jsketcher/modules/geom/euclidean.ts
2022-08-15 23:47:20 -07:00

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TypeScript

import BBox from "math/bbox";
import * as vec from "math/vec";
import {newVector, perp2d, Vec3} from "math/vec";
import {TIGHT_TOLERANCE, eqTol} from "geom/tolerance";
import {distance} from "math/distance";
import {IDENTITY_BASIS3} from "math/basis";
import Vector from "math/vector";
export function circleFromPoints(p1, p2, p3) {
const center = new Vector();
const offset = p2.x * p2.x + p2.y * p2.y;
const bc = (p1.x * p1.x + p1.y * p1.y - offset) / 2.0;
const cd = (offset - p3.x * p3.x - p3.y * p3.y) / 2.0;
const det = (p1.x - p2.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p2.y);
if (Math.abs(det) < 1e-6) {
return null;
}
const idet = 1 / det;
center.x = (bc * (p2.y - p3.y) - cd * (p1.y - p2.y)) * idet;
center.y = (cd * (p1.x - p2.x) - bc * (p2.x - p3.x)) * idet;
return center;
}
export function rotate(px, py, angle) {
return rotateInPlace(px, py, angle, new Vector());
}
export function rotateInPlace(px, py, angle, out) {
out.x = px * Math.cos(angle) - py * Math.sin(angle);
out.y = px * Math.sin(angle) + py * Math.cos(angle);
return out;
}
export function polygonOffsetXY(polygon, scaleX, scaleY) {
const origBBox = new BBox();
const scaledBBox = new BBox();
const result = [];
for (const point of polygon) {
const scaledPoint = new Vector(point.x * scaleX, point.y * scaleY);
result.push(scaledPoint);
origBBox.checkPoint(point);
scaledBBox.checkPoint(scaledPoint);
}
const alignVector = scaledBBox.center()._minus(origBBox.center());
for (const point of result) {
point._minus(alignVector);
}
return result;
}
export function polygonOffset(polygon, scale) {
return polygonOffsetXY(polygon, scale, scale);
}
export function polygonOffsetByDelta(polygon, delta) {
const origBBox = new BBox();
for (const point of polygon) {
origBBox.checkPoint(point);
}
const width = origBBox.width();
const height = origBBox.height();
return polygonOffsetXY(polygon, (width + delta) / width, (height + delta) / height);
}
export function isPointInsidePolygon(inPt, inPolygon) {
const EPSILON = TIGHT_TOLERANCE;
const polyLen = inPolygon.length;
// inPt on polygon contour => immediate success or
// toggling of inside/outside at every single! intersection point of an edge
// with the horizontal line through inPt, left of inPt
// not counting lowerY endpoints of edges and whole edges on that line
let inside = false;
for (let p = polyLen - 1, q = 0; q < polyLen; p = q++) {
let edgeLowPt = inPolygon[p];
let edgeHighPt = inPolygon[q];
let edgeDx = edgeHighPt.x - edgeLowPt.x;
let edgeDy = edgeHighPt.y - edgeLowPt.y;
if (Math.abs(edgeDy) > EPSILON) { // not parallel
if (edgeDy < 0) {
edgeLowPt = inPolygon[q];
edgeDx = -edgeDx;
edgeHighPt = inPolygon[p];
edgeDy = -edgeDy;
}
if ((inPt.y < edgeLowPt.y) || (inPt.y > edgeHighPt.y)) continue;
if (inPt.y == edgeLowPt.y) {
if (inPt.x == edgeLowPt.x) return true; // inPt is on contour ?
// continue; // no intersection or edgeLowPt => doesn't count !!!
