* Add mockery config file
* Move basic file/folder structs to models
* Fix hack due to import loop
* Move file interfaces to models
* Move folder interfaces to models
* Move scene interfaces to models
* Move scene marker interfaces to models
* Move image interfaces to models
* Move gallery interfaces to models
* Move gallery chapter interfaces to models
* Move studio interfaces to models
* Move movie interfaces to models
* Move performer interfaces to models
* Move tag interfaces to models
* Move autotag interfaces to models
* Regenerate mocks
* Studio image and parent studio support in scene tagger
* Refactor studio backend and add studio tagger
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Fix scene marker NOT NULL constraint error
* similar changes to gallery chapters
* Fix NULL conversion error if names are NULL in DB
* Fix scene marker form resetting
* Add URLs scene relationship
* Update unit tests
* Update scene edit and details pages
* Update scrapers to use urls
* Post-process scenes during query scrape
* Update UI for URLs
* Change urls label
* Remove ID from PerformerPartial
* Separate studio model from sqlite model
* Separate movie model from sqlite model
* Separate tag model from sqlite model
* Separate saved filter model from sqlite model
* Separate scene marker model from sqlite model
* Separate gallery chapter model from sqlite model
* Move ErrNoRows checks into sqlite, improve empty result error messages
* Move SQLiteDate and SQLiteTimestamp to sqlite
* Use changesetTranslator everywhere, refactor for consistency
* Make PerformerStore.DestroyImage private
* Fix rating on movie create
* Fix joined hierarchical filtering
* Fix scene performer tag filter
* Generalise performer tag handler
* Add unit tests
* Add equals handling
* Make performer tags equals/not equals unsupported
* Make tags not equals unsupported
* Make not equals unsupported for performers criterion
* Support equals/not equals for studio criterion
* Fix marker scene tags equals filter
* Fix scene performer tag filter
* Make equals/not equals unsupported for hierarchical criterion
* Use existing studio handler in movie
* Hide unsupported tag modifier options
* Use existing performer tags logic where possible
* Restore old parent/child filter logic
* Disable sub-tags in equals modifier for tags criterion
* Support excludes field
* Refactor studio filter
* Refactor tags filter
* Support excludes in tags
---------
Co-authored-by: Kermie <kermie@isinthe.house>
* Add penis length stat to performers.
* Modified the UI to display and edit the stat.
* Added the ability to filter floats to allow filtering by penis length.
* Add circumcision stat to performer.
* Refactor enum filtering
* Change boolean filter to radio buttons
* Return null for empty enum values
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Limit duplicate matching to files that have ~ same duration
* Add UI for duration diff
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* initial commit of sort performer by o-count
* work on o_counter filter
* filter working
* sorting, filtering using combined scene+image count
* linting
* fix performer list view
---------
Co-authored-by: jpnsfw <none@none.com>
* Fix error if movie back image blob was not found
* Don't error out if scene cover get fails
* Don't error out on image get fails
* Add debug logging for fs blobs
* Remove old blob data when no longer referenced
* Refactor transaction hooks. Add preCommit
* Add BlobStore
* Use blobStore for tag images
* Use blobStore for studio images
* Use blobStore for performer images
* Use blobStore for scene covers
* Don't generate screenshots in legacy directory
* Run post-hooks outside original transaction
* Use blobStore for movie images
* Remove unnecessary DestroyImage methods
* Add missing filter for scene cover
* Add covers to generate options
* Add generate cover option to UI
* Add screenshot migration
* Delete thumb files as part of screenshot migration
* track watchtime and view time
* add view count sorting, added continue position filter
* display metrics in file info
* add toggle for tracking activity
* save activity every 10 seconds
* reset resume when video is nearly complete
* start from beginning when playing scene in queue
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Make read-only operations use WithReadTxn
* Allow one database write thread
* Add unit test for concurrent transactions
* Perform some actions after commit to release txn
* Suppress some errors from cancelled context
* graphql: support date and timestamp filter types
* sql: add support for date & timestamp criterions
* ui: add support for date and timestamp criterions
* scenes: add support for filtering by date, created at and updated at
* image: support filtering by created at and updated at
