Commit graph

186 commits

Author SHA1 Message Date
pornstasche
75a8d572cc
Add ranges to funscript heatmaps (#3373)
* Add range to funscript heatmaps
* Add config to draw heatmap range
* Add setting to UI
* Apply draw range setting

Includes some refactoring

---------

Co-authored-by: kermieisinthehouse <kermie@isinthe.house>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-02-23 12:33:22 +11:00
Ksrx01
2d528733ff
Improved gallery cover lookup (#3391)
* Gallery cover lookup by regex in config.yml
* Added regex validation and an in-app manual entry
* Improved settings description + some translations
* Add changelog entry
2023-02-22 18:50:12 +11:00
DingDongSoLong4
28b8473f2d
Minor gallery-related fixes (#3448)
* Fix gallery titles
* Fix SceneListTable
2023-02-20 09:25:48 +11:00
DingDongSoLong4
51469cfc7f
Optimize allData queries (#3452)
* Add specific fields to allData queries
* Add additional allData endpoints
2023-02-20 09:24:47 +11:00
DingDongSoLong4
f92ba7ba53
Fix allTags cache reset (#3444) 2023-02-17 13:51:03 +11:00
DingDongSoLong4
901a7e59ec
Add additional latest version info (#3357) 2023-02-08 15:02:23 +11:00
DingDongSoLong4
32e8496314
Add studio performer count (#3362)
* Add studio performer count

* Add mocks
2023-01-28 19:12:47 -05:00
WithoutPants
b67abb89ff
Allow configuration of ffmpeg args (#3216)
* Allow configuration of ffmpeg args
* Add UI settings for ffmpeg config
* Add changelog entry
* Add documentation in manual
2023-01-27 11:31:11 +11:00
WithoutPants
9351a0b2a4
Add anonymise database task (#3186) 2022-12-23 09:15:27 +11:00
HijackHornet
0b4b100ecc
[Feature] Images new fields : URL & Date (#3015)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-12-20 11:13:41 +11:00
WithoutPants
4daf0a14a2
Performer disambiguation and aliases (#3113)
* Refactor performer relationships
* Remove checksum from performer
* Add disambiguation, overhaul aliases
* Add disambiguation filter criterion
* Improve name matching during import
* Add disambiguation filtering in UI
* Include aliases in performer select
2022-12-01 13:54:08 +11:00
WithoutPants
57ad12e43b
Improve gallery performance (#3183)
* Improve cover resolver performance
* Deprecate and remove usage of slow gallery images
2022-11-25 11:14:50 +11:00
puc9
3072333118
Adding info about duplicate files in various places in the UI (#3054)
* Add counter to File Info where file count > 1
* Add file modification time to File Info panel
* Remove duplicate intl keys
* Add file count to duplicate checker
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-23 17:30:51 +11:00
CJ
0664c5b974
Track watch activity for scenes. (#3055)
* track watchtime and view time
* add view count sorting, added continue position filter
* display metrics in file info
* add toggle for tracking activity
* save activity every 10 seconds
* reset resume when video is nearly complete
* start from beginning when playing scene in queue

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-21 12:55:15 +11:00
CJ
ca9c8e0a34
Support Javascript injection (#3132) 2022-11-17 09:37:06 +11:00
skier233
7eae751d1c
Stash rating system (#2830)
* add rating100 fields to represent rating range 1-100
* deprecate existing (1-5) rating fields
* add half- and quarter-star options for rating system
* add decimal rating system option

