Commit graph

55 commits

Author SHA1 Message Date
WithoutPants
8c8be22fe4
Performer custom fields (#5487)
* Backend changes
* Show custom field values
* Add custom fields table input
* Add custom field filtering
* Add unit tests
* Include custom fields in import/export
* Anonymise performer custom fields
* Move json.Number handler functions to api
* Handle json.Number conversion in api
2024-12-03 13:49:55 +11:00
its-josh4
c6bcdd89be
Use slices package from the stdlib when possible (#5360)
* Use slices from the stdlib when possible

* Add some unit tests

* More small tweaks + add benchmark func
2024-10-29 11:26:23 +11:00
WithoutPants
ad17e7defe
Fix handling of files to delete during delete Gallery operation (#5213)
* Only remove file in zip from image if deleting from zip file
* Only remove file in folder from image if deleting from folder
2024-09-05 11:27:31 +10:00
sezzim
68738bd227
Support for assigning any image from a gallery as the cover (#5053)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2024-08-29 11:24:52 +10:00
WithoutPants
b7799df2a6
Add package docs and project vision/goals (#5169)
* Add goals/design vision to contributing doc
* Add barebones package documentation
2024-08-28 09:01:39 +10:00
WithoutPants
fcf249e5f6
Improve plugin hook cyclic detection (#4625)
* Move and rename HookTriggerEnum into separate package
* Move visited plugin hook handler code
* Allow up to ten plugin hook loops
2024-02-28 08:29:25 +11:00
bob123491234
d1018b4c5d
Add Studio Code and Photographer to Galleries. (#4195)
* Added Studio Code and Photographer to Galleries
* Fix gallery display on mobile
* Fixed potential panic when scraping with a bad configuration
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-11-28 15:05:33 +11:00
DingDongSoLong4
9621213424
Genericise sliceutil functions (#4253)
* Genericise sliceutil.SliceSame
* Genericise intslice functions
* Genericise stringutil functions
2023-11-02 08:58:32 +11:00
DingDongSoLong4
33f2ebf2a3
Model refactor, part 3 (#4152)
* Remove manager.Repository
* Refactor other repositories
* Fix tests and add database mock
* Add AssertExpectations method
* Refactor routes
* Move default movie image to internal/static and add convenience methods
* Refactor default performer image boxes
2023-10-16 14:26:34 +11:00
WithoutPants
9577600804
Gallery URLs (#4114)
* Initial backend changes
* Fix unit tests
* UI changes
* Fix missing URL filters
2023-09-25 12:27:20 +10:00
DingDongSoLong4
24e4719abc
Model refactor, part 2 (#4092)
* Move conversions into changesetTranslator
* Improve mutation error messages
* Use models.New and models.NewPartial everywhere
* Replace getStashIDsFor functions
* Remove ImageCreateInput
* Remove unused parameters
* Refactor matching functions
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-09-11 12:24:15 +10:00
DingDongSoLong4
c364346a59
Model refactor (#3915)
* Add mockery config file
* Move basic file/folder structs to models
* Fix hack due to import loop
* Move file interfaces to models
* Move folder interfaces to models
* Move scene interfaces to models
* Move scene marker interfaces to models
* Move image interfaces to models
* Move gallery interfaces to models
* Move gallery chapter interfaces to models
* Move studio interfaces to models
* Move movie interfaces to models
* Move performer interfaces to models
* Move tag interfaces to models
* Move autotag interfaces to models
* Regenerate mocks
2023-09-01 10:39:29 +10:00
Flashy78
a665a56ef0
Studio Tagger (#3510)
* Studio image and parent studio support in scene tagger
* Refactor studio backend and add studio tagger
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-07-31 09:50:24 +10:00
DingDongSoLong4
5580525c2d
SQLite model refactoring, part 2 (#3839)
* Treat empty image input as null
* Add validation to models.Date
* Allow zero dates in database
* Make scene_markers.scene_id non-nullable
* Drop scraped_items table
* Remove movie/studio checksum
* Add migration notes
---------
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-07-13 12:15:02 +10:00
DingDongSoLong4
f65e87773c
Include subsidiary studios/tags in tab badge counters (#3816)
* Add '_all' counts
* Use '_all' counts in UI
* Make other counts non-nullable
* Hide tab counts if zero
* Add resolver parameter
2023-06-16 10:46:14 +10:00
DingDongSoLong4
1c13c9e1b1
SQLite model refactoring (#3791)
* Remove ID from PerformerPartial
* Separate studio model from sqlite model
* Separate movie model from sqlite model
* Separate tag model from sqlite model
* Separate saved filter model from sqlite model
* Separate scene marker model from sqlite model
* Separate gallery chapter model from sqlite model
* Move ErrNoRows checks into sqlite, improve empty result error messages
* Move SQLiteDate and SQLiteTimestamp to sqlite
* Use changesetTranslator everywhere, refactor for consistency
* Make PerformerStore.DestroyImage private
* Fix rating on movie create
