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402 lines
11 KiB
JavaScript
402 lines
11 KiB
JavaScript
import {Shell} from './topo/shell'
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import {Vertex} from './topo/vertex'
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import {Loop} from './topo/loop'
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import {Face} from './topo/face'
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import {HalfEdge, Edge} from './topo/edge'
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import {Line} from './geom/impl/line'
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import {NurbsSurface, NurbsCurve} from './geom/impl/nurbs'
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import {Plane} from './geom/impl/plane'
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import {Point} from './geom/point'
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import {BasisForPlane, Matrix3} from '../math/l3space'
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import {CompositeCurve} from './geom/curve'
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import * as cad_utils from '../3d/cad-utils'
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import * as math from '../math/math'
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import mergeNullFace from './null-face-merge'
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import {invert} from './operations/boolean'
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import BBox from "../math/bbox";
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function isCCW(points, normal) {
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const tr2d = new Matrix3().setBasis(BasisForPlane(normal)).invert();
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const points2d = points.map(p => tr2d.apply(p));
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return math.isCCW(points2d);
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}
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function checkCCW(points, normal) {
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if (!isCCW(points, normal)) {
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points = points.slice();
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points.reverse();
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}
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return points;
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}
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export function createPrism(basePoints, height) {
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const normal = cad_utils.normalOfCCWSeq(basePoints);
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const baseSurface = new Plane(normal, normal.dot(basePoints[0]));
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const extrudeVector = baseSurface.normal.multiply( - height);
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const lidSurface = baseSurface.translate(extrudeVector).invert();
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const lidPoints = basePoints.map(p => p.plus(extrudeVector));
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const basePath = new CompositeCurve();
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const lidPath = new CompositeCurve();
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for (let i = 0; i < basePoints.length; i++) {
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let j = (i + 1) % basePoints.length;
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basePath.add(NurbsCurve.createLinearNurbs(basePoints[i], basePoints[j]), basePoints[i], null);
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lidPath.add(NurbsCurve.createLinearNurbs(lidPoints[i], lidPoints[j]), lidPoints[i], null);
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}
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return enclose(basePath, lidPath, baseSurface, lidSurface, () => {});
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}
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export function enclose(basePath, lidPath, basePlane, lidPlane) {
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if (basePath.points.length !== lidPath.points.length) {
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throw 'illegal arguments';
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}
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const walls = [];
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const baseVertices = basePath.points.map(p => new Vertex(p));
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const lidVertices = lidPath.points.map(p => new Vertex(p));
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const n = basePath.points.length;
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for (let i = 0; i < n; i++) {
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let j = (i + 1) % n;
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const wall = createWall(basePath.curves[i], lidPath.curves[i], baseVertices[j], baseVertices[i], lidVertices[i], lidVertices[j]);
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walls.push(wall);
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}
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return assemble(walls, basePlane, lidPlane)
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}
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function assemble(walls, basePlane, lidPlane) {
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const shell = new Shell();
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const wallEdges = [];
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const baseEdges = [];
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const lidEdges = [];
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for (let w of walls) {
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let wallEdge = Edge.fromCurve(w.isoCurveAlignV(0));
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wallEdges.push(wallEdge);
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}
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for (let i = 0; i < wallEdges.length; ++i) {
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let j = (i + 1) % wallEdges.length;
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let curr = wallEdges[i];
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let next = wallEdges[j];
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let wall = walls[i];
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let baseEdge = new Edge(wall.isoCurveAlignU(0), curr.halfEdge1.vertexA, next.halfEdge1.vertexA);
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let lidEdge = new Edge(wall.isoCurveAlignU(1), curr.halfEdge1.vertexB, next.halfEdge1.vertexB);
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baseEdges.push(baseEdge);
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lidEdges.push(lidEdge);
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let wallFace = new Face(wall);
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wallFace.outerLoop.halfEdges.push(baseEdge.halfEdge2, curr.halfEdge1, lidEdge.halfEdge1, next.halfEdge2);
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wallFace.outerLoop.link();
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shell.faces.push(wallFace);
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}
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const base = new Face();
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const lid = new Face();
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lidEdges.reverse();
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baseEdges.forEach(e => base.outerLoop.halfEdges.push(e.halfEdge1));
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lidEdges.forEach(e => lid.outerLoop.halfEdges.push(e.halfEdge2));
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base.outerLoop.link();
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lid.outerLoop.link();
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base.surface = createBoundingNurbs(base.outerLoop.asPolygon(), basePlane);
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lid.surface = createBoundingNurbs(lid.outerLoop.asPolygon(), lidPlane);
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shell.faces.push(base, lid);
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shell.faces.forEach(f => f.shell = shell);
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return shell;
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}
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function assembleRevolved(walls, baseSurface, lidSurface) {
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const baseLoop = new Loop();
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const lidLoop = new Loop();
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const shell = new Shell();
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// walls.reverse();
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iterateSegments(walls, (wall, next) => {