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-11-16 09:31:44 +11:00
WithoutPants
4a054ab081
Support file-less scenes. Add scene split, merge and reassign file (#3006)
* Reassign scene file functionality
* Implement scene create
* Add scene create UI
* Add sceneMerge backend support
* Add merge scene to UI
* Populate split create with scene details
* Add merge button to duplicate checker
* Handle file-less scenes in marker preview generate
* Make unique file name for file-less scene exports
* Add o-counter to scene update input
* Hide rescan for file-less scenes
* Generate heatmap if no speed set on file
* Fix count in scene/image queries
2022-11-14 16:35:09 +11:00
WithoutPants
d2743cf5fb
Change performer height to be numeric (#3060)
* Make height an int. Add height_cm field
* Change UI to use height_cm
* Use number fields for height/weight
* Add migration note
2022-11-08 14:09:03 +11:00
HappyAxolotl
eff86bf2f8
[Feature] Add fields director and (studio) code to scenes (#3051)
* added schema migration and updated data models
* added code and director to UI
* new fields are exported and imported
* added filters
* Add changelog entry
2022-11-07 18:16:52 +11:00
DingDongSoLong4
653db3cc1d
Scene player improvements (#3020)
* Add types to player plugins
* Use videojs-vtt.js to parse sprite VTT files
* Overhaul scene player
* Replace vtt-thumbnails-freetube
* Remove chapters_vtt
* Force remove shadow from player progress bar
* Cleanup player css
* Rewrite live.ts as middleware
* Don't force play when changing source
2022-11-07 14:53:12 +11:00
WithoutPants
e3cd36f25f
Use primary tag name as marker title where title is empty (#2994)
* Fix display of marker popovers
* Use primary tag as title where marker title empty
2022-10-11 14:21:56 +11:00
WithoutPants
ef9e138a2d
[Files Refactor] Object file management (#2790)
* Add Make Primary file function
* Add delete file functionality
2022-10-06 14:50:06 +11:00
pickleahead
4c73f2f845
Add descriptions to tags and display tag cards on hover (#2708)
* add descriptions to tags
* display tag description and tag image on hover

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-10-06 10:01:06 +11:00
7dJx1qP
d274f86390
Add backup directory path setting (#2953)
* add backup directory path setting
* Don't default backup path
* handle migration backup path input when given filename or path

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-09-30 10:00:50 +10:00
WithoutPants
0848b02e93
Various bug fixes (#2945)
* Only update fingerprints if changed
* Fix panic when loading primary file fails
* Fix gallery/scene association
* Fix display of scene gallery in card
* Use natural_cs collation with paths for title sorting
2022-09-25 12:07:55 +10:00
HijackHornet
74191c73ed
Custom localization (#2837)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-09-22 19:49:35 +10:00
WithoutPants
9b31b20fed [Files Refactor] Performance tuning (#2813)
* Do database txn in same thread. Retry on locked db
* Remove captions from slimscenedata
* Fix tracing
* Use where in instead of individual selects
* Remove scenes_query view
* Remove image query view
* Remove gallery query view
* Use where in for FindMany
* Don't interrupt scanning zip files
* Fix image filesize sort
2022-09-06 07:03:42 +00:00
WithoutPants
569c3a872a [Files Refactor] Performance tuning (#2809)
* Use cache during migration
* Avoid use of query views
* Use FindMany to find related objects
* Log slow queries
* Add folders to generated files
* Use SlimScene for scene queries
* Include filename in migration error message
2022-09-06 07:03:42 +00:00
WithoutPants
5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00
CJ
9264c15540
Customize recommendations (#2592)
* refactored common code in recommendation row
* Implement front page options in config
* Allow customisation from front page
* Rename recommendations to front page
* Add generic UI settings
* Support adding premade filters

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-06-14 10:34:04 +10:00
WithoutPants
73ded0d97d
Prevent lightbox transition until specific number of scroll events (#2544)
* Delay before nav to next image on scroll
* Add config for scroll attempts before transition
2022-05-06 12:22:26 +10:00
cj
c1a096a1a6
Caption support (#2462)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-05-06 11:59:28 +10:00
WithoutPants
61d9f57ce9
Add ignore autotag flag (#2439)
* Add autoTagIgnored to database schema
* Graphql changes
* UI changes
* Add field to edit performers dialog
* Apply flag to autotag behaviour
2022-04-04 20:03:39 +10:00
WithoutPants
f9cf77e3ed
Improve bulk performer editing (#2467)
* Cleanup Edit Performers dialog
* Add bulk text inputs to edit performers dialog
* Make bulk update code more generic
* Add remaining performer fields
2022-04-03 07:05:57 +10:00
InfiniteTF
f3355f3da8
Replace JW Player with video.js (#2100)
* Replace JW Player with video.js
* Move HLS stream to bottom of list

HLS doesn't work very well on non-ios devices.