2023-06-15 12:46:09 +10:00
WithoutPants
74cef93d19
Update gallery UpdatedAt timestamp on contents change (#3771)
* Update gallery updatedAt on content change
* Update gallery in UI on image change
2023-05-31 11:06:01 +10:00
yoshnopa
7e8f941155
Add Chapters for Galleries (#3289)
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2023-03-16 15:04:54 +11:00
WithoutPants
270bc317cb
Performer refactor (#3057)
* Separate performer model from sqlite model
* Use GenderEnum for gender
2022-10-31 14:58:01 +11:00
WithoutPants
ad7fbce5f7
Rebuild association tables, ensure file-system-based galleries cannot be changed (#2955)
* Re-create tables to include primary keys
* Filesystem-based galleries cannot change images
2022-09-30 09:18:58 +10:00
WithoutPants
dce90a3ed9
Handle file rescan (#2951)
* Fire handlers when file updated or moved
* Create galleries as needed
* Clean empty galleries
* Handle cleaning zip folders when path changed
* Fix gallery association on duplicate images
* Re-create missing folder-based galleries
2022-09-28 16:08:00 +10:00
WithoutPants
0848b02e93
Various bug fixes (#2945)
* Only update fingerprints if changed
* Fix panic when loading primary file fails
* Fix gallery/scene association
* Fix display of scene gallery in card
* Use natural_cs collation with paths for title sorting
2022-09-25 12:07:55 +10:00
WithoutPants
1207629a76
Fix incorrectly formatted timestamps (#2918)
* Update updated_at when adding file to object
* Use models.SQLTimestamp for timestamps
* Add data massage to fix incorrect timestamps
2022-09-19 14:53:46 +10:00
WithoutPants
2564351265
Use post commit hook for post-create plugin hooks (#2920) 2022-09-19 14:53:06 +10:00
WithoutPants
cfc8222b9a
[Files Refactor] Cleanup (#2893)
* Clean up notes for develop merge
* Remove commented code
* Lint
2022-09-07 16:50:15 +10:00
WithoutPants
94d39da706 [Files Refactor] Bug fixes (#2868)
* Return error if multiple rows returned for id
* Add missing LoadFiles calls
* Show id if path is empty
2022-09-06 07:04:52 +00:00
WithoutPants
273cf0383d [Files Refactor] Performance tuning (#2865)
* Don't load image files by default
* Don't load gallery files by default
* Don't load scene files by default
* Retry locked transactions forever
* Don't show release notes if config not loaded
* Don't translate path slashes in export
2022-09-06 07:04:52 +00:00
WithoutPants
0b534d89c6 [Files Refactor] Import export fixup (#2763)
* Adjust json schema
* Remove mappings file from export
* Import file/folder support
* Update documentation
* Make gallery filenames unique
2022-09-06 07:04:52 +00:00
WithoutPants
00608c167a [Files Refactor] Performance tuning (#2819)
* Load scene relationships on demand
* Load image relationships on demand
* Load gallery relationships on demand
* Add dataloaden
* Use dataloaders
* Use where in for other find many functions
2022-09-06 07:03:42 +00:00
WithoutPants
abb574205a Files refactor fixes (#2743)
* Fix destroy gallery not destroying file
* Re-add minModTime functionality
* Deprecate useFileMetadata and stripFileExtension
* Optimise files post migration
* Decorate moved files. Use first missing file in move
* Include path in thumbnail generation error log
* Fix stash-box draft submission
* Don't destroy files unless deleting
* Call handler for files with no associated objects
* Fix moved zips causing error on scan
2022-09-06 07:03:42 +00:00
WithoutPants
5495d72849 File storage rewrite (#2676)
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
2022-09-06 07:03:42 +00:00
WithoutPants
964b559309 Restructure data layer (#2532)
* Add new txn manager interface
* Add txn management to sqlite
* Rename get to getByID
* Add contexts to repository methods
* Update query builders
* Add context to reader writer interfaces
* Use repository in resolver
* Tighten interfaces
* Tighten interfaces in dlna
* Tighten interfaces in match package
* Tighten interfaces in scraper package
* Tighten interfaces in scan code
* Tighten interfaces on autotag package
* Remove ReaderWriter usage
* Merge database package into sqlite
2022-09-06 07:03:40 +00:00
DingDongSoLong4
49f579e08e
Fix gallery updating (#2611) 2022-06-01 11:58:44 +10:00
WithoutPants
aacf07feef
Restructure ffmpeg (#2392)
* Refactor transcode generation
* Move phash generation into separate package
* Refactor image thumbnail generation
* Move JSONTime to separate package
* Ffmpeg refactoring
* Refactor live transcoding
* Refactor scene marker preview generation
* Refactor preview generation
* Refactor screenshot generation
* Refactor sprite generation
* Change ffmpeg.IsStreamable to return error
* Move frame rate calculation into ffmpeg
* Refactor file locking
* Refactor title set during scan
* Add missing lockmanager instance
* Return error instead of logging in MatchContainer
2022-04-18 10:50:10 +10:00
SmallCoccinelle
401660e6a3
Hoist context, enable errchkjson (#2488)
* Make the script scraper context-aware

