Migrate generated files when a scene is rescanned (#1106)

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InfiniteTF 2021-02-10 00:50:34 +01:00 committed by GitHub
parent bcbbd1474c
commit 8d8a8530e8
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 68 additions and 51 deletions

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@ -0,0 +1,59 @@
package manager
import (
"os"
"path/filepath"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/utils"
)
func MigrateHash(oldHash string, newHash string) {
oldPath := filepath.Join(instance.Paths.Generated.Markers, oldHash)
newPath := filepath.Join(instance.Paths.Generated.Markers, newHash)
migrate(oldPath, newPath)
scenePaths := GetInstance().Paths.Scene
oldPath = scenePaths.GetThumbnailScreenshotPath(oldHash)
newPath = scenePaths.GetThumbnailScreenshotPath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetScreenshotPath(oldHash)
newPath = scenePaths.GetScreenshotPath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewPath(oldHash)
newPath = scenePaths.GetStreamPreviewPath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewImagePath(oldHash)
newPath = scenePaths.GetStreamPreviewImagePath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetTranscodePath(oldHash)
newPath = scenePaths.GetTranscodePath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetSpriteVttFilePath(oldHash)
newPath = scenePaths.GetSpriteVttFilePath(newHash)
migrate(oldPath, newPath)
oldPath = scenePaths.GetSpriteImageFilePath(oldHash)
newPath = scenePaths.GetSpriteImageFilePath(newHash)
migrate(oldPath, newPath)
}
func migrate(oldName, newName string) {
oldExists, err := utils.FileExists(oldName)
if err != nil && !os.IsNotExist(err) {
logger.Errorf("Error checking existence of %s: %s", oldName, err.Error())
return
}
if oldExists {
logger.Infof("renaming %s to %s", oldName, newName)
if err := os.Rename(oldName, newName); err != nil {
logger.Errorf("error renaming %s to %s: %s", oldName, newName, err.Error())
}
}
}

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@ -1,13 +1,9 @@
package manager
import (
"os"
"path/filepath"
"sync"
"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/models"
"github.com/stashapp/stash/pkg/utils"
)
// MigrateHashTask renames generated files between oshash and MD5 based on the
@ -36,51 +32,5 @@ func (t *MigrateHashTask) Start(wg *sync.WaitGroup) {
newHash = oshash
}
oldPath := filepath.Join(instance.Paths.Generated.Markers, oldHash)
newPath := filepath.Join(instance.Paths.Generated.Markers, newHash)
t.migrate(oldPath, newPath)
scenePaths := GetInstance().Paths.Scene
oldPath = scenePaths.GetThumbnailScreenshotPath(oldHash)
newPath = scenePaths.GetThumbnailScreenshotPath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetScreenshotPath(oldHash)
newPath = scenePaths.GetScreenshotPath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewPath(oldHash)
newPath = scenePaths.GetStreamPreviewPath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetStreamPreviewImagePath(oldHash)
newPath = scenePaths.GetStreamPreviewImagePath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetTranscodePath(oldHash)
newPath = scenePaths.GetTranscodePath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetSpriteVttFilePath(oldHash)
newPath = scenePaths.GetSpriteVttFilePath(newHash)
t.migrate(oldPath, newPath)
oldPath = scenePaths.GetSpriteImageFilePath(oldHash)
newPath = scenePaths.GetSpriteImageFilePath(newHash)
t.migrate(oldPath, newPath)
}
func (t *MigrateHashTask) migrate(oldName, newName string) {
oldExists, err := utils.FileExists(oldName)
if err != nil && !os.IsNotExist(err) {
logger.Errorf("Error checking existence of %s: %s", oldName, err.Error())
return
}
if oldExists {
logger.Infof("renaming %s to %s", oldName, newName)
if err := os.Rename(oldName, newName); err != nil {
logger.Errorf("error renaming %s to %s: %s", oldName, newName, err.Error())
}
}
MigrateHash(oldHash, newHash)
}

View file

@ -380,10 +380,17 @@ func (t *ScanTask) scanScene() *models.Scene {
// scene, then recalculate the checksum and regenerate the thumbnail
modified := t.isFileModified(fileModTime, s.FileModTime)
if modified || !s.Size.Valid {
oldHash := s.GetHash(config.GetVideoFileNamingAlgorithm())
s, err = t.rescanScene(s, fileModTime)
if err != nil {
return logError(err)
}
// Migrate any generated files if the hash has changed
newHash := s.GetHash(config.GetVideoFileNamingAlgorithm())
if newHash != oldHash {
MigrateHash(oldHash, newHash)
}
}
// We already have this item in the database

View file

@ -29,6 +29,7 @@
* Support configurable number of threads for scanning and generation.
### 🐛 Bug fixes
* Prevent cover image from being incorrectly regenerated when a scene file's hash changes.
* Fix version check sometimes giving incorrect results.
* Fixed stash potentially deleting `downloads` directory when first run.
* Fix sprite generation when generated path has special characters.