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51 lines
No EOL
1.2 KiB
JavaScript
51 lines
No EOL
1.2 KiB
JavaScript
import {Surface} from '../surface'
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import {Line} from './line'
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import {Matrix3, AXIS} from '../../../math/l3space'
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import * as math from '../../../math/math'
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export class Plane extends Surface {
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constructor(normal, w) {
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super();
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this.normal = normal;
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this.w = w;
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}
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calculateBasis() {
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const normal = this.normal;
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let alignPlane, x, y;
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if (Math.abs(normal.dot(AXIS.Y)) < 0.5) {
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alignPlane = normal.cross(AXIS.Y);
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} else {
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alignPlane = normal.cross(AXIS.Z);
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}
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y = alignPlane.cross(normal);
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x = y.cross(normal);
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return [x, y, normal];
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}
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intersect(other) {
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if (other instanceof Plane) {
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return new Line.fromTwoPlanesIntersection(this, other);
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}
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return super.intersect();
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}
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invert() {
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return new Plane(this.normal.multiply(-1), - this.w);
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}
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get2DTransformation() {
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return this.get3DTransformation().invert();
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}
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get3DTransformation() {
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return new Matrix3().setBasis(this.calculateBasis());
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}
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coplanarUnsigned(other, tol) {
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return other instanceof Plane &&
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math.areVectorsEqual(this.normal.multiply(this.w), other.normal.multiply(other.w), tol);
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//TODO: store this.normal.multiply(this.w) in a field since it's constant value
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}
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} |