jsketcher/web/app/math/l3space.js

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JavaScript

import Vector from 'math/vector';
const freeze = Object.freeze;
const ORIGIN = freeze(new Vector(0, 0, 0));
const AXIS = freeze({
X : freeze(new Vector(1, 0, 0)),
Y : freeze(new Vector(0, 1, 0)),
Z : freeze(new Vector(0, 0, 1))
});
const IDENTITY_BASIS = Object.freeze([AXIS.X, AXIS.Y, AXIS.Z]);
export const STANDARD_BASES = freeze({
'XY': IDENTITY_BASIS,
'XZ': [AXIS.X, AXIS.Z, AXIS.Y],
'ZY': [AXIS.Z, AXIS.Y, AXIS.X]
});
class Matrix3 {
constructor() {
this.reset();
}
apply = vector => this.__apply(vector, new Vector());
}
Matrix3.prototype.reset = function() {
this.mxx = 1; this.mxy = 0; this.mxz = 0; this.tx = 0;
this.myx = 0; this.myy = 1; this.myz = 0; this.ty = 0;
this.mzx = 0; this.mzy = 0; this.mzz = 1; this.tz = 0;
return this;
};
Matrix3.prototype.setBasis = function(basis) {
var b = basis;
this.mxx = b[0].x; this.mxy = b[1].x; this.mxz = b[2].x; this.tx = 0;
this.myx = b[0].y; this.myy = b[1].y; this.myz = b[2].y; this.ty = 0;
this.mzx = b[0].z; this.mzy = b[1].z; this.mzz = b[2].z; this.tz = 0;
return this;
};
Matrix3.prototype.setBasisAxises = function(x, y, z) {
this.mxx = x.x; this.mxy = y.x; this.mxz = z.x; this.tx = 0;
this.myx = x.y; this.myy = y.y; this.myz = z.y; this.ty = 0;
this.mzx = x.z; this.mzy = y.z; this.mzz = z.z; this.tz = 0;
return this;
};
Matrix3.prototype.scale = function(dx, dy, dz) {
this.mxx *= dx;
this.myy *= dy;
this.mzz *= dz;
return this;
};
Matrix3.prototype.translate = function(dx, dy, dz) {
this.tx += dx;
this.ty += dy;
this.tz += dz;
return this;
};
Matrix3.prototype.set3 = function(
mxx, mxy, mxz,
myx, myy, myz,
mzx, mzy, mzz
) {
this.mxx = mxx; this.mxy = mxy; this.mxz = mxz;
this.myx = myx; this.myy = myy; this.myz = myz;
this.mzx = mzx; this.mzy = mzy; this.mzz = mzz;
return this;
};
Matrix3.prototype.set34 = function(
mxx, mxy, mxz, tx,
myx, myy, myz, ty,
mzx, mzy, mzz, tz
) {
this.mxx = mxx; this.mxy = mxy; this.mxz = mxz; this.tx = tx;
this.myx = myx; this.myy = myy; this.myz = myz; this.ty = ty;
this.mzx = mzx; this.mzy = mzy; this.mzz = mzz; this.tz = tz;
return this;
};
Matrix3.prototype.setMatrix = function(m) {
this.mxx = m.mxx; this.mxy = m.mxy; this.mxz = m.mxz; this.tx = m.tx;
this.myx = m.myx; this.myy = m.myy; this.myz = m.myz; this.ty = m.ty;
this.mzx = m.mzx; this.mzy = m.mzy; this.mzz = m.mzz; this.tz = m.tz;
return this;
};
Matrix3.prototype.toArray = function() {
return [
[this.mxx, this.mxy, this.mxz, this.tx],
[this.myx, this.myy, this.myz, this.ty],
[this.mzx, this.mzy, this.mzz, this.tz]
];
};
Matrix3.prototype.invert = function() {
return this.__invert(new Matrix3());
};
Matrix3.prototype._invert = function() {
return this.__invert(this);
};
Matrix3.prototype.__invert = function(out) {
var det =
this.mxx * (this.myy * this.mzz - this.mzy * this.myz) +
this.mxy * (this.myz * this.mzx - this.mzz * this.myx) +
this.mxz * (this.myx * this.mzy - this.mzx * this.myy);
if (det == 0.0) {
return null;
}
var cxx = this.myy * this.mzz - this.myz * this.mzy;
var cyx = - this.myx * this.mzz + this.myz * this.mzx;
var czx = this.myx * this.mzy - this.myy * this.mzx;
var cxt = - this.mxy * (this.myz * this.tz - this.mzz * this.ty)
- this.mxz * (this.ty * this.mzy - this.tz * this.myy)
- this.tx * (this.myy * this.mzz - this.mzy * this.myz);
var cxy = - this.mxy * this.mzz + this.mxz * this.mzy;
var cyy = this.mxx * this.mzz - this.mxz * this.mzx;
var czy = - this.mxx * this.mzy + this.mxy * this.mzx;
var cyt = this.mxx * (this.myz * this.tz - this.mzz * this.ty)
+ this.mxz * (this.ty * this.mzx - this.tz * this.myx)
+ this.tx * (this.myx * this.mzz - this.mzx * this.myz);
var cxz = this.mxy * this.myz - this.mxz * this.myy;
var cyz = - this.mxx * this.myz + this.mxz * this.myx;
var czz = this.mxx * this.myy - this.mxy * this.myx;