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const nullFace = new Face();
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nullFace.outerLoop = new Loop();
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function addEdge(he) {
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he.edge = new Edge(Line.fromSegment(he.vertexA.point, he.vertexB.point))
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const twin = new HalfEdge().setAB(he.vertexB, he.vertexA);
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twin.loop = nullFace.outerLoop;
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nullFace.outerLoop.halfEdges.push(twin);
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he.edge.link(twin, he);
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}
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for (let he of wall.topEdges) {
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addEdge(he);
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// __DEBUG__.AddHalfEdge(he);
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}
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for (let i = next.bottomEdges.length - 1; i >= 0; i--) {
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let he = next.bottomEdges[i];
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addEdge(he);
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// __DEBUG__.AddHalfEdge(he, 0xffffff);
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}
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linkSegments(nullFace.outerLoop.halfEdges);
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nullFace.data.NULL_FACE = {
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curve: vertIsoCurve(wall.surface, 1, true),
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start: wall.topEdges[0].twin()
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};
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.0))
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.1))
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.2))
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.3))
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.4))
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// __DEBUG__.AddPoint.apply(null, nullFace.data.NULL_FACE.curve.point(0.5))
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mergeNullFace(nullFace.data.NULL_FACE);
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});
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for (let wall of walls) {
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function addHalfEdges(loop, edges) {
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// for (let i = edges.length - 1; i >= 0; i--) {
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// let he = edges[i];
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for (let he of edges) {
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he.edge = new Edge(Line.fromSegment(he.vertexA.point, he.vertexB.point))
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const twin = new HalfEdge().setAB(he.vertexB, he.vertexA);
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__DEBUG__.AddHalfEdge(twin)
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twin.loop = loop;
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loop.halfEdges.push(twin);
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he.edge.link(twin, he);
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}
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}
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addHalfEdges(baseLoop, wall.leftEdges);
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addHalfEdges(lidLoop, wall.rightEdges);
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for (let wallFace of wall.faces) {
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shell.faces.push(wallFace);
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}
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}
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// walls.reverse();
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lidLoop.halfEdges.reverse();
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linkSegments(baseLoop.halfEdges);
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linkSegments(lidLoop.halfEdges);
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const baseFace = createFace(baseSurface, baseLoop);
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const lidFace = createFace(lidSurface, lidLoop);
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shell.faces.push(baseFace, lidFace);
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shell.faces.forEach(f => f.shell = shell);
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return shell;
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}
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function connectWalls(walls) {
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iterateSegments(walls, (a, b) => {
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function connect(halfEdgeA, halfEdgeB) {
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const curve = Line.fromSegment(halfEdgeA.vertexA.point, halfEdgeA.vertexB.point);
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new Edge(curve).link(halfEdgeA, halfEdgeB);
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}
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let aEdges = a.leftEdges;
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let bEdges = b.rightEdges;
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if (aEdges.length == 1 && bEdges.length == 1) {
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connect(aEdges[0], bEdges[0])
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} else {
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throw "unsupported: use 'null-face' like it's done for the revolve and then merge it";
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}
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});
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}
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export function revolveToWallNurbs(basePath, surface, p0, v, angle) {
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const nurbses = [];
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const n = basePath.points.length;
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for (let i = 0; i < n; i++) {
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const curve = basePath.groups[i].toNurbs(surface);
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const nurbs = new verb.geom.RevolvedSurface(curve.verb, p0.data(), v.data(), -angle);
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nurbses.push(nurbs);
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}
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return nurbses;
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}
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function swap(obj, prop1, prop2) {
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const tmp = obj[prop1];
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obj[prop1] = obj[prop2];
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obj[prop2] = tmp;
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}
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export function revolve(basePath, baseSurface, p0, v, angle) {
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angle = -angle;
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const baseLoop = new Loop();
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const shell = new Shell();
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const walls = [];
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const n = basePath.points.length;
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const baseVertices = [];
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const lidVertices = [];
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const nurbses = revolveToWallNurbs(basePath, baseSurface, p0, v, -angle);
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for (let nurbs of nurbses) {
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const domU = nurbs.domainU();
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const domV = nurbs.domainV();
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// profile of revolving becomes V direction
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baseVertices.push(new Vertex(new Point().set3(nurbs.point(domU.min, domV.min))));
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lidVertices.push(new Vertex(new Point().set3(nurbs.point(domU.max, domV.min))));
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}
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for (let i = 0; i < n; i++) {
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let j = (i + 1) % n;
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const nurbs = nurbses[i];
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const wall = wallFromNUBRS(nurbs, false, baseVertices[i], lidVertices[i], lidVertices[j], baseVertices[j]);