Connect the context to the command execution. This means command
execution can be aborted if the context is canceled. The context is
usually bound to user-interaction, i.e., a scraper operation issued
by the user. Hence, it seems correct to abort a command if the user
aborts.

* Enable errchkjson

Some json marshal calls are *safe* in that they can never fail. This is
conditional on the types of the the data being encoded. errchkjson finds
those calls which are unsafe, and also not checked for errors.

Add logging warnings to the place where unsafe encodings might happen.
This can help uncover usage bugs early in stash if they are tripped,
making debugging easier.

While here, keep the checker enabled in the linter to capture future
uses of json marshalling.

* Pass the context for zip file scanning.

* Pass the context in scanning

* Pass context, replace context.TODO()

Where applicable, pass the context down toward the lower functions in
the call stack. Replace uses of context.TODO() with the passed context.

This makes the code more context-aware, and you can rely on aborting
contexts to clean up subsystems to a far greater extent now.

I've left the cases where there is a context in a struct. My gut feeling
is that they have solutions that are nice, but they require more deep
thinking to unveil how to handle it.

* Remove context from task-structs

As a rule, contexts are better passed explicitly to functions than they
are passed implicitly via structs. In the case of tasks, we already
have a valid context in scope when creating the struct, so remove ctx
from the struct and use the scoped context instead.

With this change it is clear that the scanning functions are under a
context, and the task-starting caller has jurisdiction over the context
and its lifetime. A reader of the code don't have to figure out where
the context are coming from anymore.

While here, connect context.TODO() to the newly scoped context in most
of the scan code.

* Remove context from autotag struct too

* Make more context-passing explicit

In all of these cases, there is an applicable context which is close
in the call-tree. Hook up to this context.

* Simplify context passing in manager

The managers context handling generally wants to use an outer context
if applicable. However, the code doesn't pass it explicitly, but stores
it in a struct. Pull out the context from the struct and use it to
explicitly pass it.

At a later point in time, we probably want to handle this by handing
over the job to a different (program-lifetime) context for background
jobs, but this will do for a start.
2022-04-15 11:34:53 +10:00
WithoutPants
f69bd8a94f
Restructure go project (#2356)
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend
2022-03-17 11:33:59 +11:00
WithoutPants
d25510fdd7
Selective clean (#2125)
* Add backend support for selective clean
* Add selective clean button and dialog
2021-12-16 13:28:44 +11:00
WithoutPants
602183cca9
File size scanning fixes (#1944) 2021-11-04 10:50:03 +11:00
SmallCoccinelle
e14bb8432c
Enable gocritic (#1848)
* Don't capitalize local variables

ValidCodecs -> validCodecs

* Capitalize deprecation markers

A deprecated marker should be capitalized.

* Use re.MustCompile for static regexes

If the regex fails to compile, it's a programmer error, and should be
treated as such. The regex is entirely static.

