jsketcher/web/app/sketcher/shapes/bezier-curve.js
2019-06-01 00:33:14 -07:00

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JavaScript

import {Ref} from './ref'
import {SketchObject} from './sketch-object'
import {Segment} from './segment'
import {LUT} from '../../math/bezier-cubic'
import {ConvexHull2D} from '../../math/convex-hull'
import * as draw_utils from '../shapes/draw-utils'
import * as math from '../../math/math';
export class BezierCurve extends SketchObject {
constructor(a, b, cp1, cp2) {
super();
this.a = a;
this.b = b;
this.cp1 = cp1;
this.cp2 = cp2;
this.addChild(new Segment(a, cp1));
this.addChild(new Segment(b, cp2));
for (let c of this.children) {
c.role = 'construction';
}
}
visitParams(callback) {
this.a.visitParams(callback);
this.b.visitParams(callback);
this.cp1.visitParams(callback);
this.cp2.visitParams(callback);
}
normalDistance(aim, scale) {
this.hull = ConvexHull2D([this.a, this.b, this.cp1, this.cp2]);
this.hull = math.polygonOffset(this.hull, 1 + (0.3 / scale));
if (math.isPointInsidePolygon(aim, this.hull)) {
this.lut = LUT(this.a, this.b, this.cp1, this.cp2, scale);
return this.closestNormalDistance(aim, this.lut)
}
return -1;
}
closestNormalDistance(aim, segments) {
let hero = -1;
for (let p = segments.length - 1, q = 0; q < segments.length; p = q ++) {
const dist = Math.min(Segment.calcNormalDistance(aim, segments[p], segments[q]));
if (dist != -1) {
hero = hero == -1 ? dist : Math.min(dist, hero);
}
}
return hero;
}
drawImpl(ctx, scale, viewer) {
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.bezierCurveTo(this.cp1.x, this.cp1.y, this.cp2.x, this.cp2.y, this.b.x, this.b.y);
ctx.stroke();
//debug lut and hull
//this.drawLUTAndHull();
}
drawLUTAndHull() {
if (this.lut) {
for (let p of this.lut) {
draw_utils.DrawPoint(ctx, p.x, p.y, 3, scale);
}
ctx.moveTo(this.hull[0].x, this.hull[0].y);
for (let p of this.hull) {
ctx.lineTo(p.x, p.y);
}
ctx.stroke();
}
}
}
BezierCurve.prototype._class = 'TCAD.TWO.BezierCurve';
const RECOVER_LENGTH = 100;