This was originally done for #3304. The ffmpeg code has been redone since and this is no longer necessary. It was also resulting in the scraper and plugin paths being absolute, despite all the others being relative to the provided config path.
* Use more neutral language for content
* Add sfw mode setting
* Make configuration context mandatory
* Add sfw class when sfw mode active
* Hide nsfw performer fields in sfw mode
* Hide nsfw sort options
* Hide nsfw filter/sort options in sfw mode
* Replace o-count with like counter in sfw mode
* Use sfw label for o-counter filter in sfw mode
* Use likes instead of o-count in sfw mode in other places
* Rename sfw mode to sfw content mode
* Use sfw image for default performers in sfw mode
* Document SFW content mode
* Add SFW mode setting to setup
* Clarify README
* Change wording of sfw mode description
* Handle configuration loading error correctly
* Hide age in performer cards
* Add UI support for setting containing groups
* Show containing groups in group details panel
* Move tag hierarchical filter code into separate type
* Add depth to scene_count and add sub_group_count
* Add sub-groups tab to groups page
* Add containing groups to edit groups dialog
* Show containing group description in sub-group view
* Show group scene number in group scenes view
* Add ability to drag move grid cards
* Add sub group order option
* Add reorder sub-groups interface
* Separate page size selector component
* Add interfaces to add and remove sub-groups to a group
* Separate MultiSet components
* Allow setting description while setting containing groups
* Make ffmpeg/ffprobe settable and remove auto download
* Detect when ffmpeg not present in setup
* Add download ffmpeg task
* Add download ffmpeg button in system settings
* Download ffmpeg during setup
* Fix macOS notifications
* Change CFBundleIdentifier to match domain
* Distribute Stash.app
* Also build universal phasher binary
* Fix binary name in check_version.go
* Expose GOOS, working dir and home dir in systemStatus endpoint
* Disable setup in working directory when running Stash.app
* More Makefile improvements, remove unused scripts
* Improve READMEs and documentation
* Add mockery config file
* Move basic file/folder structs to models
* Fix hack due to import loop
* Move file interfaces to models
* Move folder interfaces to models
* Move scene interfaces to models
* Move scene marker interfaces to models
* Move image interfaces to models
* Move gallery interfaces to models
* Move gallery chapter interfaces to models
* Move studio interfaces to models
* Move movie interfaces to models
* Move performer interfaces to models
* Move tag interfaces to models
* Move autotag interfaces to models
* Regenerate mocks
* Remove ID from PerformerPartial
* Separate studio model from sqlite model
* Separate movie model from sqlite model
* Separate tag model from sqlite model
* Separate saved filter model from sqlite model
* Separate scene marker model from sqlite model
* Separate gallery chapter model from sqlite model
* Move ErrNoRows checks into sqlite, improve empty result error messages
* Move SQLiteDate and SQLiteTimestamp to sqlite
* Use changesetTranslator everywhere, refactor for consistency
* Make PerformerStore.DestroyImage private
* Fix rating on movie create
* Refactor transaction hooks. Add preCommit
* Add BlobStore
* Use blobStore for tag images
* Use blobStore for studio images
* Use blobStore for performer images
* Use blobStore for scene covers
* Don't generate screenshots in legacy directory
* Run post-hooks outside original transaction
* Use blobStore for movie images
* Remove unnecessary DestroyImage methods
* Add missing filter for scene cover
* Add covers to generate options
* Add generate cover option to UI
* Add screenshot migration
* Delete thumb files as part of screenshot migration
* HW Accel
* CUDA Docker build and adjust the NVENC encoder
* Removed NVENC preset
Using legacy presets is removed in SDK 12 and deprecated since SDK 10.
This commit removed the preset to allow ffmpeg to select the default one.