* Simplify else-if constructions

Rewrite

   else { if cond {}}

to

   else if cond {}

* Use a switch statement to analyze formats

Break an if-else chain. While here, simplify code flow.

Also introduce a proper static error for unsupported image formats,
paving the way for being able to check against the error.

* Rewrite ifElse chains into switch statements

The "Effective Go" https://golang.org/doc/effective_go#switch document
mentions it is more idiomatic to write if-else chains as switches when
it is possible.

Find all the plain rewrite occurrences in the code base and rewrite.
In some cases, the if-else chains are replaced by a switch scrutinizer.
That is, the code sequence

  if x == 1 {
      ..
  } else if x == 2 {
      ..
  } else if x == 3 {
      ...
  }

can be rewritten into

  switch x {
  case 1:
    ..
  case 2:
    ..
  case 3:
    ..
  }

which is clearer for the compiler: it can decide if the switch is
better served by a jump-table then a branch-chain.

* Rewrite switches, introduce static errors

Introduce two new static errors:

* `ErrNotImplmented`
* `ErrNotSupported`

And use these rather than forming new generative errors whenever the
code is called. Code can now test on the errors (since they are static
and the pointers to them wont change).

Also rewrite ifElse chains into switches in this part of the code base.

* Introduce a StashBoxError in configuration

Since all stashbox errors are the same, treat them as such in the code
base. While here, rewrite an ifElse chain.

In the future, it might be beneifical to refactor configuration errors
into one error which can handle missing fields, which context the error
occurs in and so on. But for now, try to get an overview of the error
categories by hoisting them into static errors.

* Get rid of an else-block in transaction handling

If we succesfully `recover()`, we then always `panic()`. This means the
rest of the code is not reachable, so we can avoid having an else-block
here.

It also solves an ifElse-chain style check in the code base.

* Use strings.ReplaceAll

Rewrite

    strings.Replace(s, o, n, -1)

into

    strings.ReplaceAll(s, o, n)

To make it consistent and clear that we are doing an all-replace in the
string rather than replacing parts of it. It's more of a nitpick since
there are no implementation differences: the stdlib implementation is
just to supply -1.

* Rewrite via gocritic's assignOp

Statements of the form

    x = x + e

is rewritten into

    x += e

where applicable.

* Formatting

* Review comments handled

Stash-box is a proper noun.

Rewrite a switch into an if-chain which returns on the first error
encountered.

* Use context.TODO() over context.Background()

Patch in the same vein as everything else: use the TODO() marker so we
can search for it later and link it into the context tree/tentacle once
it reaches down to this level in the code base.

* Tell the linter to ignore a section in manager_tasks.go

The section is less readable, so mark it with a nolint for now. Because
the rewrite enables a ifElseChain, also mark that as nolint for now.

* Use strings.ReplaceAll over strings.Replace

* Apply an ifElse rewrite

else { if .. { .. } } rewrite into else if { .. }

* Use switch-statements over ifElseChains

Rewrite chains of if-else into switch statements. Where applicable,
add an early nil-guard to simplify case analysis. Also, in
ScanTask's Start(..), invert the logic to outdent the whole block, and
help the reader: if it's not a scene, the function flow is now far more
local to the top of the function, and it's clear that the rest of the
function has to do with scene management.

* Enable gocritic on the code base.

Disable appendAssign for now since we aren't passing that check yet.

* Document the nolint additions

* Document StashBoxBatchPerformerTagInput
2021-10-18 14:12:40 +11:00
WithoutPants
39fdde273d
Scan refactor (#1816)
* Add file scanner
* Scan scene changes
* Split scan files
* Generalise scan
* Refactor ffprobe
* Refactor ffmpeg encoder
* Move scene scan code to scene package
* Move matchExtension to utils
* Refactor gallery scanning
* Refactor image scanning
* Prevent race conditions on identical hashes
* Refactor image thumbnail generation
* Perform count concurrently
* Allow progress increment before total set
* Make progress updates more frequent
2021-10-15 10:39:48 +11:00
SmallCoccinelle
c6f6205e4f
Errorlint sweep + minor linter tweaks (#1796)
* Replace error assertions with Go 1.13 style

Use `errors.As(..)` over type assertions. This enables better use of
wrapped errors in the future, and lets us pass some errorlint checks
in the process.

The rewrite is entirely mechanical, and uses a standard idiom for
doing so.