* gallery: support filtering by date, created at and updated at
* movie: support filtering by date, created at and updated at
* studio: support filtering by date, created at and updated at
* tag: support filtering by date, created at and updated at
* performer: support filtering by bitrh & death date and created & updated at
* marker: support filtering by created & updated at and scene date, created & updated at
* Reassign scene file functionality
* Implement scene create
* Add scene create UI
* Add sceneMerge backend support
* Add merge scene to UI
* Populate split create with scene details
* Add merge button to duplicate checker
* Handle file-less scenes in marker preview generate
* Make unique file name for file-less scene exports
* Add o-counter to scene update input
* Hide rescan for file-less scenes
* Generate heatmap if no speed set on file
* Fix count in scene/image queries
* added schema migration and updated data models
* added code and director to UI
* new fields are exported and imported
* added filters
* Add changelog entry
* Change performer country value to be ISO code
* Localize country names
* Use country select for filter
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* add descriptions to tags
* display tag description and tag image on hover
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Only update fingerprints if changed
* Fix panic when loading primary file fails
* Fix gallery/scene association
* Fix display of scene gallery in card
* Use natural_cs collation with paths for title sorting
* Fix incorrect timestamp updates
* Correct folder time fields
* Add migration with new indexes
* Correct mod_time format
* Add mod_time to data massage
* Load scene relationships on demand
* Load image relationships on demand
* Load gallery relationships on demand
* Add dataloaden
* Use dataloaders
* Use where in for other find many functions
* Do database txn in same thread. Retry on locked db
* Remove captions from slimscenedata
* Fix tracing
* Use where in instead of individual selects
* Remove scenes_query view
* Remove image query view
* Remove gallery query view
* Use where in for FindMany
* Don't interrupt scanning zip files
* Fix image filesize sort
* Use cache during migration
* Avoid use of query views
* Use FindMany to find related objects
* Log slow queries
* Add folders to generated files
* Use SlimScene for scene queries
* Include filename in migration error message
* Fix destroy gallery not destroying file
* Re-add minModTime functionality
* Deprecate useFileMetadata and stripFileExtension
* Optimise files post migration
* Decorate moved files. Use first missing file in move
* Include path in thumbnail generation error log
* Fix stash-box draft submission
* Don't destroy files unless deleting
* Call handler for files with no associated objects
* Fix moved zips causing error on scan
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
* refactored common code in recommendation row
* Implement front page options in config
* Allow customisation from front page
* Rename recommendations to front page
* Add generic UI settings
* Support adding premade filters
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
* Add duration to autotag finish message
* No sorting scene/image/gallery where not specified
* Use an LRU cache for sqlite regexp function
* Compile path separator regex once
* Cache objects with single letter first names
* Move finished auto-tag log
* Add more verbose logging
* Add new changelog
* Remove single unicode character from autotag query
* Compile regex once where possible
* Fix CPU profiling
* Only match unicode characters if in path
* add InteractiveSpeed to scene model
* add InteractiveHeatmapSpeedGenerator
* add GenerateInteractiveHeatmapSpeedTask
* add InteractiveHeatmapSpeedTask to GenerateJob
* add InteractiveHeatmap on sceneRoutes
* delete heatmap when scene is destroyed
* render interactive heatmap in GridCard
* render InteractiveSpeed on SceneCard
* render InteractiveSpeed in SceneFileInfoPanel
* InteractiveSpeed filters
* Added joinType to join struct
* Added addInnerJoin function to perform INNER JOIN type of joins
* Added innerJoin function to perform INNER JOIN type of joins
* Use inner joins when querying images in a gallery
* Renamed addJoin to addLeftJoin
* Support Is (not) null for all multi criterions
Add support for the Is null and Is not null modifiers for all cases of
the MultiCriterionInput and HierarchicalMultiCriterionInput. This
partially overlaps the "X Count" filter which sometimes is available
(because it would be the same as "X Count equals 0" and "X Count greater
than 0") but this also enables it for other criterions like the "Parent
Studio" filter for studios or just the "Studios" filter for scenes /
images / galleries, the "Movies" filter for scenes etc.
