapedContent through marhsalling functions.
Removes some hand-rolled early variants of it, and replaces it with
a canonical code flow.

* Support loadByName via scraper_s

In order to temporarily plug a hole in the current implementation, we
use the older implementation as a hook to get the newer implementation
to run.

Later on, this can serve as a guide for how to implement the lower level
bits inside the scrapers themselves. For now, it just enables support.

* Plug the remaining scraper functions for now

Since we would like to have a scraper which works in between refactors,
plug the lower level parts of the scraper for now. It avoids us having
to tackle this part just yet.

* Move postprocessing to its own file

There's enough postprocessing to clutter the main scrapers.go file.

Move all of this into a new file, postprocessing to make the API
simpler. It now lives in scrapers.go.

* Scraper: Invoke API consistency

scraper.Cache.ScrapeByName -> ScrapeName

* Fix scraping scenes by URL

Simple typo. While here, also make a single marshaller nil-aware.

* Introduce scraper groups, consolidate loadByURL

Rename `scraper_s` into `group`. A group is a group of scrapers with
the same identity. This corresponds to a single YAML file for a scraper
configuration. It defines a group which supports different types of
scraping contexts.

Move config into the group, and lift txnManager and globalConfig to
the group.

Because we now return models.ScrapedContent we can use interfaces to
get variance from the different underlying scrapers. Use a type
switch for the URL matcher candidates. And then again for the scrapers.

This consolidates all URL scraping paths into one.

While here, remove the urlMatcher interface which isn't needed. Also
clean up the remaining interfaces for url scraping and delete code
which has no purpose anymore.

* Consolidate fragment scraping in one code path

While here, abide the linters checks.

* Refactor loadByFragment

Give it the same treatment as loadByURL:

Step 1: find a scraperActionImpl which works for the data.
Step 2: use that to scrape

Most of this is simple analysis on the data at hand. It can be pushed
down further in a later commit, but for now we leave it here.

* Remove configScraper, autotag is a scraper

Remove the remains of the configScraper struct. It now lives on in the
group struct. Kill the remaining interfaces from the old implementation
while here.

Remove group.specification since it can now be handled by a simple
func call to spec().

Work through the autotag scraper. It now implements the scraper
interface, so it can be used as a scraper. This also simplifies the
autotag scraper quite a bit since it doens't have to implement a number
of unsupported func calls.

* Simplify the fragment scraper flow

* Pass the context

Eliminate a round of context.TODO() in the scraper code by passing
the calling context down into the subsystem. This will gracefully
allow for termination of remote calls if the client goes away for some
reason in GraphQL requests.

* Improve listScrapers in the schema

Support lists of types we accept.

* Be graceful on nil values in conversion

Supporting nil-values make the API more robust in the
case of partial results in a multi-scrape situation.

* Improve listScrapers: output at-most-once

Use the ID of a scraper to reduce the output set. If a scraper has
been included, don't include it again.

* Consolidate all API level errors into resolver.go
* Reorder files and functions:

scrapers.go -> cache.go:
    It almost contains nothing but the cache code.
    Move errors into scraper.go from here because
    It is a better place to have them living right now
group.go:
    All of the group structure. This can now go from
    scraper.go, making it more lean. Move group create
    from config_scraper to here.
config.go:
    Move the `(c config) spec()` call to here.
config_scraper.go:
    Empty file by now

* Name-update the scraper interfaces

Use 'via' rather than 'loadBy'.

The scrape happens via a given scrape method, so I think this is a nice
name for it.

* Rename scrapers for consistency.

While here, improve the error formatting, so different errors come
back differently.

* Nuke the freeones field from the GraphQL schema

* Fix autotag interfacing, refactor

The autotag scraper uses a pointer receiver, but the rest of the code
we use for scraping doesn't expect a pointer-receiver. Hence, to fix
the autotag scraper, we change it to be a value receiver, like the
rest of the code.

Fix: viaScene, and viaGallery.

