jsketcher/modules/math/vector.ts
2022-08-14 23:41:31 -07:00

220 lines
4.6 KiB
TypeScript

import {clamp} from "math/commons";
import {XYZ} from "math/xyz";
import {areEqual, TOLERANCE_SQ} from "math/equality";
export default class Vector implements XYZ {
x: number;
y: number;
z: number;
constructor(x = 0, y = 0, z = 0) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
}
set(x, y, z): Vector {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
return this;
}
set3(data: [number, number, number]): Vector {
this.x = data[0] || 0;
this.y = data[1] || 0;
this.z = data[2] || 0;
return this;
}
setV(data: XYZ): Vector {
this.x = data.x;
this.y = data.y;
this.z = data.z;
return this;
}
multiply(scalar: number): Vector {
return new Vector(this.x * scalar, this.y * scalar, this.z * scalar);
}
scale(scalar: number): Vector {
return this.multiply(scalar);
}
_multiply(scalar: number): Vector {
return this.set(this.x * scalar, this.y * scalar, this.z * scalar);
}
_scale(scalar: number): Vector {
return this._multiply(scalar);
}
divide(scalar: number): Vector {
return new Vector(this.x / scalar, this.y / scalar, this.z / scalar);
}
_divide(scalar: number): Vector {
return this.set(this.x / scalar, this.y / scalar, this.z / scalar);
}
dot(vector: XYZ): number {
return this.x * vector.x + this.y * vector.y + this.z * vector.z;
}
copy(): Vector {
return new Vector(this.x, this.y, this.z);
}
length(): number {
return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
};
lengthSquared(): number {
return this.dot(this);
}
distanceToSquared(a: XYZ): number {
return this.minus(a).lengthSquared();
}
distanceTo(a: XYZ): number {
return Math.sqrt(this.distanceToSquared(a));
}
minus(vector: XYZ): Vector {
return new Vector(this.x - vector.x, this.y - vector.y, this.z - vector.z);
}
_minus(vector: XYZ): Vector {
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
return this;
}
_minusXYZ(x, y, z): Vector {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
plusXYZ(x, y, z): Vector {
return new Vector(this.x + x, this.y + y, this.z + z);
}
plus(vector: XYZ): Vector {
return new Vector(this.x + vector.x, this.y + vector.y, this.z + vector.z);
}
_plus(vector: XYZ): Vector {
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
return this;
}
normalize(): UnitVector {
let mag = this.length();
if (mag === 0.0) {
return new Vector(0.0, 0.0, 0.0) as UnitVector;
}
return new Vector(this.x / mag, this.y / mag, this.z / mag) as UnitVector;
}
unit(): UnitVector {
return this.normalize();
}
_normalize(): UnitVector {
let mag = this.length();
if (mag === 0.0) {
return this.set(0, 0, 0) as UnitVector;
}
return this.set(this.x / mag, this.y / mag, this.z / mag) as UnitVector;
};
_unit(): UnitVector {
return this._normalize();
}
cross(a: XYZ): Vector {
return this.copy()._cross(a);
};
_cross(a: XYZ): Vector {
return this.set(
this.y * a.z - this.z * a.y,
this.z * a.x - this.x * a.z,
this.x * a.y - this.y * a.x
);
};
negate(): Vector {
return this.multiply(-1);
}
_negate(): Vector {
return this._multiply(-1);
}
_perpXY(): Vector {
return this.set(-this.y, this.x, this.z);
}
toArray(): [number, number, number] {
return [this.x, this.y, this.z];
}
data (): [number, number, number] {
return this.toArray();
}
copyToData(data: [number, number, number]): void {
data[0] = this.x;
data[1] = this.y;
data[2] = this.z;
}
angleBetween(vecB: XYZ): number {
const cosA = clamp(this.dot(vecB), -1, 1);
const sinA = clamp(this.cross(vecB).length(), -1, 1);
return Math.atan2(sinA, cosA);
}
asUnitVector(): UnitVector {
if (!areEqual(this.lengthSquared(), 1, TOLERANCE_SQ)) {
console.error("not unit vector is treated as unit");
}
return this as any as UnitVector;
}
static fromData(arr: [number, number, number]): Vector {
return new Vector().set3(arr);
}
}
const freeze = Object.freeze;
export const ORIGIN = freeze(new Vector(0, 0, 0));
export const AXIS = freeze({
X: freeze(new Vector(1, 0, 0) as UnitVector),
Y: freeze(new Vector(0, 1, 0) as UnitVector),
Z: freeze(new Vector(0, 0, 1) as UnitVector)
});
export interface UnitVector extends Vector {
__UnitVectorTypeSafetyHolder__: "DO NOT REMOVE. It's used to separate types at compile time, it's never used in runtime";
negate(): UnitVector;
_negate(): UnitVector;
_perpXY(): UnitVector;
copy(): UnitVector;
}