jsketcher/web/app/3d/scene/brep-scene-object.js
2017-08-23 00:03:53 -07:00

210 lines
6.6 KiB
JavaScript

import Vector from '../../math/vector'
import {EDGE_AUX} from '../../brep/stitching'
import {normalOfCCWSeq} from '../cad-utils'
import {Triangulate} from '../../3d/triangulation'
import {SceneSolid, SceneFace, WIREFRAME_MATERIAL} from './scene-object'
const SMOOTH_RENDERING = true;
export class BREPSceneSolid extends SceneSolid {
constructor(shell, type, skin) {
super(type, undefined, skin);
this.shell = shell;
this.createGeometry();
}
createGeometry() {
const geometry = new THREE.Geometry();
geometry.dynamic = true;
this.mesh = new THREE.Mesh(geometry, this.material);
this.cadGroup.add(this.mesh);
this.createFaces();
this.createEdges();
this.createVertices();
}
createFaces() {
const geom = this.mesh.geometry;
const groups = triangulateToThree(this.shell, geom);
for (let g of groups) {
const sceneFace = new BREPSceneFace(g.brepFace, this);
this.sceneFaces.push(sceneFace);
for (let i = g.groupStart; i < g.groupEnd; i ++) {
const face = geom.faces[i];
sceneFace.registerMeshFace(face);
}
}
//geom.mergeVertices();
}
createEdges() {
const visited = new Set();
for (let face of this.shell.faces) {
for (let halfEdge of face.outerLoop.halfEdges) {
if (!visited.has(halfEdge.edge)) {
visited.add(halfEdge.edge);
if (halfEdge.edge.data[EDGE_AUX] === undefined) {
const line = new THREE.Line(undefined, WIREFRAME_MATERIAL);
const contour = [halfEdge.vertexA.point];
halfEdge.edge.curve.approximate(10, halfEdge.vertexA.point, halfEdge.vertexB.point, contour);
contour.push(halfEdge.vertexB.point);
for (let p of contour) {
line.geometry.vertices.push(p.three());
}
this.wireframeGroup.add(line);
line.__TCAD_EDGE = halfEdge.edge;
halfEdge.edge.data['scene.edge'] = line;
}
}
}
}
}
createVertices() {
}
}
class BREPSceneFace extends SceneFace {
constructor(brepFace, solid) {
super(solid, brepFace.id);
brepFace.id = this.id;
this.brepFace = brepFace;
brepFace.data['scene.face'] = this;
}
normal() {
return this.brepFace.surface.normal;
}
depth() {
return this.brepFace.surface.w;
}
getBounds() {
const bounds = [];
for (let loop of this.brepFace.loops) {
bounds.push(loop.asPolygon().map(p => new Vector().setV(p)));
}
return bounds;
}
}
function triangulatePlaneFace(face) {
function v(data) {
return new Vector(data[0], data[1], data[2]);
}
function data(v) {
return [v.x, v.y, v.z];
}
const triangled = [];
const contours = [];
for (let loop of face.loops) {
const contour = [];
for (let he of loop.halfEdges) {
contour.push(he.vertexA.point);
he.edge.curve.approximate(10, he.vertexA.point, he.vertexB.point, contour);
}
contours.push(contour.map(point => data(point)));
}
let vertices = Triangulate(contours, data(face.surface.normal));
for (let i = 0; i < vertices.length; i += 3 ) {
var a = v(vertices[i]);
var b = v(vertices[i + 1]);
var c = v(vertices[i + 2]);
triangled.push([a, b, c]);
}
return triangled;
}
export function triangulateToThree(shell, geom) {
const result = [];
let gIdx = 0;
function addFace(face) {
face.materialIndex = gIdx ++;
geom.faces.push(face);
}
for (let brepFace of shell.faces) {
const groupStart = geom.faces.length;
if (brepFace.surface.constructor.name == 'Plane') {
const polygons = triangulatePlaneFace(brepFace);
for (let p = 0; p < polygons.length; ++p) {
const off = geom.vertices.length;
const poly = polygons[p];
const vLength = poly.length;
if (vLength < 3) continue;
const firstVertex = poly[0];
geom.vertices.push(threeV(firstVertex));
geom.vertices.push(threeV(poly[1]));
const normal = threeV(brepFace.surface.normal ? brepFace.surface.normal : normalOfCCWSeq(poly));
for (let i = 2; i < vLength; i++) {
geom.vertices.push(threeV(poly[i]));
const a = off;
const b = i - 1 + off;
const c = i + off;
const face = new THREE.Face3(a, b, c);
face.normal = normal;
addFace(face);
}
//view.setFaceColor(sceneFace, utils.isSmoothPiece(group.shared) ? 0xFF0000 : null);
}
} else if (brepFace.surface.constructor.name == 'NurbsSurface1') {
const off = geom.vertices.length;
const contours = [];
for (let loop of brepFace.loops) {
const points = [];
for (let he of loop.halfEdges) {
points.push(he.vertexA.point);
he.edge.curve.approximate(10, he.vertexA.point, he.vertexB.point, points);
}
const verb = brepFace.surface.verb;
const uvs = points.map(point => verb.closestParam(point.data()));
uvs.forEach(uv => uv.push(0)); // add z coord
contours.push(uvs);
//....TODO
for (let i = 0; i < tessedUVs.length; i += 3 ) {
var a = new Vector().set3(tessedUVs[i]);
var b = new Vector().set3(tessedUVs[i + 1]);
var c = new Vector().set3(tessedUVs[i + 2]);
const normalOrNormals = normalOfCCWSeq([a, b, c]).three();
const face = new THREE.Face3(off, off + 1, off + 2, normalOrNormals);
addFace(face);
}
}
} else if (brepFace.surface.constructor.name == 'NurbsSurface') {
const off = geom.vertices.length;
const tess = brepFace.surface.verb.tessellate({maxDepth: 3});
tess.points.forEach(p => geom.vertices.push(new THREE.Vector3().fromArray(p)));
for (let faceIndices of tess.faces) {
let normalOrNormals;
if (SMOOTH_RENDERING) {
normalOrNormals = faceIndices.map(function(x){
var vn = tess.normals[x];
return new THREE.Vector3( vn[0], vn[1], vn[2] );
});
} else {
normalOrNormals = normalOfCCWSeq(faceIndices.map(i => new Vector().set3(tess.points[i]))).three();
}
const face = new THREE.Face3(faceIndices[0] + off, faceIndices[1] + off, faceIndices[2] + off, normalOrNormals);
addFace(face);
}
} else {
throw 'unsupported;'
}
result.push(new FaceGroup(brepFace, groupStart, geom.faces.length));
}
return result;
}
class FaceGroup {
constructor(brepFace, groupStart, groupEnd) {
this.brepFace = brepFace;
this.groupStart = groupStart;
this.groupEnd = groupEnd;
}
}
function threeV(v) {return new THREE.Vector3( v.x, v.y, v.z )}