---------
Co-authored-by: Nodude <>
Co-authored-by: WithoutPants <53250216+WithoutPants@users.noreply.github.com>
* Reassign scene file functionality
* Implement scene create
* Add scene create UI
* Add sceneMerge backend support
* Add merge scene to UI
* Populate split create with scene details
* Add merge button to duplicate checker
* Handle file-less scenes in marker preview generate
* Make unique file name for file-less scene exports
* Add o-counter to scene update input
* Hide rescan for file-less scenes
* Generate heatmap if no speed set on file
* Fix count in scene/image queries
* Fix destroy gallery not destroying file
* Re-add minModTime functionality
* Deprecate useFileMetadata and stripFileExtension
* Optimise files post migration
* Decorate moved files. Use first missing file in move
* Include path in thumbnail generation error log
* Fix stash-box draft submission
* Don't destroy files unless deleting
* Call handler for files with no associated objects
* Fix moved zips causing error on scan
* Restructure data layer part 2 (#2599)
* Refactor and separate image model
* Refactor image query builder
* Handle relationships in image query builder
* Remove relationship management methods
* Refactor gallery model/query builder
* Add scenes to gallery model
* Convert scene model
* Refactor scene models
* Remove unused methods
* Add unit tests for gallery
* Add image tests
* Add scene tests
* Convert unnecessary scene value pointers to values
* Convert unnecessary pointer values to values
* Refactor scene partial
* Add scene partial tests
* Refactor ImagePartial
* Add image partial tests
* Refactor gallery partial update
* Add partial gallery update tests
* Use zero/null package for null values
* Add files and scan system
* Add sqlite implementation for files/folders
* Add unit tests for files/folders
* Image refactors
* Update image data layer
* Refactor gallery model and creation
* Refactor scene model
* Refactor scenes
* Don't set title from filename
* Allow galleries to freely add/remove images
* Add multiple scene file support to graphql and UI
* Add multiple file support for images in graphql/UI
* Add multiple file for galleries in graphql/UI
* Remove use of some deprecated fields
* Remove scene path usage
* Remove gallery path usage
* Remove path from image
* Move funscript to video file
* Refactor caption detection
* Migrate existing data
* Add post commit/rollback hook system
* Lint. Comment out import/export tests
* Add WithDatabase read only wrapper
* Prepend tasks to list
* Add 32 pre-migration
* Add warnings in release and migration notes
* Rename manager.instance to Manager
* Show dialog message on fatal error on Windows
* Hide console windows explicitly on icon launch
Gets rid of the windowsgui flag, which causes all sorts of issues.
Instead, checks if stash was launched from the icon, and if so hides the console.
* Remove fixconsole
* Add changelog entries
* Make the script scraper context-aware
Connect the context to the command execution. This means command
execution can be aborted if the context is canceled. The context is
usually bound to user-interaction, i.e., a scraper operation issued
by the user. Hence, it seems correct to abort a command if the user
aborts.
* Enable errchkjson
Some json marshal calls are *safe* in that they can never fail. This is
conditional on the types of the the data being encoded. errchkjson finds
those calls which are unsafe, and also not checked for errors.
Add logging warnings to the place where unsafe encodings might happen.
This can help uncover usage bugs early in stash if they are tripped,
making debugging easier.
While here, keep the checker enabled in the linter to capture future
uses of json marshalling.
* Pass the context for zip file scanning.
* Pass the context in scanning
* Pass context, replace context.TODO()
Where applicable, pass the context down toward the lower functions in
the call stack. Replace uses of context.TODO() with the passed context.
This makes the code more context-aware, and you can rely on aborting
contexts to clean up subsystems to a far greater extent now.
I've left the cases where there is a context in a struct. My gut feeling
is that they have solutions that are nice, but they require more deep
thinking to unveil how to handle it.
* Remove context from task-structs
As a rule, contexts are better passed explicitly to functions than they
are passed implicitly via structs. In the case of tasks, we already
have a valid context in scope when creating the struct, so remove ctx
from the struct and use the scoped context instead.
With this change it is clear that the scanning functions are under a
context, and the task-starting caller has jurisdiction over the context
and its lifetime. A reader of the code don't have to figure out where
the context are coming from anymore.
While here, connect context.TODO() to the newly scoped context in most
of the scan code.
* Remove context from autotag struct too
* Make more context-passing explicit
In all of these cases, there is an applicable context which is close
in the call-tree. Hook up to this context.
* Simplify context passing in manager
The managers context handling generally wants to use an outer context
if applicable. However, the code doesn't pass it explicitly, but stores
it in a struct. Pull out the context from the struct and use it to
explicitly pass it.
At a later point in time, we probably want to handle this by handing
over the job to a different (program-lifetime) context for background
jobs, but this will do for a start.
* Move main to cmd
* Move api to internal
* Move logger and manager to internal
* Move shell hiding code to separate package
* Decouple job from desktop and utils
* Decouple session from config
* Move static into internal
* Decouple config from dlna
* Move desktop to internal
* Move dlna to internal
* Decouple remaining packages from config
* Move config into internal
* Move jsonschema and paths to models
* Make ffmpeg functions private
* Move file utility methods into fsutil package
* Move symwalk into fsutil
* Move single-use util functions into client package
* Move slice functions to separate packages
* Add env var to suppress windowsgui arg
* Move hash functions into separate package
* Move identify to internal
* Move autotag to internal
* Touch UI when generating backend