* Use Go 1.13's errors.Is(..)

Rather than directly checking for error equality, use errors.Is(..).

This protects against error wrapping issues in the future.

Even though something like sql.ErrNoRows doesn't need the wrapping, do
so anyway, for the sake of consistency throughout the code base.

The change almost lets us pass the `errorlint` Go checker except for
a missing case in `js.go` which is to be handled separately; it isn't
mechanical, like these changes are.

* Remove goconst

goconst isn't a useful linter in many cases, because it's false positive
rate is high. It's 100% for the current code base.

* Avoid direct comparison of errors in recover()

Assert that we are catching an error from recover(). If we are,
check that the error caught matches errStop.

* Enable the "errorlint" checker

Configure the checker to avoid checking for errorf wraps. These are
often false positives since the suggestion is to blanket wrap errors
with %w, and that exposes the underlying API which you might not want
to do.

The other warnings are good however, and with the current patch stack,
the code base passes all these checks as well.

* Configure rowserrcheck

The project uses sqlx. Configure rowserrcheck to include said package.

* Mechanically rewrite a large set of errors

Mechanically search for errors that look like

    fmt.Errorf("...%s", err.Error())

and rewrite those into

    fmt.Errorf("...%v", err)

The `fmt` package is error-aware and knows how to call err.Error()
itself.

The rationale is that this is more idiomatic Go; it paves the
way for using error wrapping later with %w in some sites.

This patch only addresses the entirely mechanical rewriting caught by
a project-side search/replace. There are more individual sites not
addressed by this patch.
2021-10-12 14:03:08 +11:00
SmallCoccinelle
bc6d04dc2a
Remove new-from-rev from the linter (#1783)
* Fix all revive warnings in the code base

All of these are of the form

```
var Identifier Type = Expr
```

where the `Type` is known from the output of `Expr` and can be omitted
as a result.

* Handle unchecked errors

* Remove new-from-rev

Since the project passes all linter checks now, including older
revisions, we can remove new-from-rev. While here, reorder the linter
config file, and move the enabled linters up and settings down.

* Fix failing test cases

Studio & Performer export tests use local time rather than UTC. This
fixes the test cases so integration test
passes.
2021-09-28 09:29:45 +10:00
WithoutPants
501ed7c2c2
Make hierarchical criterion depth input optional (#1733) 2021-09-16 20:41:07 +10:00
gitgiggety
c91ffe1e58
Tag hierarchy (#1519)
* Add migration script for tag relations table
* Expand hierarchical filter features

Expand the features of the hierarchical multi input filter with support
for using a relations table, which only has parent_id and child_id
columns, and support adding an additional intermediate table to join on,
for example for scenes and tags which are linked by the scenes_tags
table as well.

* Add hierarchical filtering for tags
* Add hierarchical tags support to scene markers

Refactor filtering of scene markers to filterBuilder and in the process
add support for hierarchical tags as well.

* List parent and child tags on tag details page
* Support setting parent and child tags

Add support for setting parent and child tags during tag creation and
tag updates.

* Validate no loops are created in tags hierarchy
* Update tag merging to support tag hierarcy
* Add unit tests for tags.EnsureUniqueHierarchy
* Fix applying recursive to with clause

The SQL `RECURSIVE` of a `WITH` clause only needs to be applied once,
imediately after the `WITH`. So this fixes the query building to do just
that, automatically applying the `RECURSIVE` keyword when any added with
clause is added as recursive.

* Rename hierarchical root id column
* Rewrite hierarchical filtering for performance

Completely rewrite the hierarchical filtering to optimize for
performance. Doing the recursive query in combination with a complex
query seems to break SQLite optimizing some things which means that the
recursive part might be 2,5 second slower than adding a static
`VALUES()` list. This is mostly noticable in case of the tag hierarchy
where setting an exclusion with any depth (or depth: all) being applied
has this performance impact of 2,5 second. "Include" also suffered this
issue, but some rewritten query by joining in the *_tags table in one
pass and applying a `WHERE x IS NOT NULL` filter did seem to optimize
that case. But that optimization isn't applied to the `IS NULL` filter
of "exclude". Running a simple query beforehand to get all (recursive)
items and then applying them to the query doesn't have this performance
penalty.

