jsketcher/web/app/sketcher/shapes/bezier-curve.js
2022-08-15 00:22:42 -07:00

161 lines
3.6 KiB
JavaScript

import {SketchObject} from './sketch-object'
import {Segment} from './segment'
import * as draw_utils from '../shapes/draw-utils'
import {isPointInsidePolygon, polygonOffset, ConvexHull2D} from "geom/euclidean";
import Vector from "math/vector";
export class BezierCurve extends SketchObject {
constructor(ax, ay, cp1x, cp1y, cp2x, cp2y, bx, by, id) {
super(id);
const s1 = new Segment(ax, ay, cp1x, cp1y, this.id + ':1');
const s2 = new Segment(bx, by, cp2x, cp2y, this.id + ':2');
this.addChild(s1);
this.addChild(s2);
this.a = s1.a;
this.b = s2.b;
this.cp1 = s1.b;
this.cp2 = s2.a;
for (let c of this.children) {
c.role = 'objectConstruction';
}
}
get p0() {
return this.a;
}
get p1() {
return this.cp1;
}
get p2() {
return this.cp2;
}
get p3() {
return this.b;
}
stabilize(viewer) {
this.children.forEach(c => c.stabilize(viewer));
}
visitParams(callback) {
this.a.visitParams(callback);
this.b.visitParams(callback);
this.cp1.visitParams(callback);
this.cp2.visitParams(callback);
}
normalDistance(aim, scale) {
this.hull = ConvexHull2D([this.a, this.b, this.cp1, this.cp2]);
this.hull = polygonOffset(this.hull, 1 + (0.3 / scale));
if (isPointInsidePolygon(aim, this.hull)) {
this.lut = LUT(this.a, this.b, this.cp1, this.cp2, scale);
return this.closestNormalDistance(aim, this.lut)
}
return -1;
}
closestNormalDistance(aim, segments) {
let hero = -1;
for (let p = segments.length - 1, q = 0; q < segments.length; p = q ++) {
const dist = Math.min(Segment.calcNormalDistance(aim, segments[p], segments[q]));
if (dist !== -1) {
hero = hero === -1 ? dist : Math.min(dist, hero);
}
}
return hero;
}
drawImpl(ctx, scale, viewer) {
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.bezierCurveTo(this.cp1.x, this.cp1.y, this.cp2.x, this.cp2.y, this.b.x, this.b.y);
ctx.stroke();
//debug lut and hull
//this.drawLUTAndHull(ctx, scale);
}
drawLUTAndHull(ctx, scale) {
if (this.lut) {
for (let p of this.lut) {
draw_utils.DrawPoint(ctx, p.x, p.y, 3, scale);
}
ctx.moveTo(this.hull[0].x, this.hull[0].y);
for (let p of this.hull) {
ctx.lineTo(p.x, p.y);
}
ctx.stroke();
}
}
get labelCenter() {
return compute(0.5, this.a, this.b, this.cp1, this.cp2);
}
write() {
return {
cp1: this.a.write(),
cp2: this.cp1.write(),
cp3: this.cp2.write(),
cp4: this.b.write()
};
}
static read(id, data) {
return new BezierCurve(
data.cp1.x,
data.cp1.y,
data.cp2.x,
data.cp2.y,
data.cp3.x,
data.cp3.y,
data.cp4.x,
data.cp4.y,
id
)
}
}
BezierCurve.prototype.TYPE = 'BezierCurve';
BezierCurve.prototype._class = 'TCAD.TWO.BezierCurve';
const RECOVER_LENGTH = 100;
export function LUT(a, b, cp1, cp2, scale) {
scale = 1 / scale;
const lut = [];
for (let t = 0; t < 1; t += 0.1 * scale) {
const p = compute(t, a, b, cp1, cp2);
lut.push(p);
}
lut[0] = a;
lut[lut.length - 1] = b;
return lut;
}
export function compute(t, from, to, controlPoint1, controlPoint2) {
const mt = 1 - t;
const mt2 = mt * mt;
const t2 = t * t;
const a = mt2 * mt;
const b = mt2 * t * 3;
const c = mt * t2 * 3;
const d = t * t2;
const p0 = from;
const p3 = to;
const p1 = controlPoint1;
const p2 = controlPoint2;
return new Vector(
a * p0.x + b * p1.x + c * p2.x + d * p3.x,
a * p0.y + b * p1.y + c * p2.y + d * p3.y,
a * p0.z + b * p1.z + c * p2.z + d * p3.z
);
}