jsketcher/modules/workbenches/modeler/features/patternRadial/patternRadial.operation.ts
2022-08-09 21:51:56 -07:00

108 lines
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2.8 KiB
TypeScript

import { roundValueForPresentation as r } from 'cad/craft/operationHelper';
import { MFace } from "cad/model/mface";
import { ApplicationContext } from "context";
import { EntityKind } from "cad/model/entities";
import Axis from "math/axis";
import { UnitVector } from "math/vector";
import { OperationDescriptor } from "cad/craft/operationPlugin";
import { MShell } from 'cad/model/mshell';
import {Matrix3x4} from "math/matrix";
import {SetLocation} from "cad/craft/e0/interact";
interface patternRadialParams {
inputBodies: MShell[];
patternMethod: string;
face: MFace;
angle: number;
qty: number;
direction?: UnitVector,
}
export const PatternRadialOperation: OperationDescriptor<patternRadialParams> = {
id: 'PATTERN_RADIAL',
label: 'Radial pattern',
icon: 'img/cad/patternRadial',
info: 'Creates a Radial pattern.',
paramsInfo: ({ }) => `(${r()})`,
run: (params: patternRadialParams, ctx: ApplicationContext) => {
console.log(params);
let occ = ctx.occService;
const oci = occ.commandInterface;
let created = [];
params.inputBodies.forEach((shellToPatern, index) => {
for (let i = 2; i <= params.qty; i++) {
let angleForInstance = 0;
if(params.patternMethod == 'Step Angle') angleForInstance =params.angle*(i-1);
if(params.patternMethod == 'Span Angle') angleForInstance =(params.angle / (params.qty-1))*(i-1);
//const tr = shellToPatern.location.rotate(degrees_to_radians(angleForInstance),params.direction.normalize(),params.direction.normalize());
let tr = new Matrix3x4().rotate(degrees_to_radians(angleForInstance),params.direction.normalize(),params.direction.normalize());
//tr = tr.rotateWithSphericalAxis(shellToPatern.location)
const newShellName = shellToPatern.id + ":patern/" + index + "/" +i;
oci.copy(shellToPatern, newShellName);
SetLocation(newShellName, tr.toFlatArray());
created.push(occ.io.getShell(newShellName));
}
});
return {
created,
consumed: []
};
},
form: [
{
type: 'selection',
name: 'inputBodies',
capture: [EntityKind.SHELL],
label: 'body',
multi: true,
defaultValue: {
usePreselection: false,
preselectionIndex: 0
},
},
{
type: 'choice',
label: 'Pattern Method',
name: "patternMethod",
style: "dropdown",
defaultValue: "Step Angle",
values: ['Step Angle', 'Span Angle',],
},
{
type: 'number',
label: 'Angle',
name: 'angle',
defaultValue: 50,
},
{
type: 'number',
label: 'Qty',
name: 'qty',
defaultValue: 3,
},
{
type: 'direction',
name: 'direction',
label: 'direction',
optional: true
},
],
}
function degrees_to_radians(degrees)
{
var pi = Math.PI;
return degrees * (pi/180);
}