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139 lines
No EOL
2.9 KiB
JavaScript
139 lines
No EOL
2.9 KiB
JavaScript
import {vectorsEqual} from './math'
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/** @constructor */
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function Vector(x, y, z) {
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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}
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Vector.prototype.set = function(x, y, z) {
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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return this;
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};
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Vector.prototype.set3 = function(data) {
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this.x = data[0] || 0;
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this.y = data[1] || 0;
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this.z = data[2] || 0;
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return this;
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};
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Vector.prototype.setV = function(data) {
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this.x = data.x;
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this.y = data.y;
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this.z = data.z;
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return this;
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};
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Vector.prototype.multiply = function(scalar) {
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return new Vector(this.x * scalar, this.y * scalar, this.z * scalar);
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};
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Vector.prototype._multiply = function(scalar) {
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return this.set(this.x * scalar, this.y * scalar, this.z * scalar);
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};
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Vector.prototype.dot = function(vector) {
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return this.x * vector.x + this.y * vector.y + this.z * vector.z;
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};
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Vector.prototype.copy = function() {
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return new Vector(this.x, this.y, this.z);
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};
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Vector.prototype.length = function() {
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return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
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};
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Vector.prototype.lengthSquared = function() {
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return this.dot(this);
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};
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Vector.prototype.distanceToSquared = function(a) {
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return this.minus(a).lengthSquared();
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};
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Vector.prototype.minus = function(vector) {
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return new Vector(this.x - vector.x, this.y - vector.y, this.z - vector.z);
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};
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Vector.prototype._minus = function(vector) {
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this.x -= vector.x;
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this.y -= vector.y;
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this.z -= vector.z;
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return this;
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};
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Vector.prototype._minusXYZ = function(x, y, z) {
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this.x -= x;
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this.y -= y;
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this.z -= z;
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return this;
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};
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Vector.prototype.plusXYZ = function(x, y, z) {
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return new Vector(this.x + x, this.y + y, this.z + z);
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};
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Vector.prototype.plus = function(vector) {
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return new Vector(this.x + vector.x, this.y + vector.y, this.z + vector.z);
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};
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Vector.prototype._plus = function(vector) {
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this.x += vector.x;
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this.y += vector.y;
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this.z += vector.z;
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return this;
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};
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Vector.prototype.normalize = function() {
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var mag = this.length();
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if (mag == 0.0) {
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return new Vector(0.0, 0.0, 0.0);
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}
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return new Vector(this.x / mag, this.y / mag, this.z / mag);
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};
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Vector.prototype._normalize = function() {
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var mag = this.length();
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if (mag == 0.0) {
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return this.set(0, 0, 0)
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}
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return this.set(this.x / mag, this.y / mag, this.z / mag)
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};
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Vector.prototype.cross = function(a) {
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return new Vector(
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this.y * a.z - this.z * a.y,
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this.z * a.x - this.x * a.z,
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this.x * a.y - this.y * a.x
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);
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};
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Vector.prototype.negate = function() {
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return this.multiply(-1);
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};
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Vector.prototype._negate = function() {
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return this._multiply(-1);
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};
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Vector.prototype.equals = function(vector) {
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return vectorsEqual(this, vector);
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};
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Vector.prototype.toArray = function() {
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return [this.x, this.y, this.z];
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};
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Vector.prototype.data = Vector.prototype.toArray;
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Vector.prototype.three = function() {
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return new THREE.Vector3(this.x, this.y, this.z);
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};
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export default Vector; |