While here, remove a couple of pointer-receiver methods which can be
trivially rewritten into plain functions.

* Protect against pointer interfaces

The underlying code can be a bit inconsistent in what it returns.
Introduce pointer-types in the postprocessing layer and handle them
accordingly for now. Once a better understanding of the lower levels
are understood, we can lift this.

* Move ErrConversion into the models package.

The conversion error pertains to the logic of converting models.
Because of this, it should move there, so it is centralized.

* Be consistent in scraper resolver error handling

If we have a static error

    Err = errors.New(..)

Then use it wrapped at the start:

    fmt.Errorf("%w: ...context...", Err)

This reads better.

While here, avoid using the underlying Atoi errors: they are verbose,
and like 99% of the time, the user know what is wrong from the input
string, so just give that back.

Also, remove the scraper id from the error contexts: it is implicit,
and the error wouldn't change if we used a different scraper, which
the error message would imply.

* Mark the list*Scrapers() API as deprecated

The same functionality is now present in listScrapers.

* Improve error formatting

Think about how each error is going to be used and tweak them to be
nicer.

* Return a sorted list of scrapers

This helps testing, it's closer to what we had, caches like stable data,
and it is easier for humans. It also makes the output stable, because
map iteration is randomized.

* Fix listScrapers calls to return in ID-order

Since we need the ordering to be by ID in all situations, it is easier
to just generalize the cache listScrapers call to support multiple
scraper types.

This avoids a de-dupe map up the chain, since every scraper is only
considered once. Sorting now happens in the cache listScrapers call.

Use this generalized function in all resolvers, which are now simple
passthroughs.

* Remove UpdateConfig from the scraper cache.

This isn't needed, so get rid of it.

* Pull a context into identify

Scraping scenes in the identify tasks now use a context from up the
call chain.

* Do not store the scraper cache in the resolver.

Scraper caches are updated through
manager.singleton•RefreshScraperCache, so we can't keep a pointer to
it in the resolver. Instead, solve this by adding a fetcher method to
the resolver type. This keeps it local to the resolver, while handling
the problem of updating caches in the configuration.
2021-11-19 10:55:34 +11:00
kermieisinthehouse
8d94392cfb
Fix Vite issues (#2038)
* Fix environment vars in Vite
* Add types, remove process.env override
* Temporarily Remove Statigz / gzip
* Update ui/v2.5/src/core/createClient.ts

Co-authored-by: peolic <66393006+peolic@users.noreply.github.com>

* Update ui/v2.5/src/serviceWorker.ts

Co-authored-by: peolic <66393006+peolic@users.noreply.github.com>

* Ignore case rules in types
* Add windows js workaround

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-11-18 19:38:19 +11:00
kermieisinthehouse
a4e52d3130
Vite-based frontend builds (#1900)
* Remove image conversion, add gzip
* Add MacOS Environment options
2021-11-18 12:32:04 +11:00
WithoutPants
0f64954e5b
Identify task (#1839)
* Add identify task
* Change type naming
* Debounce folder select text input
* Add generic slice comparison function
2021-10-28 14:25:17 +11:00
InfiniteTF
1fffc0519a
Split out entity creation from view pages (#1884)
* Split performerCreate page into separate page
* Split studioCreate into a separate page
* Remove Partial types from performer/studio
* Split tagCreate into a separate page
* Split movieCreate into a separate page
* Split out galleryCreate into its own page
* Add loader to scene page
* Fix performer name fallback
* Fix movie layout shift
* Fix prompt comment and switch studio prompt to localized string
2021-10-26 09:43:45 +11:00
WithoutPants
4eeef22c15
Generalise tagger view to all scraping sources (#1812)
* Refactor Tagger view
* Support link to existing studio/performer
* Allow stash id field selection
2021-10-14 08:53:04 +11:00
InfiniteTF
fb5f9162d0
Fix authentication when using a reverse proxy with subpath prefix (#1818)
* Fix authentication when using a reverse proxy with subpath prefix
2021-10-09 17:32:43 +11:00
InfiniteTF
a4ed9515c7
Support subpaths when serving stash through a reverse proxy (#1719)
* Support subpaths when serving stash through a reverse proxy
* Add README documentation