* Don't crash UI on bad saved filter
* Add missing code for tag parent/child
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* update tag hierarchy validation
* refactor MergeHierarchy
* update tag hierarchy error message
* rename tag hierarchy function
* add tag path to error message
* Rename EnsureHierarchy to ValidateHierarchy
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Make copies of buffers
Avoid reusing one of the incoming arrays as a append extension, and
make a copy of the data. It's cleaner in the long run and possibly
easier for the GC to maintain.
* Avoid appendAssign problems in tag code
Reuse the existing slice when appending.
* Fix appendAssign in encoder_scene_preview_chunk
Appending and creating a new slice is somewhat unintuitive since the
underlying slice might be extended to satisfy the new capacity. This
sometimes leads to faulty logic.
Rewrite the code so it reuses `args` for all appending, and builds one
array clearly in the code. It follows the general style of the function
where `args` is being built in small incremental batches and avoids
the introduction of new names.
* Enable the appendAssign check
This makes us pass all gocritic warnings.
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Add a space after // comments
For consistency, the commentFormatting lint checker suggests a space
after each // comment block. This commit handles all the spots in
the code where that is needed.
* Rewrite documentation on functions
Use the Go idiom of commenting:
* First sentence declares the purpose.
* First word is the name being declared
The reason this style is preferred is such that grep is able to find
names the user might be interested in. Consider e.g.,
go doc -all pkg/ffmpeg | grep -i transcode
in which case a match will tell you the name of the function you are
interested in.
* Remove old code comment-blocks
There are some commented out old code blocks in the code base. These are
either 3 years old, or 2 years old. By now, I don't think their use is
going to come back any time soon, and Git will track old pieces of
deleted code anyway.
Opt for deletion.
* Reorder imports
Split stdlib imports from non-stdlib imports in files we are touching.
* Use a range over an iteration variable
Probably more go-idiomatic, and the code needed comment-fixing anyway.
* Use time.After rather than rolling our own
The idiom here is common enough that the stdlib contains a function for
it. Use the stdlib function over our own variant.
* Enable the commentFormatting linter
* Don't capitalize local variables
ValidCodecs -> validCodecs
* Capitalize deprecation markers
A deprecated marker should be capitalized.
* Use re.MustCompile for static regexes
If the regex fails to compile, it's a programmer error, and should be
treated as such. The regex is entirely static.
* Simplify else-if constructions
Rewrite
else { if cond {}}
to
else if cond {}
* Use a switch statement to analyze formats
Break an if-else chain. While here, simplify code flow.
Also introduce a proper static error for unsupported image formats,
paving the way for being able to check against the error.
* Rewrite ifElse chains into switch statements
The "Effective Go" https://golang.org/doc/effective_go#switch document
mentions it is more idiomatic to write if-else chains as switches when
it is possible.
Find all the plain rewrite occurrences in the code base and rewrite.
In some cases, the if-else chains are replaced by a switch scrutinizer.
That is, the code sequence
if x == 1 {
..
} else if x == 2 {
..
} else if x == 3 {
...
}
can be rewritten into
switch x {
case 1:
..
case 2:
..
case 3:
..
}
which is clearer for the compiler: it can decide if the switch is
better served by a jump-table then a branch-chain.
* Rewrite switches, introduce static errors
Introduce two new static errors:
* `ErrNotImplmented`
* `ErrNotSupported`
And use these rather than forming new generative errors whenever the
code is called. Code can now test on the errors (since they are static
and the pointers to them wont change).
Also rewrite ifElse chains into switches in this part of the code base.