var czt = - this.mxx * (this.myy * this.tz - this.mzy * this.ty)
- this.mxy * (this.ty * this.mzx - this.tz * this.myx)
- this.tx * (this.myx * this.mzy - this.mzx * this.myy);
out.mxx = cxx / det;
out.mxy = cxy / det;
out.mxz = cxz / det;
out.tx = cxt / det;
out.myx = cyx / det;
out.myy = cyy / det;
out.myz = cyz / det;
out.ty = cyt / det;
out.mzx = czx / det;
out.mzy = czy / det;
out.mzz = czz / det;
out.tz = czt / det;
return out;
};
Matrix3.prototype.combine = function(transform, out) {
var txx = transform.mxx;
var txy = transform.mxy;
var txz = transform.mxz;
var ttx = transform.tx;
var tyx = transform.myx;
var tyy = transform.myy;
var tyz = transform.myz;
var tty = transform.ty;
var tzx = transform.mzx;
var tzy = transform.mzy;
var tzz = transform.mzz;
var ttz = transform.tz;
var m = out || new Matrix3();
m.mxx = (this.mxx * txx + this.mxy * tyx + this.mxz * tzx);
m.mxy = (this.mxx * txy + this.mxy * tyy + this.mxz * tzy);
m.mxz = (this.mxx * txz + this.mxy * tyz + this.mxz * tzz);
m.tx = (this.mxx * ttx + this.mxy * tty + this.mxz * ttz + this.tx);
m.myx = (this.myx * txx + this.myy * tyx + this.myz * tzx);
m.myy = (this.myx * txy + this.myy * tyy + this.myz * tzy);
m.myz = (this.myx * txz + this.myy * tyz + this.myz * tzz);
m.ty = (this.myx * ttx + this.myy * tty + this.myz * ttz + this.ty);
m.mzx = (this.mzx * txx + this.mzy * tyx + this.mzz * tzx);
m.mzy = (this.mzx * txy + this.mzy * tyy + this.mzz * tzy);
m.mzz = (this.mzx * txz + this.mzy * tyz + this.mzz * tzz);
m.tz = (this.mzx * ttx + this.mzy * tty + this.mzz * ttz + this.tz);
return m;
};
Matrix3.prototype._apply = function(vector) {
return this.__apply(vector, vector);
};
Matrix3.prototype.__apply = function(vector, out) {
let x = vector.x;
let y = vector.y;
let z = vector.z;
out.x = this.mxx * x + this.mxy * y + this.mxz * z + this.tx;
out.y = this.myx * x + this.myy * y + this.myz * z + this.ty;
out.z = this.mzx * x + this.mzy * y + this.mzz * z + this.tz;
return out;
};
Matrix3.prototype.apply3 = function(data) {
return this.__apply3(data, [])
};
Matrix3.prototype._apply3 = function(data) {
return this.__apply3(data, data);
};
Matrix3.prototype.__apply3 = function([x, y, z], out) {
out[0] = this.mxx * x + this.mxy * y + this.mxz * z + this.tx;
out[1] = this.myx * x + this.myy * y + this.myz * z + this.ty;
out[2] = this.mzx * x + this.mzy * y + this.mzz * z + this.tz;
return out;
};
Matrix3.prototype.rotate = function(angle, axis, pivot) {
return Matrix3.rotateMatrix(angle, axis, pivot, this);
};
Matrix3.rotateMatrix = function(angle, axis, pivot, matrix) {
var sin = Math.sin(angle);
var cos = Math.cos(angle);
var axisX, axisY, axisZ;
var m = matrix || new Matrix3();
if (axis === AXIS.X || axis === AXIS.Y || axis === AXIS.Z) {
axisX = axis.x;
axisY = axis.y;
axisZ = axis.z;
} else {
// normalize
var mag = axis.length();
if (mag == 0.0) {
return m;
} else {
axisX = axis.x / mag;
axisY = axis.y / mag;
axisZ = axis.z / mag;
}
}
var px = pivot.x;
var py = pivot.y;
var pz = pivot.z;
m.mxx = cos + axisX * axisX * (1 - cos);
m.mxy = axisX * axisY * (1 - cos) - axisZ * sin;
m.mxz = axisX * axisZ * (1 - cos) + axisY * sin;
m.tx = px * (1 - m.mxx) - py * m.mxy - pz * m.mxz;
m.myx = axisY * axisX * (1 - cos) + axisZ * sin;
m.myy = cos + axisY * axisY * (1 - cos);
m.myz = axisY * axisZ * (1 - cos) - axisX * sin;
m.ty = py * (1 - m.myy) - px * m.myx - pz * m.myz;
m.mzx = axisZ * axisX * (1 - cos) - axisY * sin;
m.mzy = axisZ * axisY * (1 - cos) + axisX * sin;
m.mzz = cos + axisZ * axisZ * (1 - cos);
m.tz = pz * (1 - m.mzz) - px * m.mzx - py * m.mzy;
return m;
};
function BasisForPlane(normal) {
let alignPlane, x, y;
if (Math.abs(normal.dot(AXIS.Y)) < 0.5) {
alignPlane = normal.cross(AXIS.Y);
} else {
alignPlane = normal.cross(AXIS.Z);
}
y = alignPlane.cross(normal);
x = y.cross(normal);
return [x, y, normal];
}
export {Matrix3, ORIGIN, IDENTITY_BASIS, AXIS, BasisForPlane};