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-09-21 14:12:10 +10:00
WithoutPants
1a3a2f1f83
Scrape scene by name (#1712)
* Support scrape scene by name in configs
* Initial scene querying
* Add to manual
2021-09-14 14:54:53 +10:00
gitgiggety
c91ffe1e58
Tag hierarchy (#1519)
* Add migration script for tag relations table
* Expand hierarchical filter features

Expand the features of the hierarchical multi input filter with support
for using a relations table, which only has parent_id and child_id
columns, and support adding an additional intermediate table to join on,
for example for scenes and tags which are linked by the scenes_tags
table as well.

* Add hierarchical filtering for tags
* Add hierarchical tags support to scene markers

Refactor filtering of scene markers to filterBuilder and in the process
add support for hierarchical tags as well.

* List parent and child tags on tag details page
* Support setting parent and child tags

Add support for setting parent and child tags during tag creation and
tag updates.

* Validate no loops are created in tags hierarchy
* Update tag merging to support tag hierarcy
* Add unit tests for tags.EnsureUniqueHierarchy
* Fix applying recursive to with clause

The SQL `RECURSIVE` of a `WITH` clause only needs to be applied once,
imediately after the `WITH`. So this fixes the query building to do just
that, automatically applying the `RECURSIVE` keyword when any added with
clause is added as recursive.

* Rename hierarchical root id column
* Rewrite hierarchical filtering for performance

Completely rewrite the hierarchical filtering to optimize for
performance. Doing the recursive query in combination with a complex
query seems to break SQLite optimizing some things which means that the
recursive part might be 2,5 second slower than adding a static
`VALUES()` list. This is mostly noticable in case of the tag hierarchy
where setting an exclusion with any depth (or depth: all) being applied
has this performance impact of 2,5 second. "Include" also suffered this
issue, but some rewritten query by joining in the *_tags table in one
pass and applying a `WHERE x IS NOT NULL` filter did seem to optimize
that case. But that optimization isn't applied to the `IS NULL` filter
of "exclude". Running a simple query beforehand to get all (recursive)
items and then applying them to the query doesn't have this performance
penalty.

* Remove UI references to child studios and tags
* Add parents to tag export
* Support importing of parent relationship for tags
* Assign stable ids to parent / child badges
* Silence Apollo warning on parents/children fields on tags

Silence warning triggered by Apollo GraphQL by explicitly instructing it
to use the incoming parents/children values. By default it already does
this, but it triggers a warning as it might be unintended that it uses
the incoming values (instead of for example merging both arrays).
Setting merge to false still applies the same behaviour (use only
incoming values) but silences the warning as it's explicitly configured
to work like this.

* Rework detecting unique tag hierarchy

Completely rework the unique tag hierarchy to detect invalid hierarchies
for which a tag is "added in the middle". So when there are tags A <- B
and A <- C, you could previously edit tag B and add tag C as a sub tag
without it being noticed as parent A being applied twice (to tag C).
While afterwards saving tag C would fail as tag A was applied as parent
twice. The updated code correctly detects this scenario as well.

Furthermore the error messaging has been reworked a bit and the message
now mentions both the direct parent / sub tag as well as the tag which
would results in the error. So in aboves example it would now show the
message that tag C can't be applied because tag A already is a parent.