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-03-29 07:17:19 +11:00
WithoutPants
0cd9a0a474
Python path setting (#2409)
* Add python package
* Add python path backend config
* Add python path to system settings page
* Apply python path to script scrapers and plugins
2022-03-24 09:22:41 +11:00
WithoutPants
2afb467bb1
Persist lightbox settings (#2406)
* Persist lightbox settings in local forage
* Add lightbox settings to backend
* Add lightbox settings to interface settings page
2022-03-23 08:18:12 +11:00
WithoutPants
d678283486
Add setting for showing scene scrubber by default (#2325) 2022-02-20 11:08:05 +11:00
mmavx
3fdc32b432
Add bulk movie update (#2283)
* Add bulk movie edit dialog
* Implement common bulk edit functions

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-02-16 13:03:57 +11:00
kermieisinthehouse
0e514183a7
Desktop integration (#2073)
* Open stash in system tray on Windows/MacOS
* Add desktop notifications
* MacOS Bundling
* Add binary icon

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2022-02-03 11:20:34 +11:00
kermieisinthehouse
def9ad88b0
Remove trusted proxies (#2229) 2022-02-03 10:16:22 +11:00
InfiniteTF
a3c20ce8da
Add support for submitting performer/scene drafts to stash-box (#2234)
* Add support for submitting performer/scene drafts to stash-box

Co-authored-by: Kermie <kermie@isinthe.house>
2022-02-01 15:06:51 +11:00
InfiniteTF
34aea876e8
Add stash-box credentials validation (#2173) 2022-01-04 14:20:31 +11:00
meed69
4927bb078c
Creation and update dates visible for images and scenes (#2145)
* Exposed created_at and updated_at dates on the detail panels for images and scenes
* Add fields to gallery page
* Internationalisation

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-12-20 13:20:08 +11:00
WithoutPants
bdfb8ad567
Support setting scrapers path in UI (#2124)
* Support setting scrapers path in UI
* Refresh scrapers when scrapers path changes
2021-12-20 12:00:26 +11:00
WithoutPants
d176e9f192
Settings UI refactor (#2086)
* Full width settings page
* Group settings
* Make config fields optional
* auto save on change
* Add settings context
* Refactor stash library section
* Restructure settings
* Refactor tasks page
* Add collapse buttons for setting groups
* Add collapse buttons in library
* Add loading indicator
* Simplify task options. Add details to manual
* Add manual links to tasks page
* Add help tooltips
* Refactor about page
* Refactor log page
* Refactor tools panel
* Refactor plugin page
* Refactor task queue
* Improve disabled styling
2021-12-14 15:06:05 +11:00
agentfisk
e8447c520a
Heatmap and speed sorting/filtering for interactive scenes [rewrite] (#2096)
* add InteractiveSpeed to scene model
* add InteractiveHeatmapSpeedGenerator
* add GenerateInteractiveHeatmapSpeedTask
* add InteractiveHeatmapSpeedTask to GenerateJob
* add InteractiveHeatmap on sceneRoutes
* delete heatmap when scene is destroyed
* render interactive heatmap in GridCard
* render InteractiveSpeed on SceneCard
* render InteractiveSpeed in SceneFileInfoPanel
* InteractiveSpeed filters
2021-12-13 13:41:07 +11:00
WithoutPants
ff32f22c1a
Tasks page refactor (#1949)
* Add scan dialog
* Add Auto Tag dialog
* Refactor and combine Generate dialog
* Add clean dialog
* Support scan task default setting
* Support saving auto tag defaults
* Support for generate defaults
2021-11-24 09:09:47 +11:00
SmallCoccinelle
c1f89611e2
Refactor scraper top half (#1893)
* Simplify scraper listing

Introduce an enum, scraper.Kind, which explains what we are looking
for. Make it possible to match this from a scraper struct.

Use the enum to rewrite all the listing code to use the same code path.

* Use a map, nitpick ScrapePerformerList

Let the cache store a map from ID of a scraper to the scraper. This
improves lookups when there are many scrapers, making it practically
O(1) rather than O(n). If many scrapers are stored, this is faster.

