jsketcher/web/app/math/vec.js
2018-01-03 01:17:04 -08:00

122 lines
2 KiB
JavaScript

export function __mul(v, scalar, out) {
out[0] = scalar * v[0];
out[1] = scalar * v[1];
out[2] = scalar * v[2];
return out;
}
export function _mul(v, scalar) {
return __mul(v, scalar, v);
}
export function mul(v, scalar) {
return __mul(v, scalar, []);
}
export function __div(v, scalar, out) {
out[0] = v[0] / scalar;
out[1] = v[1] / scalar;
out[2] = v[2] / scalar;
return out;
}
export function _div(v, scalar) {
return __div(v, scalar, v);
}
export function div(v, scalar) {
return __div(v, scalar, []);
}
export function __add(v1, v2, out) {
out[0] = v1[0] + v2[0];
out[1] = v1[1] + v2[1];
out[2] = v1[2] + v2[2];
return out;
}
export function _add(v1, v2) {
return __add(v1, v2, v1);
}
export function add(v1, v2) {
return __add(v1, v2, []);
}
export function __sub(v1, v2, out) {
out[0] = v1[0] - v2[0];
out[1] = v1[1] - v2[1];
out[2] = v1[2] - v2[2];
return out;
}
export function _sub(v1, v2) {
return __sub(v1, v2, v1);
}
export function sub(v1, v2) {
return __sub(v1, v2, []);
}
export function __negate(v, out) {
out[0] = - v[0];
out[1] = - v[1];
out[2] = - v[2];
return out;
}
export function _negate(v) {
return __negate(v, v);
}
export function negate(v) {
return __negate(v, []);
}
export function dot(v1, v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
export function __cross(v1, v2, out) {
out[0] = v1[1] * v2[2] - v1[2] * v2[1];
out[1] = v1[2] * v2[0] - v1[0] * v2[2];
out[2] = v1[0] * v2[1] - v1[1] * v2[0];
return out;
}
export function _cross(v1, v2) {
return __cross(v1, v2);
}
export function cross(v1, v2) {
return __cross(v1, v2, []);
}
export function __normalize(v, out) {
const mag = length(v);
if (mag === 0.0) {
out[0] = out[1] = out[2] = 0;
}
return __div(v, mag, out)
}
export function _normalize(v) {
return __normalize(v, v);
}
export function normalize(v) {
return __normalize(v, []);
}
export function lengthSq(v) {
return dot(v, v);
}
export function length(v) {
return Math.sqrt(lengthSq(v));
}