jsketcher/web/app/cad/stl/stlExporter.js
2022-08-10 01:42:18 -07:00

204 lines
4.5 KiB
JavaScript

// copied from THREE.JS three/examples/js/exporters/STLExporter and slightly modified
import {Mesh} from 'three';
/**
* Usage:
* const exporter = new STLExporter();
*
* // second argument is a list of options
* const data = exporter.parse( mesh, { binary: true } );
*
*/
export class STLExporter {
parse(shellViews, options = {}) {
const binary = options.binary !== undefined ? options.binary : false; //
const objects = [];
let triangles = 0;
shellViews.forEach(function (view) {
if (!view.faceViews) {
return;
}
view.faceViews.forEach(faceView => {
const object = faceView.mesh;
if (object instanceof Mesh) {
const geometry = object.geometry;
if (geometry.isBufferGeometry !== true) {
throw new Error('THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.');
}
const index = geometry.index;
const positionAttribute = geometry.getAttribute('position');
triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
objects.push({
object3d: object,
geometry: geometry,
modelId: view.model.id
});
}
});
});
let output;
let offset = 80; // skip header
if (binary === true) {
const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
const arrayBuffer = new ArrayBuffer(bufferLength);
output = new DataView(arrayBuffer);
output.setUint32(offset, triangles, true);
offset += 4;
} else {
output = '';
output += 'solid exported\n';
}
const vA = new THREE.Vector3();
const vB = new THREE.Vector3();
const vC = new THREE.Vector3();
const cb = new THREE.Vector3();
const ab = new THREE.Vector3();
const normal = new THREE.Vector3();
for (let i = 0, il = objects.length; i < il; i++) {
const object = objects[i].object3d;
const geometry = objects[i].geometry;
const index = geometry.index;
const positionAttribute = geometry.getAttribute('position');
if (index !== null) {
// indexed geometry
for (let j = 0; j < index.count; j += 3) {
const a = index.getX(j + 0);
const b = index.getX(j + 1);
const c = index.getX(j + 2);
writeFace(a, b, c, positionAttribute, object);
}
} else {
// non-indexed geometry
for (let j = 0; j < positionAttribute.count; j += 3) {
const a = j + 0;
const b = j + 1;
const c = j + 2;
writeFace(a, b, c, positionAttribute, object);
}
}
}
if (binary === false) {
output += 'endsolid exported\n';
}
return output;
function writeFace(a, b, c, positionAttribute, object) {
vA.fromBufferAttribute(positionAttribute, a);
vB.fromBufferAttribute(positionAttribute, b);
vC.fromBufferAttribute(positionAttribute, c);
if (object.isSkinnedMesh === true) {
object.boneTransform(a, vA);
object.boneTransform(b, vB);
object.boneTransform(c, vC);
}
vA.applyMatrix4(object.matrixWorld);
vB.applyMatrix4(object.matrixWorld);
vC.applyMatrix4(object.matrixWorld);
writeNormal(vA, vB, vC);
writeVertex(vA);
writeVertex(vB);
writeVertex(vC);
if (binary === true) {
output.setUint16(offset, 0, true);
offset += 2;
} else {
output += '\t\tendloop\n';
output += '\tendfacet\n';
}
}
function writeNormal(vA, vB, vC) {
cb.subVectors(vC, vB);
ab.subVectors(vA, vB);
cb.cross(ab).normalize();
normal.copy(cb).normalize();
if (binary === true) {
output.setFloat32(offset, normal.x, true);
offset += 4;
output.setFloat32(offset, normal.y, true);
offset += 4;
output.setFloat32(offset, normal.z, true);
offset += 4;
} else {
output += '\tfacet normal ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
output += '\t\touter loop\n';
}
}
function writeVertex(vertex) {
if (binary === true) {
output.setFloat32(offset, vertex.x, true);
offset += 4;
output.setFloat32(offset, vertex.y, true);
offset += 4;
output.setFloat32(offset, vertex.z, true);
offset += 4;
} else {
output += '\t\t\tvertex ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
}
}
}
}