jsketcher/web/app/cad/stl/stlExporter.js
2018-10-31 00:25:00 -07:00

68 lines
No EOL
1.5 KiB
JavaScript

/**
* @author kovacsv / http://kovacsv.hu/
* @author mrdoob / http://mrdoob.com/
*/
import {BufferGeometry, Geometry, Matrix3, Mesh, Vector3} from 'three';
let vector = new Vector3();
let normalMatrixWorld = new Matrix3();
export default function (objects) {
let output = '';
output += 'solid exported\n';
objects.forEach(object => {
if (object instanceof Mesh) {
let geometry = object.geometry;
let matrixWorld = object.matrixWorld;
if (geometry instanceof BufferGeometry) {
geometry = new Geometry().fromBufferGeometry(geometry);
}
if (geometry instanceof Geometry) {
let vertices = geometry.vertices;
let faces = geometry.faces;
normalMatrixWorld.getNormalMatrix(matrixWorld);
for (let i = 0, l = faces.length; i < l; i++) {
let face = faces[i];
vector.copy(face.normal).applyMatrix3(normalMatrixWorld).normalize();
output += '\tfacet normal ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
output += '\t\touter loop\n';
let indices = [face.a, face.b, face.c];
for (let j = 0; j < 3; j++) {
vector.copy(vertices[indices[j]]).applyMatrix4(matrixWorld);
output += '\t\t\tvertex ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
}
output += '\t\tendloop\n';
output += '\tendfacet\n';
}
}
}
});
output += 'endsolid exported\n';
return output;
}