jsketcher/web/app/brep/topo/loop.js

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1.1 KiB
JavaScript

import {TopoObject} from './topo-object'
import * as math from '../../math/math'
export class Loop extends TopoObject {
constructor() {
super();
this.face = null;
this.halfEdges = [];
}
isCCW(surface) {
return Loop.isPolygonCCWOnSurface(this.asPolygon(), surface);
}
asPolygon() {
return this.halfEdges.map(e => e.vertexA.point);
}
link() {
let length = this.halfEdges.length;
for (let i = 0; i < length; i++) {
let j = (i + 1) % length;
const curr = this.halfEdges[i];
const next = this.halfEdges[j];
curr.next = next;
next.prev = curr;
}
}
}
Loop.isPolygonCCWOnSurface = function(polygon, surface) {
const tr = surface.get2DTransformation();
const polygon2d = polygon.map(p => tr.apply(p));
const lowestLeftIdx = math.findLowestLeftPoint(polygon2d);
const n = polygon.length;
const nextIdx = ((lowestLeftIdx + 1) % n);
const prevIdx = ((n + lowestLeftIdx - 1) % n);
const o = polygon[lowestLeftIdx];
const first = polygon[nextIdx].minus(o);
const last = o.minus(polygon[prevIdx]);
return last.cross(first).dot(surface.normal) >= 0;
};