* Remove UI references to child studios and tags
* Add parents to tag export
* Support importing of parent relationship for tags
* Assign stable ids to parent / child badges
* Silence Apollo warning on parents/children fields on tags

Silence warning triggered by Apollo GraphQL by explicitly instructing it
to use the incoming parents/children values. By default it already does
this, but it triggers a warning as it might be unintended that it uses
the incoming values (instead of for example merging both arrays).
Setting merge to false still applies the same behaviour (use only
incoming values) but silences the warning as it's explicitly configured
to work like this.

* Rework detecting unique tag hierarchy

Completely rework the unique tag hierarchy to detect invalid hierarchies
for which a tag is "added in the middle". So when there are tags A <- B
and A <- C, you could previously edit tag B and add tag C as a sub tag
without it being noticed as parent A being applied twice (to tag C).
While afterwards saving tag C would fail as tag A was applied as parent
twice. The updated code correctly detects this scenario as well.

Furthermore the error messaging has been reworked a bit and the message
now mentions both the direct parent / sub tag as well as the tag which
would results in the error. So in aboves example it would now show the
message that tag C can't be applied because tag A already is a parent.

* Update relations on cached tags when needed

Update the relations on cached tags when a tag is created / updated /
deleted so these always reflect the correct state. Otherwise (re)opening
a tag might still show the old relations untill the page is fully
reloaded or the list is navigated. But this obviously is strange when
you for example have tag A, create or update tag B to have a relation to
tag A, and from tags B page click through to tag A and it doesn't show
that it is linked to tag B.
2021-09-09 14:58:43 +10:00
SmallCoccinelle
4b00d24248
Remove unused (#1709)
* Remove stuff which isn't being used

Some fields, functions and structs aren't in use by the project. Remove
them for janitorial reasons.

* Remove more unused code

All of these functions are currently not in use. Clean up the code by
removal, since the version control has the code if need be.

* Remove unused functions

There's a large set of unused functions and variables in the code base.
Remove these, so it clearer what code to support going forward.

Dead code has been eliminated.

Where applicable, comment const-sections in tests, so reserved
identifiers are still known.

* Fix use-def of tsURL

The first def of tsURL doesn't matter because there's no use before
we hit the 2nd def.

* Remove dead code assignment

Setting logFile = "" is effectively dead code, because there's no use
of it later.

* Comment out found

The variable 'found' is dead in the function (because no post-process
action is following it). Comment it for now.

* Comment dead code in tests

These might provide hints as to what isn't covered at the moment.

* Dead code removal

In the case of constants where iota is involved, move the iota so it
matches the current key values.

This avoids problems with persistently stored key IDs.
2021-09-09 14:10:08 +10:00
gitgiggety
7164bb28ac
Filter studio hierarchy (#1397)
* Add basic support for hierarchical filters

Add a new `hierarchicalMultiCriterionHandlerBuilder` filter type which
can / will be used for filtering hierarchical things like the
parent/child relation of the studios.
On the frontend side a new IHierarchicalLabeledIdCriterion criterion
type has been added to accompany this new filter type.

* Refactor movieQueryBuilder to use filterBuilder

Refactor the movieQueryBuilder to use the filterBuilder just as scene,
image and gallery as well.

* Support specifying depth for studios filter

Add an optional depth field to the studios filter for scenes, images,
galleries and movies. When specified that number of included
(grant)children are shown as well. In other words: this adds support for
showing scenes set to child studios when searching on the parent studio.

Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
2021-06-03 20:52:19 +10:00
WithoutPants
a3609079bb
Autotag support for images and galleries (#1345)
* Add compound queries for images and galleries
* Implement image and gallery auto tagging
2021-05-03 13:09:46 +10:00
WithoutPants
ea54a67798
Add scene/image/gallery popover count buttons for performer/studio/tag cards (#1293)
* Add counts to graphql schema
* Add count resolvers and query refactor
* Add count popover buttons
2021-04-15 10:46:31 +10:00
InfiniteTF
4fd022a93b
Decouple galleries from scenes (#1057) 2021-02-02 07:56:54 +11:00
WithoutPants
1e04deb3d4
Data layer restructuring (#997)
* Move query builders to sqlite package
* Add transaction system
* Wrap model resolvers in transaction
* Add error return value for StringSliceToIntSlice
* Update/refactor mutation resolvers
* Convert query builders
* Remove unused join types
* Add stash id unit tests
* Use WAL journal mode
2021-01-18 12:23:20 +11:00