jsketcher/modules/math/vector.ts
2020-06-09 21:52:49 -07:00

168 lines
3.5 KiB
TypeScript

export default class Vector {
x: number;
y: number;
z: number;
constructor(x = 0, y = 0, z = 0) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
}
set(x, y, z): Vector {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
return this;
}
set3(data: [number, number, number]): Vector {
this.x = data[0] || 0;
this.y = data[1] || 0;
this.z = data[2] || 0;
return this;
}
setV(data: Vector): Vector {
this.x = data.x;
this.y = data.y;
this.z = data.z;
return this;
}
multiply(scalar: number): Vector {
return new Vector(this.x * scalar, this.y * scalar, this.z * scalar);
}
_multiply(scalar: number): Vector {
return this.set(this.x * scalar, this.y * scalar, this.z * scalar);
}
divide(scalar: number): Vector {
return new Vector(this.x / scalar, this.y / scalar, this.z / scalar);
}
_divide(scalar: number): Vector {
return this.set(this.x / scalar, this.y / scalar, this.z / scalar);
}
dot(vector: Vector): number {
return this.x * vector.x + this.y * vector.y + this.z * vector.z;
}
copy(): Vector {
return new Vector(this.x, this.y, this.z);
}
length(): number {
return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
};
lengthSquared(): number {
return this.dot(this);
}
distanceToSquared(a: Vector): number {
return this.minus(a).lengthSquared();
}
distanceTo(a: Vector): number {
return Math.sqrt(this.distanceToSquared(a));
}
minus(vector: Vector): Vector {
return new Vector(this.x - vector.x, this.y - vector.y, this.z - vector.z);
}
_minus(vector: Vector): Vector {
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
return this;
}
_minusXYZ(x, y, z): Vector {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
plusXYZ(x, y, z): Vector {
return new Vector(this.x + x, this.y + y, this.z + z);
}
plus(vector: Vector): Vector {
return new Vector(this.x + vector.x, this.y + vector.y, this.z + vector.z);
}
_plus(vector: Vector): Vector {
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
return this;
}
normalize() {
let mag = this.length();
if (mag === 0.0) {
return new Vector(0.0, 0.0, 0.0);
}
return new Vector(this.x / mag, this.y / mag, this.z / mag);
}
_normalize() {
let mag = this.length();
if (mag === 0.0) {
return this.set(0, 0, 0)
}
return this.set(this.x / mag, this.y / mag, this.z / mag)
};
cross(a: Vector): Vector {
return this.copy()._cross(a);
};
_cross(a: Vector): Vector {
return this.set(
this.y * a.z - this.z * a.y,
this.z * a.x - this.x * a.z,
this.x * a.y - this.y * a.x
);
};
negate(): Vector {
return this.multiply(-1);
}
_negate(): Vector {
return this._multiply(-1);
}
_perpXY(): Vector {
return this.set(-this.y, this.x, this.z);
}
toArray(): [number, number, number] {
return [this.x, this.y, this.z];
}
copyToData(data) {
data[0] = this.x;
data[1] = this.y;
data[2] = this.z;
}
static fromData(arr: [number, number, number]): Vector {
return new Vector().set3(arr);
}
data: () => [number, number, number] = Vector.prototype.toArray;
unit: () => (Vector) = Vector.prototype.normalize;
_unit: () => (Vector) = Vector.prototype._normalize;
scale: (scalar: number) => Vector = Vector.prototype.multiply;
_scale: (scalar: number) => Vector = Vector.prototype._multiply;
}