* Update relations on cached tags when needed

Update the relations on cached tags when a tag is created / updated /
deleted so these always reflect the correct state. Otherwise (re)opening
a tag might still show the old relations untill the page is fully
reloaded or the list is navigated. But this obviously is strange when
you for example have tag A, create or update tag B to have a relation to
tag A, and from tags B page click through to tag A and it doesn't show
that it is linked to tag B.
2021-09-09 14:58:43 +10:00
WithoutPants
4625e1f955
Unify scrape refactor (#1630)
* Unify scraped types
* Make name fields optional
* Unify single scrape queries
* Change UI to use new interfaces
* Add multi scrape interfaces
* Use images instead of image
2021-09-07 11:54:22 +10:00
gitgiggety
d4d45d5a06
Rebuild Studio page by splitting view and edit (#1629)
* Rebuild Studio page by splitting view and edit
* Fix parent studio id, open studio link in same tab

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-08-11 14:44:18 +10:00
gitgiggety
ac41416cd7
Restructure scraping settings (#1548)
* Change scrapers overview into collapsible per type
* Move scraping configuration to (renamed) scrapers tab

Rename the Scrapers tab to Scraping and move the scraping configuration
to this tab.
2021-08-04 12:32:58 +10:00
WithoutPants
dc7584d77e
Saved filters (#1474)
* Refactor list filter
* Filter/criterion refactor
* Rename option value to type
* Remove None from options
* Add saved filter button
* Integrate default filters
2021-06-16 14:53:32 +10:00
WithoutPants
4fe4da6c01
Merge tags functionality (#1481)
* Add API to merge tags

Add new API endpoint, `tagsMerge(source, destination)` to merge multiple
tags into a single one. The "sources" must be provided as a list of ids
and the destination as a single id. All usages of the source tags
(scenes, markers (primary and additional), images, galleries and
performers) will be updated to the destination tag, all aliases of the
source tags will be updated to the destination, and the name of the
source will be added as alias to the destination as well.

* Add merge tag UI
* Add unit tests
* Update test mocks
* Update internationalisation
* Add changelog entry

Co-authored-by: gitgiggety <gitgiggety@outlook.com>
2021-06-16 14:33:54 +10:00
WithoutPants
c53799c25b
Fix Performer Studio filtering (#1483)
* Fix performer studio filtering

* Fix studio filter hook
2021-06-06 15:05:05 +10:00
gitgiggety
7164bb28ac
Filter studio hierarchy (#1397)
* Add basic support for hierarchical filters

Add a new `hierarchicalMultiCriterionHandlerBuilder` filter type which
can / will be used for filtering hierarchical things like the
parent/child relation of the studios.
On the frontend side a new IHierarchicalLabeledIdCriterion criterion
type has been added to accompany this new filter type.

* Refactor movieQueryBuilder to use filterBuilder

Refactor the movieQueryBuilder to use the filterBuilder just as scene,
image and gallery as well.

* Support specifying depth for studios filter

Add an optional depth field to the studios filter for scenes, images,
galleries and movies. When specified that number of included
(grant)children are shown as well. In other words: this adds support for
showing scenes set to child studios when searching on the parent studio.

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-06-03 20:52:19 +10:00
WithoutPants
3e81d45ae9
UI filter refactor (#1406)
* Refactor Criterion
* Separate filter options from filter
* Rename utils to factory
* Sort sort by options by alphabetical
* Refactor criterion options
* Simplify list filter options
* Refactor i8n
* Simplify ILabeledIdCriterion
2021-05-31 13:46:21 +10:00
WithoutPants
c70faa2a53
Tag aliases (#1412)
* Add Tag Update/UpdateFull
* Tag alias implementation
* Refactor tag page
* Add aliases in UI
* Include tag aliases in q filter
* Include aliases in tag select
* Add aliases to auto-tagger
* Use aliases in scraper
* Add tag aliases for filename parser
2021-05-26 14:36:05 +10:00
EnameEtavir
c08e0c0f60
add REACT_APP_PLATFORM_PORT for development (#1411)
* add REACT_APP_PLATFORM_PORT for development

Add development REACT_APP_PLATFORM_PORT env variable
to createClient.getPlatformURL so that you can more easily
run more stash platform services at once during development.

If non is given, it falls back to standard port "9999".
2021-05-24 15:44:40 +10:00
WithoutPants
0e01374537
Job queueing (#1379) 2021-05-24 14:24:18 +10:00