jsketcher/web/app/brep/viz/scene-solid.js
2017-01-09 21:28:06 -08:00

141 lines
3.7 KiB
JavaScript

import Vector from '../../math/vector'
import {Triangulate} from '../../3d/triangulation'
export class SceneSolid {
constructor(shell) {
this.shell = shell;
this.cadGroup = new THREE.Object3D();
this.cadGroup.__tcad_solid = this;
this.wireframeGroup = new THREE.Object3D();
this.cadGroup.add(this.wireframeGroup);
const geometry = new THREE.Geometry();
geometry.dynamic = true;
this.mesh = new THREE.Mesh(geometry, createSolidMaterial());
this.cadGroup.add(this.mesh);
this.polyFaces = [];
this.createFaces();
this.createEdges();
this.createVertices();
}
createFaces() {
let off = 0;
let gIdx = 0;
const geom = this.mesh.geometry;
for (let brepFace of this.shell.faces) {
const polyFace = new SceneFace(brepFace);
this.polyFaces.push(polyFace);
const polygons = triangulate(brepFace);
for (let p = 0; p < polygons.length; ++p) {
const poly = polygons[p];
const vLength = poly.length;
if (vLength < 3) continue;
const firstVertex = poly[0];
geom.vertices.push(threeV(firstVertex));
geom.vertices.push(threeV(poly[1]));
const normal = threeV(brepFace.surface.normal);
for (let i = 2; i < vLength; i++) {
geom.vertices.push(threeV(poly[i]));
const a = off;
const b = i - 1 + off;
const c = i + off;
const face = new THREE.Face3(a, b, c);
polyFace.faces.push(face);
face.__TCAD_polyFace = polyFace;
face.normal = normal;
face.materialIndex = gIdx ++;
geom.faces.push(face);
if (brepFace.debugName == 'base') {
face.color.set(new THREE.Color().setHex( 0x000077 ));
}
if (brepFace.debugName == 'wall_3') {
face.color.set(new THREE.Color().setHex( 0x007700 ));
}
}
//view.setFaceColor(polyFace, utils.isSmoothPiece(group.shared) ? 0xFF0000 : null);
off = geom.vertices.length;
}
}
geom.mergeVertices();
}
createEdges() {
const visited = new Set();
for (let face of this.shell.faces) {
for (let halfEdge of face.outerLoop.halfEdges) {
if (!visited.has(halfEdge.edge)) {
visited.add(halfEdge.edge);
this.addLineToScene(halfEdge.vertexA.point, halfEdge.vertexB.point, halfEdge.edge);
}
}
}
}
createVertices() {
}
addLineToScene(a, b, edge) {
const lg = new THREE.Geometry();
lg.vertices.push(a);
lg.vertices.push(b);
const line = new THREE.Line(lg, WIREFRAME_MATERIAL);
line.__TCAD_edge = edge;
this.wireframeGroup.add(line);
};
}
const WIREFRAME_MATERIAL = new THREE.LineBasicMaterial({color: 0xff0000, linewidth: 10});
class SceneFace {
constructor(brepFace) {
this.brepFace = brepFace;
this.faces = [];
}
}
function triangulate(face) {
function csgVert(data) {
return new Vector(data[0], data[1], data[2]);
}
function data(v) {
return [v.x, v.y, v.z];
}
var triangled = [];
const polygons = [face.outerLoop.asPolygon()];
for (let poly of polygons) {
let vertices = Triangulate([poly.map(v => data(v))], data(face.surface.normal));
for (let i = 0; i < vertices.length; i += 3 ) {
var a = csgVert(vertices[i]);
var b = csgVert(vertices[i + 1]);
var c = csgVert(vertices[i + 2]);
triangled.push([a, b, c]);
}
}
return triangled;
}
function createSolidMaterial() {
return new THREE.MeshPhongMaterial({
vertexColors: THREE.FaceColors,
color: 0xB0C4DE,
shininess: 0,
polygonOffset : true,
polygonOffsetFactor : 1,
polygonOffsetUnits : 2,
side : THREE.DoubleSide
});
}
function threeV(v) {return new THREE.Vector3( v.x, v.y, v.z )}