} else {
const perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
if (perpEdge == 0) return true; // inPt is on contour ?
if (perpEdge < 0) continue;
inside = !inside; // true intersection left of inPt
}
} else { // parallel or colinear
if (inPt.y != edgeLowPt.y) continue; // parallel
// egde lies on the same horizontal line as inPt
if (((edgeHighPt.x <= inPt.x) && (inPt.x <= edgeLowPt.x)) ||
((edgeLowPt.x <= inPt.x) && (inPt.x <= edgeHighPt.x))) return true; // inPt: Point on contour !
// continue;
}
}
return inside;
}
export function area(contour) {
const n = contour.length;
let a = 0.0;
for (let p = n - 1, q = 0; q < n; p = q++) {
a += contour[p].x * contour[q].y - contour[q].x * contour[p].y;
}
return a * 0.5;
}
export function isCCW(path2D) {
return area(path2D) >= 0;
}
export function findLowestLeftPoint(poly) {
let heroIdx = 0;
for (let i = 1; i < poly.length; ++i) {
const point = poly[i];
const hero = poly[heroIdx];
if (point.y < hero.y) {
heroIdx = i;
} else if (hero.y == point.y) {
if (point.x < hero.x) {
heroIdx = i;
}
}
}
return heroIdx;
}
export function perpendicularVector(v) {
v = vec.normalize(v);
return IDENTITY_BASIS3.map(axis => vec.cross(axis, v)).sort((a, b) => vec.lengthSq(b) - vec.lengthSq(a))[0];
}
export function radiusOfCurvature(d1, d2) {
const r1lsq = vec.lengthSq(d1);
const r1l = Math.sqrt(r1lsq);
return r1lsq * r1l / vec.length(vec.cross(d1, d2));
}
export function pointToLineSignedDistance(ax, ay, bx, by, px, py) {
let nx = -(by - ay);
let ny = bx - ax;
const d = distance(ax, ay, bx, by);
nx /= d;
ny /= d;
const vx = px - ax;
const vy = py - ay;
const proj = vx * ny + vy * (-nx);
//Check if vector b lays on the vector ab
if (proj > d) {
return Number.NaN;
}
if (proj < 0) {
return Number.NaN;
}
return vx * nx + vy * ny;
}
export function lineLineIntersection2d(p1, p2, v1, v2) {
// const n1 = perp2d(v1);
const n2 = perp2d(v2);
const cos = vec.dot(n2, v1);
if (eqTol(cos, 0)) {
return null;
}
const u1 = vec.dot(n2, vec.sub(p2, p1)) / cos;
// const u2 = vec.dot(n1, vec.sub(p1, p2)) / vec.dot(n1, v2);
return [p1[0] + v1[0] * u1, p1[1] + v1[1] * u1];
}
export function lineLineIntersection(p1, p2, v1, v2) {
const zAx = v1.cross(v2);
const n1 = zAx.cross(v1)._normalize();
const n2 = zAx.cross(v2)._normalize();
return {
u1: n2.dot(p2.minus(p1)) / n2.dot(v1),
u2: n1.dot(p1.minus(p2)) / n1.dot(v2),
}
}
export function ConvexHull2D(points) {
function removeMiddle(a, b, c) {
const cross = (a.x - b.x) * (c.y - b.y) - (a.y - b.y) * (c.x - b.x);
const dot = (a.x - b.x) * (c.x - b.x) + (a.y - b.y) * (c.y - b.y);
return cross < 0 || cross == 0 && dot <= 0;
}
points.sort(function (a, b) {
return a.x !== b.x ? a.x - b.x : a.y - b.y;
});
const n = points.length;
const hull = [];
for (let i = 0; i < 2 * n; i++) {
const j = i < n ? i : 2 * n - 1 - i;
while (hull.length >= 2 && removeMiddle(hull[hull.length - 2], hull[hull.length - 1], points[j])) {
hull.pop();
}
hull.push(points[j]);
}
hull.pop();
return hull;
}
export function centroid(set: Vec3[]): Vec3 {
const result = newVector(3) as Vec3;
set.forEach(p => vec._add(result, p));
vec._div(result, 3);
return result;
}