Since range expressions work unchanged, we don't have to change much,
and things will still work.

make Kind a Stringer

Rename ScraperPerformerList -> ScraperPerformerQuery since that name
is used in the other scrapers, and we value consistency.

Tune ScraperPerformerQuery:

* Return static errors
* Use the new functionality

* When loading scrapers, do so directly

Rather than first walking the directory structure to obtain file paths,
fold the load directly in the the filepath walk. This makes the code
for more direct.

* Use static ErrNotFound

If a scraper isn't found, return one static error. This paves the way
for eventually doing our own error-presenter in gqlgen.

* Store the cache in the Resolver state

Putting the scraperCache directly in the resolver avoids the need to
call manager.GetInstance() all over the place to get access to the
scraper cache. The cache is stored by pointer, so it should be safe,
since the cache will just update its internal state rather than being
overwritten.

We can now utilize the resolver state to grab the cache where needed.

While here, pass context.Context from the resolver down into a function,
which removes a context.TODO()

* Introduce ScrapedContent

Create a union in the GraphQL schema for all scraped content. This
simplifies the internal implementation because we get variance on
the output content type.

Introduce a new type ScrapedContentType which signifies the scraped
content you want as a caller.

Use these to generalize the List interface and the URL scraping
interface.

* Simplify the scraper API

Introduce a new interface for scraping. This interface is then
used in the upper half of the scraper code, to make the code use one
code flow rather than multiple code flows. Variance is currently at
the old scraper structure.

Add extending interfaces for the different ways of invoking scrapes.
Use interface conversions to convert a scraper from the cache to a
scraper supporting the extra methods.

The return path returns models.ScrapedContent.

Write a general postProcess function in the scraper, handling all
ScrapedContent via type switching. This consolidates all postprocessing
code flows.

Introduce marhsallers in the resolver code for converting ScrapedContent
into the underlying concrete types. Use this to plug the existing
fields in the Query resolver, so everything still works.

* ScrapedContent: add more marshalling functions

Handle all marshalling of ScrapedContent through marhsalling functions.
Removes some hand-rolled early variants of it, and replaces it with
a canonical code flow.

* Support loadByName via scraper_s

In order to temporarily plug a hole in the current implementation, we
use the older implementation as a hook to get the newer implementation
to run.

Later on, this can serve as a guide for how to implement the lower level
bits inside the scrapers themselves. For now, it just enables support.

* Plug the remaining scraper functions for now

Since we would like to have a scraper which works in between refactors,
plug the lower level parts of the scraper for now. It avoids us having
to tackle this part just yet.

* Move postprocessing to its own file

There's enough postprocessing to clutter the main scrapers.go file.

Move all of this into a new file, postprocessing to make the API
simpler. It now lives in scrapers.go.

* Scraper: Invoke API consistency

scraper.Cache.ScrapeByName -> ScrapeName

* Fix scraping scenes by URL

Simple typo. While here, also make a single marshaller nil-aware.

* Introduce scraper groups, consolidate loadByURL

Rename `scraper_s` into `group`. A group is a group of scrapers with
the same identity. This corresponds to a single YAML file for a scraper
configuration. It defines a group which supports different types of
scraping contexts.

Move config into the group, and lift txnManager and globalConfig to
the group.

Because we now return models.ScrapedContent we can use interfaces to
get variance from the different underlying scrapers. Use a type
switch for the URL matcher candidates. And then again for the scrapers.

This consolidates all URL scraping paths into one.

While here, remove the urlMatcher interface which isn't needed. Also
clean up the remaining interfaces for url scraping and delete code
which has no purpose anymore.

* Consolidate fragment scraping in one code path

While here, abide the linters checks.

* Refactor loadByFragment

Give it the same treatment as loadByURL:

Step 1: find a scraperActionImpl which works for the data.
Step 2: use that to scrape

Most of this is simple analysis on the data at hand. It can be pushed
down further in a later commit, but for now we leave it here.

* Remove configScraper, autotag is a scraper

Remove the remains of the configScraper struct. It now lives on in the
group struct. Kill the remaining interfaces from the old implementation
while here.

Remove group.specification since it can now be handled by a simple
func call to spec().