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walls.push(wall);
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}
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const normal = cad_utils.normalOfCCWSeq([lidVertices[2].point, lidVertices[1].point, lidVertices[0].point]);
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const w = lidVertices[0].point.dot(normal);
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const planeLid = new Plane(normal, w);
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let revolved = assembleRevolved(walls, baseSurface, planeLid);
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if (angle < 0) {
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invert(revolved);
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}
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return revolved;
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}
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function createTwin(halfEdge) {
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const twin = new HalfEdge();
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twin.vertexA = halfEdge.vertexB;
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twin.vertexB = halfEdge.vertexA;
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twin.edge = halfEdge.edge;
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if (halfEdge.edge.halfEdge1 == halfEdge) {
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halfEdge.edge.halfEdge2 = twin;
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} else {
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halfEdge.edge.halfEdge1 = twin;
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}
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return twin;
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}
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function createFace(surface, loop) {
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const face = new Face(surface);
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face.outerLoop = loop;
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loop.face = face;
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return face;
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}
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function createPlaneForLoop(normal, loop) {
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const w = loop.halfEdges[0].vertexA.point.dot(normal);
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const plane = new Plane(normal, w);
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return plane;
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}
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function createBoundingNurbs(points, plane) {
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if (!plane) {
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const normal = cad_utils.normalOfCCWSeq(points);
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const w = points[0].dot(normal);
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plane = new Plane(normal, w);
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}
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let to2D = plane.get2DTransformation();
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let points2d = points.map(p => to2D.apply(p));
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let bBox = new BBox();
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points2d.forEach(p => bBox.checkPoint(p));
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let to3D = plane.get3DTransformation();
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let polygon = bBox.toPolygon();
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polygon = polygon.map(p => to3D._apply(p));
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const nurbs = new NurbsSurface(new verb.geom.ExtrudedSurface(new verb.geom.Line(
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polygon[1].data(), polygon[0].data()), polygon[2].minus(polygon[1]).data()));
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return nurbs;
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}
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export function linkHalfEdges(edge, halfEdge1, halfEdge2) {
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halfEdge1.edge = edge;
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halfEdge2.edge = edge;
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edge.halfEdge1 = halfEdge1;
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edge.halfEdge2 = halfEdge2;
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}
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export function createHalfEdge(loop, vertexA, vertexB) {
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const halfEdge = new HalfEdge();
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halfEdge.loop = loop;
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halfEdge.vertexA = vertexA;
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halfEdge.vertexB = vertexB;
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loop.halfEdges.push(halfEdge);
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return halfEdge;
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}
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export function linkSegments(halfEdges) {
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iterateSegments(halfEdges, (prev, next) => {
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prev.next = next;
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next.prev = prev;
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});
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}
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export function point(x, y, z) {
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return new Point(x, y, z);
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}
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export function iterateSegments(items, callback) {
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let length = items.length;
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for (let i = 0; i < length; i++) {
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let j = (i + 1) % length;
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callback(items[i], items[j], i, j);
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}
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}
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export function invertLoop(loop) {
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for (let halfEdge of loop.halfEdges) {
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const t = halfEdge.vertexA;
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halfEdge.vertexA = halfEdge.vertexB;
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halfEdge.vertexB = t;
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}
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loop.halfEdges.reverse();
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linkSegments(loop.halfEdges);
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}
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export function createPlaneLoop(vertices, curves) {
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const loop = new Loop();
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iterateSegments(vertices, (a, b, i) => {
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const halfEdge = createHalfEdge(loop, a, b);
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halfEdge.edge = new Edge(curves[i] ? curves[i] : Line.fromSegment(a.point, b.point));
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return halfEdge;
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});
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linkSegments(loop.halfEdges);
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return loop;
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}
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function bothClassOf(o1, o2, className) {
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return o1.constructor.name === className && o2.constructor.name === className;
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}
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export function createWall(curve1, curve2) {
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if (bothClassOf(curve1, curve2, 'Line')) {
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throw 'unsupported'
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} else if (bothClassOf(curve1, curve2, 'NurbsCurve')) {
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return new NurbsSurface(verb.geom.NurbsSurface.byLoftingCurves([curve1.verb, curve2.verb], 1));
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} else {
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throw 'unsupported';
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}
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}
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