jsketcher/web/app/cad/scene/wrappers/unmanagedSceneObject.js

148 lines
4.6 KiB
JavaScript

import Vector from 'math/vector';
import {EDGE_AUX, FACE_CHUNK} from '../../../brep/stitching'
import {normalOfCCWSeq, normalOfCCWSeqTHREE} from '../../cad-utils';
import {TriangulateFace} from '../../tess/triangulation'
import {SceneSolid, SceneFace, WIREFRAME_MATERIAL} from './sceneObject'
import brepTess from '../../tess/brep-tess'
import tessellateSurface from '../../../brep/geom/surfaces/surfaceTess';
import NurbsSurface from '../../../brep/geom/surfaces/nurbsSurface';
import {BrepSurface} from '../../../brep/geom/surfaces/brepSurface';
import {createBoundingSurfaceFrom2DPoints} from '../../../brep/brep-builder';
import {Plane} from '../../../brep/geom/impl/plane';
const SMOOTH_RENDERING = false;
export class UnmanagedSceneSolid extends SceneSolid {
constructor(data, type, skin) {
super(type, undefined, skin);
this.createGeometry(data);
this.externalData = {};
}
createGeometry(data) {
const geometry = new THREE.Geometry();
geometry.dynamic = true;
this.mesh = new THREE.Mesh(geometry, this.material);
this.cadGroup.add(this.mesh);
this.createFaces(data.faces);
this.createEdges(data.faces);
this.createVertices();
}
createFaces(faces) {
const geom = this.mesh.geometry;
for (let faceData of faces) {
const sceneFace = new UnmanagedSceneFace(faceData, this);
this.sceneFaces.push(sceneFace);
let tessellation = faceData.tess;
const vec = arr => new THREE.Vector3().fromArray(arr);
for (let i = 0; i < tessellation.length; ++i) {
let off = geom.vertices.length;
let tr = tessellation[i], normales;
if (Array.isArray(tr)) {
if (SMOOTH_RENDERING && tr[1] && !tr[1].find(n => n[0] === null || n[1] === null || n[2] === null)) {
normales = tr[1].map(vec);
}
tr = tr[0];
}
tr.forEach(p => geom.vertices.push(vec(p)));
if (!normales && faceData.surface.TYPE === 'PLANE') {
normales = vec(faceData.surface.normal);
if (faceData.inverted) {
normales.negate();
}
} else {
if (faceData.inverted) {
if (Array.isArray(normales)) {
tr.forEach(n => n.negate())
} else {
normales.negate();
}
}
}
let testNormal = Array.isArray(normales) ? normalizedSumOfTHREE(normales) : normales;
let indices = [off, off + 1, off + 2];
let trNormal = normalOfCCWSeqTHREE(indices.map(i => geom.vertices[i]));
if (testNormal.dot(trNormal) < 0) {
indices.reverse();
}
let [a, b, c] = indices;
const face = sceneFace.createMeshFace(a, b, c, normales);
geom.faces.push(face);
}
}
geom.mergeVertices();
}
createEdges(faces) {
for (let faceData of faces) {
for (let loop of faceData.loops) {
for (let edgeData of loop) {
const line = new THREE.Line(new THREE.Geometry(), WIREFRAME_MATERIAL);
if (edgeData.tess) {
edgeData.tess.forEach(p => line.geometry.vertices.push(new THREE.Vector3().fromArray(p)));
}
this.wireframeGroup.add(line);
}
}
}
}
createVertices() {
}
}
function normalizedSumOfTHREE(vecs) {
let out = new THREE.Vector3().copy();
vecs.forEach(v => out.add(v));
out.normalize();
return out;
}
class UnmanagedSceneFace extends SceneFace {
constructor(faceData, solid) {
super(solid, faceData.id);
let s = faceData.surface;
if (s.TYPE === 'B-SPLINE') {
this._surface = new BrepSurface(NurbsSurface.create(s.degU, s.degV, s.knotsU, s.knotsV, s.cp, s.weights), faceData.inverted);
} else if (s.TYPE === 'PLANE') {
//TODO create bounded nurbs from face vertices when they are available
let fakeBounds = [
new Vector(0,0,0), new Vector(0,100,0), new Vector(100,100,0), new Vector(100,0,0)
];
let normal = new Vector().set3(s.normal);
let plane = new Plane(normal, normal.dot(new Vector().set3(s.origin)));
if (faceData.inverted) {
plane = plane.invert();
}
this._surface = createBoundingSurfaceFrom2DPoints(fakeBounds, plane);
} else {
this._surface = null;
// throw 'unsupported surface type ' + s.TYPE;
}
if (this._surface !== null ) {
this.plane = this._surface.tangentPlaneInMiddle();
}
this.bounds = faceData.loops.map(l => l.map(e => new Vector().set3(e.inverted ? e.b : e.a)));
}
normal() {
return this.plane.normal;
}
depth() {
return this.plane.w;
}
surface() {
return this._surface;
}
getBounds() {
return this.bounds;
}
}