* Introduce a StashBoxError in configuration
Since all stashbox errors are the same, treat them as such in the code
base. While here, rewrite an ifElse chain.
In the future, it might be beneifical to refactor configuration errors
into one error which can handle missing fields, which context the error
occurs in and so on. But for now, try to get an overview of the error
categories by hoisting them into static errors.
* Get rid of an else-block in transaction handling
If we succesfully `recover()`, we then always `panic()`. This means the
rest of the code is not reachable, so we can avoid having an else-block
here.
It also solves an ifElse-chain style check in the code base.
* Use strings.ReplaceAll
Rewrite
strings.Replace(s, o, n, -1)
into
strings.ReplaceAll(s, o, n)
To make it consistent and clear that we are doing an all-replace in the
string rather than replacing parts of it. It's more of a nitpick since
there are no implementation differences: the stdlib implementation is
just to supply -1.
* Rewrite via gocritic's assignOp
Statements of the form
x = x + e
is rewritten into
x += e
where applicable.
* Formatting
* Review comments handled
Stash-box is a proper noun.
Rewrite a switch into an if-chain which returns on the first error
encountered.
* Use context.TODO() over context.Background()
Patch in the same vein as everything else: use the TODO() marker so we
can search for it later and link it into the context tree/tentacle once
it reaches down to this level in the code base.
* Tell the linter to ignore a section in manager_tasks.go
The section is less readable, so mark it with a nolint for now. Because
the rewrite enables a ifElseChain, also mark that as nolint for now.
* Use strings.ReplaceAll over strings.Replace
* Apply an ifElse rewrite
else { if .. { .. } } rewrite into else if { .. }
* Use switch-statements over ifElseChains
Rewrite chains of if-else into switch statements. Where applicable,
add an early nil-guard to simplify case analysis. Also, in
ScanTask's Start(..), invert the logic to outdent the whole block, and
help the reader: if it's not a scene, the function flow is now far more
local to the top of the function, and it's clear that the rest of the
function has to do with scene management.
* Enable gocritic on the code base.
Disable appendAssign for now since we aren't passing that check yet.
* Document the nolint additions
* Document StashBoxBatchPerformerTagInput
* Replace error assertions with Go 1.13 style
Use `errors.As(..)` over type assertions. This enables better use of
wrapped errors in the future, and lets us pass some errorlint checks
in the process.
The rewrite is entirely mechanical, and uses a standard idiom for
doing so.
* Use Go 1.13's errors.Is(..)
Rather than directly checking for error equality, use errors.Is(..).
This protects against error wrapping issues in the future.
Even though something like sql.ErrNoRows doesn't need the wrapping, do
so anyway, for the sake of consistency throughout the code base.
The change almost lets us pass the `errorlint` Go checker except for
a missing case in `js.go` which is to be handled separately; it isn't
mechanical, like these changes are.
* Remove goconst
goconst isn't a useful linter in many cases, because it's false positive
rate is high. It's 100% for the current code base.
* Avoid direct comparison of errors in recover()
Assert that we are catching an error from recover(). If we are,
check that the error caught matches errStop.
* Enable the "errorlint" checker
Configure the checker to avoid checking for errorf wraps. These are
often false positives since the suggestion is to blanket wrap errors
with %w, and that exposes the underlying API which you might not want
to do.
The other warnings are good however, and with the current patch stack,
the code base passes all these checks as well.
* Configure rowserrcheck
The project uses sqlx. Configure rowserrcheck to include said package.
* Mechanically rewrite a large set of errors
Mechanically search for errors that look like
fmt.Errorf("...%s", err.Error())
and rewrite those into
fmt.Errorf("...%v", err)
The `fmt` package is error-aware and knows how to call err.Error()
itself.
The rationale is that this is more idiomatic Go; it paves the
way for using error wrapping later with %w in some sites.
This patch only addresses the entirely mechanical rewriting caught by
a project-side search/replace. There are more individual sites not
addressed by this patch.