Work through the autotag scraper. It now implements the scraper
interface, so it can be used as a scraper. This also simplifies the
autotag scraper quite a bit since it doens't have to implement a number
of unsupported func calls.

* Simplify the fragment scraper flow

* Pass the context

Eliminate a round of context.TODO() in the scraper code by passing
the calling context down into the subsystem. This will gracefully
allow for termination of remote calls if the client goes away for some
reason in GraphQL requests.

* Improve listScrapers in the schema

Support lists of types we accept.

* Be graceful on nil values in conversion

Supporting nil-values make the API more robust in the
case of partial results in a multi-scrape situation.

* Improve listScrapers: output at-most-once

Use the ID of a scraper to reduce the output set. If a scraper has
been included, don't include it again.

* Consolidate all API level errors into resolver.go
* Reorder files and functions:

scrapers.go -> cache.go:
    It almost contains nothing but the cache code.
    Move errors into scraper.go from here because
    It is a better place to have them living right now
group.go:
    All of the group structure. This can now go from
    scraper.go, making it more lean. Move group create
    from config_scraper to here.
config.go:
    Move the `(c config) spec()` call to here.
config_scraper.go:
    Empty file by now

* Name-update the scraper interfaces

Use 'via' rather than 'loadBy'.

The scrape happens via a given scrape method, so I think this is a nice
name for it.

* Rename scrapers for consistency.

While here, improve the error formatting, so different errors come
back differently.

* Nuke the freeones field from the GraphQL schema

* Fix autotag interfacing, refactor

The autotag scraper uses a pointer receiver, but the rest of the code
we use for scraping doesn't expect a pointer-receiver. Hence, to fix
the autotag scraper, we change it to be a value receiver, like the
rest of the code.

Fix: viaScene, and viaGallery.

While here, remove a couple of pointer-receiver methods which can be
trivially rewritten into plain functions.

* Protect against pointer interfaces

The underlying code can be a bit inconsistent in what it returns.
Introduce pointer-types in the postprocessing layer and handle them
accordingly for now. Once a better understanding of the lower levels
are understood, we can lift this.

* Move ErrConversion into the models package.

The conversion error pertains to the logic of converting models.
Because of this, it should move there, so it is centralized.

* Be consistent in scraper resolver error handling

If we have a static error

    Err = errors.New(..)

Then use it wrapped at the start:

    fmt.Errorf("%w: ...context...", Err)

This reads better.

While here, avoid using the underlying Atoi errors: they are verbose,
and like 99% of the time, the user know what is wrong from the input
string, so just give that back.

Also, remove the scraper id from the error contexts: it is implicit,
and the error wouldn't change if we used a different scraper, which
the error message would imply.

* Mark the list*Scrapers() API as deprecated

The same functionality is now present in listScrapers.

* Improve error formatting

Think about how each error is going to be used and tweak them to be
nicer.

* Return a sorted list of scrapers

This helps testing, it's closer to what we had, caches like stable data,
and it is easier for humans. It also makes the output stable, because
map iteration is randomized.

* Fix listScrapers calls to return in ID-order

Since we need the ordering to be by ID in all situations, it is easier
to just generalize the cache listScrapers call to support multiple
scraper types.

This avoids a de-dupe map up the chain, since every scraper is only
considered once. Sorting now happens in the cache listScrapers call.

Use this generalized function in all resolvers, which are now simple
passthroughs.

* Remove UpdateConfig from the scraper cache.

This isn't needed, so get rid of it.

* Pull a context into identify

Scraping scenes in the identify tasks now use a context from up the
call chain.

* Do not store the scraper cache in the resolver.

Scraper caches are updated through
manager.singleton•RefreshScraperCache, so we can't keep a pointer to
it in the resolver. Instead, solve this by adding a fetcher method to
the resolver type. This keeps it local to the resolver, while handling
the problem of updating caches in the configuration.
2021-11-19 10:55:34 +11:00
WithoutPants
3aa5f657bc
Add display autoplay and playlist continue options (#1921)
* Add display autoplay and playlist continue options
* Include continue parameter in scene links
2021-11-07 09:55:51 +11:00